overte/interface/src/renderer/FBXReader.cpp

799 lines
35 KiB
C++

//
// FBXReader.cpp
// interface
//
// Created by Andrzej Kapolka on 9/18/13.
// Copyright (c) 2013 High Fidelity, Inc. All rights reserved.
//
#include <QBuffer>
#include <QDataStream>
#include <QIODevice>
#include <QtDebug>
#include <QtEndian>
#include <glm/gtc/quaternion.hpp>
#include <glm/gtx/transform.hpp>
#include "FBXReader.h"
using namespace std;
template<class T> QVariant readArray(QDataStream& in) {
quint32 arrayLength;
quint32 encoding;
quint32 compressedLength;
in >> arrayLength;
in >> encoding;
in >> compressedLength;
QVector<T> values;
const int DEFLATE_ENCODING = 1;
if (encoding == DEFLATE_ENCODING) {
// preface encoded data with uncompressed length
QByteArray compressed(sizeof(quint32) + compressedLength, 0);
*((quint32*)compressed.data()) = qToBigEndian<quint32>(arrayLength * sizeof(T));
in.readRawData(compressed.data() + sizeof(quint32), compressedLength);
QByteArray uncompressed = qUncompress(compressed);
QDataStream uncompressedIn(uncompressed);
uncompressedIn.setByteOrder(QDataStream::LittleEndian);
uncompressedIn.setVersion(QDataStream::Qt_4_5); // for single/double precision switch
for (int i = 0; i < arrayLength; i++) {
T value;
uncompressedIn >> value;
values.append(value);
}
} else {
for (int i = 0; i < arrayLength; i++) {
T value;
in >> value;
values.append(value);
}
}
return QVariant::fromValue(values);
}
QVariant parseFBXProperty(QDataStream& in) {
char ch;
in.device()->getChar(&ch);
switch (ch) {
case 'Y': {
qint16 value;
in >> value;
return QVariant::fromValue(value);
}
case 'C': {
bool value;
in >> value;
return QVariant::fromValue(value);
}
case 'I': {
qint32 value;
in >> value;
return QVariant::fromValue(value);
}
case 'F': {
float value;
in >> value;
return QVariant::fromValue(value);
}
case 'D': {
double value;
in >> value;
return QVariant::fromValue(value);
}
case 'L': {
qint64 value;
in >> value;
return QVariant::fromValue(value);
}
case 'f': {
return readArray<float>(in);
}
case 'd': {
return readArray<double>(in);
}
case 'l': {
return readArray<qint64>(in);
}
case 'i': {
return readArray<qint32>(in);
}
case 'b': {
return readArray<bool>(in);
}
case 'S':
case 'R': {
quint32 length;
in >> length;
return QVariant::fromValue(in.device()->read(length));
}
default:
throw QString("Unknown property type: ") + ch;
}
}
FBXNode parseFBXNode(QDataStream& in) {
quint32 endOffset;
quint32 propertyCount;
quint32 propertyListLength;
quint8 nameLength;
in >> endOffset;
in >> propertyCount;
in >> propertyListLength;
in >> nameLength;
FBXNode node;
const int MIN_VALID_OFFSET = 40;
if (endOffset < MIN_VALID_OFFSET || nameLength == 0) {
// use a null name to indicate a null node
return node;
}
node.name = in.device()->read(nameLength);
for (int i = 0; i < propertyCount; i++) {
node.properties.append(parseFBXProperty(in));
}
while (endOffset > in.device()->pos()) {
FBXNode child = parseFBXNode(in);
if (child.name.isNull()) {
return node;
} else {
node.children.append(child);
}
}
return node;
}
FBXNode parseFBX(QIODevice* device) {
QDataStream in(device);
in.setByteOrder(QDataStream::LittleEndian);
in.setVersion(QDataStream::Qt_4_5); // for single/double precision switch
// see http://code.blender.org/index.php/2013/08/fbx-binary-file-format-specification/ for an explanation
// of the FBX format
// verify the prolog
const QByteArray EXPECTED_PROLOG = "Kaydara FBX Binary ";
if (device->read(EXPECTED_PROLOG.size()) != EXPECTED_PROLOG) {
throw QString("Invalid header.");
}
// skip the rest of the header
const int HEADER_SIZE = 27;
in.skipRawData(HEADER_SIZE - EXPECTED_PROLOG.size());
// parse the top-level node
FBXNode top;
