overte/interface/src/devices/Faceshift.h
2015-02-03 10:52:50 -08:00

160 lines
4.7 KiB
C++

//
// Faceshift.h
// interface/src/devices
//
// Created by Andrzej Kapolka on 9/3/13.
// Copyright 2013 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#ifndef hifi_Faceshift_h
#define hifi_Faceshift_h
#include <QTcpSocket>
#include <QUdpSocket>
#ifdef HAVE_FACESHIFT
#include <fsbinarystream.h>
#endif
#include <DependencyManager.h>
#include <SettingHandle.h>
#include "FaceTracker.h"
const float DEFAULT_FACESHIFT_EYE_DEFLECTION = 0.25f;
const QString DEFAULT_FACESHIFT_HOSTNAME = "localhost";
/// Handles interaction with the Faceshift software, which provides head position/orientation and facial features.
class Faceshift : public FaceTracker, public Dependency {
Q_OBJECT
SINGLETON_DEPENDENCY
public:
void init();
bool isConnectedOrConnecting() const;
bool isActive() const;
const glm::vec3& getHeadAngularVelocity() const { return _headAngularVelocity; }
// these pitch/yaw angles are in degrees
float getEyeGazeLeftPitch() const { return _eyeGazeLeftPitch; }
float getEyeGazeLeftYaw() const { return _eyeGazeLeftYaw; }
float getEyeGazeRightPitch() const { return _eyeGazeRightPitch; }
float getEyeGazeRightYaw() const { return _eyeGazeRightYaw; }
float getLeftBlink() const { return getBlendshapeCoefficient(_leftBlinkIndex); }
float getRightBlink() const { return getBlendshapeCoefficient(_rightBlinkIndex); }
float getLeftEyeOpen() const { return getBlendshapeCoefficient(_leftEyeOpenIndex); }
float getRightEyeOpen() const { return getBlendshapeCoefficient(_rightEyeOpenIndex); }
float getBrowDownLeft() const { return getBlendshapeCoefficient(_browDownLeftIndex); }
float getBrowDownRight() const { return getBlendshapeCoefficient(_browDownRightIndex); }
float getBrowUpCenter() const { return getBlendshapeCoefficient(_browUpCenterIndex); }
float getBrowUpLeft() const { return getBlendshapeCoefficient(_browUpLeftIndex); }
float getBrowUpRight() const { return getBlendshapeCoefficient(_browUpRightIndex); }
float getMouthSize() const { return getBlendshapeCoefficient(_jawOpenIndex); }
float getMouthSmileLeft() const { return getBlendshapeCoefficient(_mouthSmileLeftIndex); }
float getMouthSmileRight() const { return getBlendshapeCoefficient(_mouthSmileRightIndex); }
float getEyeDeflection() { return _eyeDeflection.get(); }
void setEyeDeflection(float faceshiftEyeDeflection);
QString getHostname() { return _hostname.get(); }
void setHostname(const QString& hostname);
void update();
void reset();
void updateFakeCoefficients(float leftBlink,
float rightBlink,
float browUp,
float jawOpen,
float mouth2,
float mouth3,
float mouth4,
QVector<float>& coefficients) const;
signals:
void connectionStateChanged();
public slots:
void setTCPEnabled(bool enabled);
private slots:
void connectSocket();
void noteConnected();
void noteError(QAbstractSocket::SocketError error);
void readPendingDatagrams();
void readFromSocket();
private:
Faceshift();
virtual ~Faceshift() {}
float getBlendshapeCoefficient(int index) const;
void send(const std::string& message);
void receive(const QByteArray& buffer);
QTcpSocket _tcpSocket;
QUdpSocket _udpSocket;
#ifdef HAVE_FACESHIFT
fs::fsBinaryStream _stream;
#endif
bool _tcpEnabled;
int _tcpRetryCount;
bool _tracking;
quint64 _lastTrackingStateReceived;
float _averageFrameTime;
glm::vec3 _headAngularVelocity;
glm::vec3 _headLinearVelocity;
glm::vec3 _lastHeadTranslation;
glm::vec3 _filteredHeadTranslation;
// degrees
float _eyeGazeLeftPitch;
float _eyeGazeLeftYaw;
float _eyeGazeRightPitch;
float _eyeGazeRightYaw;
int _leftBlinkIndex;
int _rightBlinkIndex;
int _leftEyeOpenIndex;
int _rightEyeOpenIndex;
// Brows
int _browDownLeftIndex;
int _browDownRightIndex;
int _browUpCenterIndex;
int _browUpLeftIndex;
int _browUpRightIndex;
int _mouthSmileLeftIndex;
int _mouthSmileRightIndex;
int _jawOpenIndex;
// degrees
float _longTermAverageEyePitch;
float _longTermAverageEyeYaw;
bool _longTermAverageInitialized;
Setting::Handle<float> _eyeDeflection;
Setting::Handle<QString> _hostname;
};
#endif // hifi_Faceshift_h