overte/libraries/render/src/render
2019-04-22 13:28:30 -07:00
..
Args.h Merge remote-tracking branch 'upstream/master' into stencil2 2019-04-22 13:28:30 -07:00
blurGaussianDepthAwareH.slf Fixed for stereo rendering with resolution level 0 2018-09-20 10:18:06 +02:00
blurGaussianDepthAwareH.slp Migrating to scribe program descriptors 2018-08-09 17:58:34 -07:00
blurGaussianDepthAwareV.slf Fixed for stereo rendering with resolution level 0 2018-09-20 10:18:06 +02:00
blurGaussianDepthAwareV.slp Migrating to scribe program descriptors 2018-08-09 17:58:34 -07:00
blurGaussianH.slf Fixed for stereo rendering with resolution level 0 2018-09-20 10:18:06 +02:00
blurGaussianH.slp Migrating to scribe program descriptors 2018-08-09 17:58:34 -07:00
blurGaussianV.slf Fixed for stereo rendering with resolution level 0 2018-09-20 10:18:06 +02:00
blurGaussianV.slp Migrating to scribe program descriptors 2018-08-09 17:58:34 -07:00
BlurTask.cpp merge with master, fix uniform slots, use varyings for sigma 2018-08-08 22:27:22 -07:00
BlurTask.h merge with master, fix uniform slots, use varyings for sigma 2018-08-08 22:27:22 -07:00
BlurTask.slh Merge branch 'master' into branching 2018-11-16 10:25:02 -08:00
BlurTask_shared.slh Working bloom but still visually unstable with geometry aliasing 2017-10-09 19:17:51 +02:00
CullTask.cpp Removing the pseudo fix for lod culling that is not ready in this pr 2018-10-23 08:50:10 -07:00
CullTask.h USing a simpler halfTan test for culling 2018-08-26 23:17:29 -07:00
drawCellBounds.slf Shader refactoring for explicit bindings 2018-08-03 14:58:11 -07:00
drawCellBounds.slp Migrating to scribe program descriptors 2018-08-09 17:58:34 -07:00
drawCellBounds.slv Update drawCellBounds.slv 2018-11-27 10:57:57 -08:00
drawItemBounds.slf Update LightClusterGrid_shared.slh 2018-11-01 15:35:48 -07:00
drawItemBounds.slp Migrating to scribe program descriptors 2018-08-09 17:58:34 -07:00
drawItemBounds.slv Merge branch 'master' into branching 2018-11-14 17:08:08 -08:00
drawItemStatus.slf more branching removal 2018-10-29 16:42:46 -07:00
drawItemStatus.slp Migrating to scribe program descriptors 2018-08-09 17:58:34 -07:00
drawItemStatus.slv Remove uniforms from item status 2018-09-06 08:59:06 -07:00
drawLODReticle.slf Shader refactoring for explicit bindings 2018-08-03 14:58:11 -07:00
drawLODReticle.slp Migrating to scribe program descriptors 2018-08-09 17:58:34 -07:00
DrawSceneOctree.cpp get interface building and working with clang-7 on ubuntu 18 2018-09-28 13:46:51 -07:00
DrawSceneOctree.h Merging with master around rc76 cut time 2018-11-15 22:52:37 -08:00
DrawStatus.cpp Merging with master around rc76 cut time 2018-11-15 22:52:37 -08:00
DrawStatus.h Remove uniforms from item status 2018-09-06 08:59:06 -07:00
DrawTask.cpp REmove cruft 2018-09-27 11:11:14 -07:00
DrawTask.h Remove simple draw task uniforms 2018-09-06 08:59:05 -07:00
Engine.cpp Renaming the render::Engine to render::RenderEngine so the instancied Engine class coming from the task namesapce from which it derives, is just named 'Engine' 2018-05-23 15:08:48 -07:00
Engine.h Renaming the render::Engine to render::RenderEngine so the instancied Engine class coming from the task namesapce from which it derives, is just named 'Engine' 2018-05-23 15:08:48 -07:00
EngineStats.cpp Introducing the renderview task 2017-06-06 18:00:41 -07:00
EngineStats.h Debugging the size problem and fixing the compression size evaluation 2017-05-22 01:00:34 -07:00
FilterTask.cpp Added OutlineStyleStage 2017-11-06 15:55:57 +01:00
FilterTask.h separting debug in its own task 2018-11-26 15:20:45 -08:00
Forward.h Don't add items to the scene graph until they have a valid parent chain 2017-09-20 16:52:23 -07:00
HighlightStage.cpp extend the set of interface for multi highlight 2017-11-21 17:59:45 -08:00
HighlightStage.h more overlay wip 2019-01-25 11:10:11 -08:00
HighlightStyle.h fix float literal syntax 2017-12-11 09:30:31 -08:00
IndexedContainer.h remove warning about signed/unsigned comparison 2017-11-14 15:57:17 -08:00
Item.cpp Re review adjustments 2018-05-31 12:16:57 -07:00
Item.h fix for avatar flashing 2018-11-15 10:52:22 -08:00
Logging.cpp
Logging.h
RenderFetchCullSortTask.cpp more overlay wip 2019-01-25 11:10:11 -08:00
RenderFetchCullSortTask.h fix cauterization of entities that are children of MyAvatar's head 2019-04-08 19:48:11 -07:00
ResampleTask.cpp Shader refactoring for explicit bindings 2018-08-03 14:58:11 -07:00
ResampleTask.h Separate scale between 3D rendering and HUD 2018-07-11 12:17:36 +02:00
Scene.cpp addressing review requests 2019-04-01 15:43:04 -07:00
Scene.h adding entities to fade out list; 2019-03-29 15:23:16 -07:00
SceneOctree.slh
SceneTask.cpp Introducing the SCeneUpdtate job to the engine to take care of performing transactions and introducing the stages 2017-06-14 18:06:42 -07:00
SceneTask.h Introducing the SCeneUpdtate job to the engine to take care of performing transactions and introducing the stages 2017-06-14 18:06:42 -07:00
Selection.cpp
Selection.h
ShapePipeline.cpp merge with master 2018-10-23 14:33:57 -07:00
ShapePipeline.h merge with master 2018-10-23 14:33:57 -07:00
SortTask.cpp Small optimization by using squared distance and not distance in depth sort 2018-08-06 08:20:21 +02:00
SortTask.h pull task out of render and into its own lib 2018-02-13 08:56:11 -08:00
SpatialTree.cpp Orthographic octree selection seems to be working 2018-02-02 09:40:57 +01:00
SpatialTree.h Orthographic octree selection seems to be working 2018-02-02 09:40:57 +01:00
Stage.cpp Introducing the SCeneUpdtate job to the engine to take care of performing transactions and introducing the stages 2017-06-14 18:06:42 -07:00
Stage.h Introducing the SCeneUpdtate job to the engine to take care of performing transactions and introducing the stages 2017-06-14 18:06:42 -07:00
Transition.h avatar fading 2019-03-27 16:42:34 -07:00
TransitionStage.cpp Fixed potential link errors on Mac 2017-11-09 11:26:08 +01:00
TransitionStage.h Fixed potential link errors on Mac 2017-11-09 11:26:08 +01:00