while (device->bytesAvailable()) {
FBXNode next = parseFBXNode(in);
if (next.name.isNull()) {
return top;
} else {
top.children.append(next);
}
}
return top;
}
QVariantHash parseMapping(QIODevice* device) {
QVariantHash properties;
QByteArray line;
while (!(line = device->readLine()).isEmpty()) {
if ((line = line.trimmed()).startsWith('#')) {
continue; // comment
}
QList<QByteArray> sections = line.split('=');
if (sections.size() < 2) {
continue;
}
QByteArray name = sections.at(0).trimmed();
if (sections.size() == 2) {
properties.insert(name, sections.at(1).trimmed());
} else if (sections.size() == 3) {
QVariantHash heading = properties.value(name).toHash();
heading.insert(sections.at(1).trimmed(), sections.at(2).trimmed());
properties.insert(name, heading);
} else if (sections.size() >= 4) {
QVariantHash heading = properties.value(name).toHash();
QVariantList contents;
for (int i = 2; i < sections.size(); i++) {
contents.append(sections.at(i).trimmed());
}
heading.insertMulti(sections.at(1).trimmed(), contents);
properties.insert(name, heading);
}
}
return properties;
}
QVector<glm::vec3> createVec3Vector(const QVector<double>& doubleVector) {
QVector<glm::vec3> values;
for (const double* it = doubleVector.constData(), *end = it + doubleVector.size(); it != end; ) {
float x = *it++;
float y = *it++;
float z = *it++;
values.append(glm::vec3(x, y, z));
}
return values;
}
QVector<glm::vec2> createVec2Vector(const QVector<double>& doubleVector) {
QVector<glm::vec2> values;
for (const double* it = doubleVector.constData(), *end = it + doubleVector.size(); it != end; ) {
float s = *it++;
float t = *it++;
values.append(glm::vec2(s, -t));
}
return values;
}
glm::mat4 createMat4(const QVector<double>& doubleVector) {
return glm::mat4(doubleVector.at(0), doubleVector.at(1), doubleVector.at(2), doubleVector.at(3),
doubleVector.at(4), doubleVector.at(5), doubleVector.at(6), doubleVector.at(7),
doubleVector.at(8), doubleVector.at(9), doubleVector.at(10), doubleVector.at(11),
doubleVector.at(12), doubleVector.at(13), doubleVector.at(14), doubleVector.at(15));
}
const char* FACESHIFT_BLENDSHAPES[] = {
"EyeBlink_L",
"EyeBlink_R",
"EyeSquint_L",
"EyeSquint_R",
"EyeDown_L",
"EyeDown_R",
"EyeIn_L",
"EyeIn_R",
"EyeOpen_L",
"EyeOpen_R",
"EyeOut_L",
"EyeOut_R",
"EyeUp_L",
"EyeUp_R",
"BrowsD_L",
"BrowsD_R",
"BrowsU_C",
"BrowsU_L",
"BrowsU_R",
"JawFwd",
"JawLeft",
"JawOpen",
"JawChew",
"JawRight",
"MouthLeft",
"MouthRight",
"MouthFrown_L",
"MouthFrown_R",
"MouthSmile_L",
"MouthSmile_R",
"MouthDimple_L",
"MouthDimple_R",
"LipsStretch_L",
"LipsStretch_R",
"LipsUpperClose",
"LipsLowerClose",
"LipsUpperUp",
"LipsLowerDown",
"LipsUpperOpen",
"LipsLowerOpen",
"LipsFunnel",
"LipsPucker",
"ChinLowerRaise",
"ChinUpperRaise",
"Sneer",
"Puff",
"CheekSquint_L",
"CheekSquint_R",
""
};
class Transform {
public:
QByteArray name;
bool inheritScale;
glm::mat4 withScale;
glm::mat4 withoutScale;
};
glm::mat4 getGlobalTransform(const QMultiHash<qint64, qint64>& parentMap, const QHash<qint64, Transform>& localTransforms,
qint64 nodeID, bool forceScale = true) {
glm::mat4 globalTransform;
bool useScale = true;
while (nodeID != 0) {
const Transform& localTransform = localTransforms.value(nodeID);
globalTransform = (useScale ? localTransform.withScale : localTransform.withoutScale) * globalTransform;
useScale = (useScale && localTransform.inheritScale) || forceScale;
QList<qint64> parentIDs = parentMap.values(nodeID);
nodeID = 0;
foreach (qint64 parentID, parentIDs) {
if (localTransforms.contains(parentID)) {
nodeID = parentID;
break;
}
}
}
return globalTransform;
}
class ExtractedBlendshape {
public:
qint64 id;
FBXBlendshape blendshape;
