Overte open source virtual worlds platform.
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2013-08-02 15:22:19 -07:00
animation-server
audio-mixer switched to vector 2013-07-23 19:54:29 -07:00
avatar-mixer CR feedback 2013-07-25 12:29:17 -07:00
cmake changes to CMakeLists for Qt5 2013-07-24 11:29:12 -07:00
domain-server comment changes for local vs. non-local 2013-08-01 12:01:48 -07:00
eve
externals
hardware/head_hand
injector style fixes 2013-07-23 18:31:57 -07:00
interface Merge branch 'master' of https://github.com/worklist/hifi into multiple_voxel_servers 2013-08-02 14:40:39 -07:00
jenkins cmake source is root, make specific target 2013-07-31 12:21:49 -07:00
libraries Merge branch 'master' of https://github.com/worklist/hifi into multiple_voxel_servers 2013-08-02 14:40:39 -07:00
pairing-server
space-server
tools
voxel-edit link Qt to voxel-edit target now that QDebug is included in shared 2013-07-16 15:56:46 -07:00
voxel-server added README 2013-08-02 13:47:10 -07:00
.gitignore add Makefiles to the gitignore 2013-07-24 11:28:42 -07:00
CMakeLists.txt remove debug of QT_CMAKE_PREFIX_PATH 2013-07-24 12:22:57 -07:00
hifi.podspec
LICENSE
README.md

interface

Test platform for various render and interface tests for next-gen VR system.

CMake

This project uses CMake to generate build files and project files for your platform.

Create a build directory in the root of your checkout and then run the CMake build from there. This will keep the rest of the directory clean, and makes the gitignore a little easier to handle (since we can just ignore build).

mkdir build
cd build
cmake .. -GXcode

Those are the commands used on OS X to run CMake from the build folder and generate XCode project files.