};
void printNode(const FBXNode& node, int indent) {
QByteArray spaces(indent, ' ');
qDebug("%s%s: ", spaces.data(), node.name.data());
foreach (const QVariant& property, node.properties) {
qDebug() << property;
}
qDebug() << "\n";
foreach (const FBXNode& child, node.children) {
printNode(child, indent + 1);
}
}
class Material {
public:
glm::vec3 diffuse;
glm::vec3 specular;
float shininess;
};
FBXGeometry extractFBXGeometry(const FBXNode& node, const QVariantHash& mapping) {
QHash<qint64, FBXMesh> meshes;
QVector<ExtractedBlendshape> blendshapes;
QMultiHash<qint64, qint64> parentMap;
QMultiHash<qint64, qint64> childMap;
QHash<qint64, Transform> localTransforms;
QHash<qint64, glm::mat4> transformLinkMatrices;
QHash<qint64, QByteArray> textureFilenames;
QHash<qint64, Material> materials;
QHash<qint64, qint64> diffuseTextures;
QHash<qint64, qint64> bumpTextures;
QVariantHash joints = mapping.value("joint").toHash();
QByteArray jointEyeLeftName = joints.value("jointEyeLeft", "jointEyeLeft").toByteArray();
QByteArray jointEyeRightName = joints.value("jointEyeRight", "jointEyeRight").toByteArray();
QByteArray jointNeckName = joints.value("jointNeck", "jointNeck").toByteArray();
qint64 jointEyeLeftID = 0;
qint64 jointEyeRightID = 0;
qint64 jointNeckID = 0;
QVariantHash blendshapeMappings = mapping.value("bs").toHash();
QHash<QByteArray, QPair<int, float> > blendshapeIndices;
for (int i = 0;; i++) {
QByteArray blendshapeName = FACESHIFT_BLENDSHAPES[i];
if (blendshapeName.isEmpty()) {
break;
}
QList<QVariant> mappings = blendshapeMappings.values(blendshapeName);
if (mappings.isEmpty()) {
blendshapeIndices.insert(blendshapeName, QPair<int, float>(i, 1.0f));
} else {
foreach (const QVariant& mapping, mappings) {
QVariantList blendshapeMapping = mapping.toList();
blendshapeIndices.insert(blendshapeMapping.at(0).toByteArray(),
QPair<int, float>(i, blendshapeMapping.at(1).toFloat()));
}
}
}
QHash<qint64, QPair<int, float> > blendshapeChannelIndices;
foreach (const FBXNode& child, node.children) {
if (child.name == "Objects") {
foreach (const FBXNode& object, child.children) {
if (object.name == "Geometry") {
if (object.properties.at(2) == "Mesh") {
FBXMesh mesh;
QVector<int> polygonIndices;
QVector<glm::vec3> normals;
QVector<int> normalIndices;
QVector<glm::vec2> texCoords;
QVector<int> texCoordIndices;
foreach (const FBXNode& data, object.children) {
if (data.name == "Vertices") {
mesh.vertices = createVec3Vector(data.properties.at(0).value<QVector<double> >());
} else if (data.name == "PolygonVertexIndex") {
polygonIndices = data.properties.at(0).value<QVector<int> >();
} else if (data.name == "LayerElementNormal") {
bool byVertex = false;
foreach (const FBXNode& subdata, data.children) {
if (subdata.name == "Normals") {
normals = createVec3Vector(subdata.properties.at(0).value<QVector<double> >());
} else if (subdata.name == "NormalsIndex") {
normalIndices = subdata.properties.at(0).value<QVector<int> >();
} else if (subdata.name == "MappingInformationType" &&
subdata.properties.at(0) == "ByVertice") {
byVertex = true;
}
}
if (byVertex) {
mesh.normals = normals;
}
} else if (data.name == "LayerElementUV" && data.properties.at(0).toInt() == 0) {
foreach (const FBXNode& subdata, data.children) {
if (subdata.name == "UV") {
texCoords = createVec2Vector(subdata.properties.at(0).value<QVector<double> >());
} else if (subdata.name == "UVIndex") {
texCoordIndices = subdata.properties.at(0).value<QVector<int> >();
}
}
}
}
// convert normals from per-index to per-vertex if necessary
if (mesh.normals.isEmpty()) {
mesh.normals.resize(mesh.vertices.size());
if (normalIndices.isEmpty()) {
for (int i = 0, n = polygonIndices.size(); i < n; i++) {
int index = polygonIndices.at(i);
mesh.normals[index < 0 ? (-index - 1) : index] = normals.at(i);
}
} else {
for (int i = 0, n = polygonIndices.size(); i < n; i++) {
int index = polygonIndices.at(i);
int normalIndex = normalIndices.at(i);
if (normalIndex >= 0) {
mesh.normals[index < 0 ? (-index - 1) : index] = normals.at(normalIndex);
}
}
}
}
// same with the tex coords
if (!texCoordIndices.isEmpty()) {
mesh.texCoords.resize(mesh.vertices.size());
for (int i = 0, n = polygonIndices.size(); i < n; i++) {
int index = polygonIndices.at(i);
int texCoordIndex = texCoordIndices.at(i);
if (texCoordIndex >= 0) {
mesh.texCoords[index < 0 ? (-index - 1) : index] = texCoords.at(texCoordIndex);
}
}
}
// convert the polygons to quads and triangles
for (const int* beginIndex = polygonIndices.constData(), *end = beginIndex + polygonIndices.size();
beginIndex != end; ) {
const int* endIndex = beginIndex;
while (*endIndex++ >= 0);
if (endIndex - beginIndex == 4) {
mesh.quadIndices.append(*beginIndex++);
mesh.quadIndices.append(*beginIndex++);
mesh.quadIndices.append(*beginIndex++);
mesh.quadIndices.append(-*beginIndex++ - 1);
} else {
for (const int* nextIndex = beginIndex + 1;; ) {
mesh.triangleIndices.append(*beginIndex);
mesh.triangleIndices.append(*nextIndex++);
if (*nextIndex >= 0) {
mesh.triangleIndices.append(*nextIndex);
} else {
mesh.triangleIndices.append(-*nextIndex - 1);
break;
}
}
beginIndex = endIndex;
}
}
meshes.insert(object.properties.at(0).value<qint64>(), mesh);
} else { // object.properties.at(2) == "Shape"
ExtractedBlendshape extracted = { object.properties.at(0).value<qint64>() };
foreach (const FBXNode& data, object.children) {
if (data.name == "Indexes") {
extracted.blendshape.indices = data.properties.at(0).value<QVector<int> >();
} else if (data.name == "Vertices") {
extracted.blendshape.vertices = createVec3Vector(
data.properties.at(0).value<QVector<double> >());
} else if (data.name == "Normals") {
extracted.blendshape.normals = createVec3Vector(
data.properties.at(0).value<QVector<double> >());
}
}
blendshapes.append(extracted);
}
} else if (object.name == "Model") {
QByteArray name = object.properties.at(1).toByteArray();
name = name.left(name.indexOf('\0'));
if (name == jointEyeLeftName || name == "EyeL" || name == "joint_Leye") {
jointEyeLeftID = object.properties.at(0).value<qint64>();
} else if (name == jointEyeRightName || name == "EyeR" || name == "joint_Reye") {
jointEyeRightID = object.properties.at(0).value<qint64>();
} else if (name == jointNeckName || name == "NeckRot" || name == "joint_neck") {
jointNeckID = object.properties.at(0).value<qint64>();
}
glm::vec3 translation;
glm::vec3 preRotation, rotation, postRotation;
glm::vec3 scale = glm::vec3(1.0f, 1.0f, 1.0f);
glm::vec3 scalePivot, rotationPivot;
Transform transform = { name, true };
foreach (const FBXNode& subobject, object.children) {
if (subobject.name == "Properties70") {
foreach (const FBXNode& property, subobject.children) {
if (property.name == "P") {
if (property.properties.at(0) == "Lcl Translation") {
translation = glm::vec3(property.properties.at(4).value<double>(),
property.properties.at(5).value<double>(),
property.properties.at(6).value<double>());
} else if (property.properties.at(0) == "RotationPivot") {
rotationPivot = glm::vec3(property.properties.at(4).value<double>(),
property.properties.at(5).value<double>(),
property.properties.at(6).value<double>());
} else if (property.properties.at(0) == "PreRotation") {
preRotation = glm::vec3(property.properties.at(4).value<double>(),
property.properties.at(5).value<double>(),
property.properties.at(6).value<double>());
} else if (property.properties.at(0) == "Lcl Rotation") {
rotation = glm::vec3(property.properties.at(4).value<double>(),
property.properties.at(5).value<double>(),
property.properties.at(6).value<double>());
} else if (property.properties.at(0) == "PostRotation") {
postRotation = glm::vec3(property.properties.at(4).value<double>(),
property.properties.at(5).value<double>(),
property.properties.at(6).value<double>());
} else if (property.properties.at(0) == "ScalingPivot") {
scalePivot = glm::vec3(property.properties.at(4).value<double>(),
property.properties.at(5).value<double>(),
property.properties.at(6).value<double>());
} else if (property.properties.at(0) == "Lcl Scaling") {
scale = glm::vec3(property.properties.at(4).value<double>(),
property.properties.at(5).value<double>(),
property.properties.at(6).value<double>());
} else if (property.properties.at(0) == "InheritType") {
transform.inheritScale = property.properties.at(4) != 2;
}
}
}
}
}
// see FBX documentation, http://download.autodesk.com/us/fbx/20112/FBX_SDK_HELP/index.html
transform.withoutScale = glm::translate(translation) * glm::translate(rotationPivot) *
glm::mat4_cast(glm::quat(glm::radians(preRotation))) *
glm::mat4_cast(glm::quat(glm::radians(rotation))) *
glm::mat4_cast(glm::quat(glm::radians(postRotation))) * glm::translate(-rotationPivot);
transform.withScale = transform.withoutScale * glm::translate(scalePivot) * glm::scale(scale) *
glm::translate(-scalePivot);
localTransforms.insert(object.properties.at(0).value<qint64>(), transform);
} else if (object.name == "Texture") {
foreach (const FBXNode& subobject, object.children) {
if (subobject.name == "RelativeFilename") {
// trim off any path information
QByteArray filename = subobject.properties.at(0).toByteArray();
filename = filename.mid(qMax(filename.lastIndexOf('\\'), filename.lastIndexOf('/')) + 1);
textureFilenames.insert(object.properties.at(0).value<qint64>(), filename);
}
}
} else if (object.name == "Material") {
Material material = { glm::vec3(1.0f, 1.0f, 1.0f), glm::vec3(1.0f, 1.0f, 1.0f), 96.0f };
foreach (const FBXNode& subobject, object.children) {
if (subobject.name == "Properties70") {
foreach (const FBXNode& property, subobject.children) {
if (property.name == "P") {
if (property.properties.at(0) == "DiffuseColor") {
material.diffuse = glm::vec3(property.properties.at(4).value<double>(),
property.properties.at(5).value<double>(),
property.properties.at(6).value<double>());
} else if (property.properties.at(0) == "SpecularColor") {
material.specular = glm::vec3(property.properties.at(4).value<double>(),
property.properties.at(5).value<double>(),
property.properties.at(6).value<double>());
} else if (property.properties.at(0) == "Shininess") {
material.shininess = property.properties.at(4).value<double>();
}
}
}
}
}
materials.insert(object.properties.at(0).value<qint64>(), material);
} else if (object.name == "Deformer") {
if (object.properties.at(2) == "Cluster") {
foreach (const FBXNode& subobject, object.children) {
if (subobject.name == "TransformLink") {
QVector<double> values = subobject.properties.at(0).value<QVector<double> >();
transformLinkMatrices.insert(object.properties.at(0).value<qint64>(), createMat4(values));
}
}
} else if (object.properties.at(2) == "BlendShapeChannel") {
QByteArray name = object.properties.at(1).toByteArray();
name = name.left(name.indexOf('\0'));
if (!blendshapeIndices.contains(name)) {
// try everything after the dot
name = name.mid(name.lastIndexOf('.') + 1);
}
blendshapeChannelIndices.insert(object.properties.at(0).value<qint64>(),
blendshapeIndices.value(name));
}
}
}
} else if (child.name == "Connections") {
foreach (const FBXNode& connection, child.children) {
if (connection.name == "C") {
if (connection.properties.at(0) == "OP") {
if (connection.properties.at(3) == "DiffuseColor") {
diffuseTextures.insert(connection.properties.at(2).value<qint64>(),
connection.properties.at(1).value<qint64>());
} else if (connection.properties.at(3) == "Bump") {
bumpTextures.insert(connection.properties.at(2).value<qint64>(),
connection.properties.at(1).value<qint64>());
}
}
parentMap.insert(connection.properties.at(1).value<qint64>(), connection.properties.at(2).value<qint64>());
childMap.insert(connection.properties.at(2).value<qint64>(), connection.properties.at(1).value<qint64>());
}
}
}
}
// assign the blendshapes to their corresponding meshes
foreach (const ExtractedBlendshape& extracted, blendshapes) {
qint64 blendshapeChannelID = parentMap.value(extracted.id);
QPair<int, float> index = blendshapeChannelIndices.value(blendshapeChannelID);
qint64 blendshapeID = parentMap.value(blendshapeChannelID);
qint64 meshID = parentMap.value(blendshapeID);
FBXMesh& mesh = meshes[meshID];
mesh.blendshapes.resize(max(mesh.blendshapes.size(), index.first + 1));
mesh.blendshapes[index.first] = extracted.blendshape;
}
// get offset transform from mapping
float offsetScale = mapping.value("scale", 1.0f).toFloat();
glm::mat4 offset = glm::translate(mapping.value("tx").toFloat(), mapping.value("ty").toFloat(),
mapping.value("tz").toFloat()) * glm::mat4_cast(glm::quat(glm::radians(glm::vec3(mapping.value("rx").toFloat(),
mapping.value("ry").toFloat(), mapping.value("rz").toFloat())))) *
glm::scale(offsetScale, offsetScale, offsetScale);
FBXGeometry geometry;
QVariantHash springs = mapping.value("spring").toHash();
QVariant defaultSpring = springs.value("default");
for (QHash<qint64, FBXMesh>::iterator it = meshes.begin(); it != meshes.end(); it++) {
FBXMesh& mesh = it.value();
// accumulate local transforms
qint64 modelID = parentMap.value(it.key());
mesh.springiness = springs.value(localTransforms.value(modelID).name, defaultSpring).toFloat();
glm::mat4 modelTransform = getGlobalTransform(parentMap, localTransforms, modelID);
// look for textures, material properties
foreach (qint64 childID, childMap.values(modelID)) {
if (!materials.contains(childID)) {
continue;
}
Material material = materials.value(childID);
mesh.diffuseColor = material.diffuse;
mesh.specularColor = material.specular;
mesh.shininess = material.shininess;
qint64 diffuseTextureID = diffuseTextures.value(childID);
if (diffuseTextureID != 0) {
mesh.diffuseFilename = textureFilenames.value(diffuseTextureID);
}
qint64 bumpTextureID = bumpTextures.value(childID);
if (bumpTextureID != 0) {
mesh.normalFilename = textureFilenames.value(bumpTextureID);
}
}
// look for a limb pivot
mesh.isEye = false;
foreach (qint64 childID, childMap.values(it.key())) {
foreach (qint64 clusterID, childMap.values(childID)) {
if (!transformLinkMatrices.contains(clusterID)) {
continue;
}
qint64 jointID = childMap.value(clusterID);
if (jointID == jointEyeLeftID || jointID == jointEyeRightID) {
mesh.isEye = true;
}
// see http://stackoverflow.com/questions/13566608/loading-skinning-information-from-fbx for a discussion
// of skinning information in FBX
glm::mat4 jointTransform = offset * getGlobalTransform(parentMap, localTransforms, jointID);
mesh.transform = jointTransform * glm::inverse(transformLinkMatrices.value(clusterID)) * modelTransform;
// extract translation component for pivot
glm::mat4 jointTransformScaled = offset * getGlobalTransform(parentMap, localTransforms, jointID, true);
mesh.pivot = glm::vec3(jointTransformScaled[3][0], jointTransformScaled[3][1], jointTransformScaled[3][2]);
}
}
// extract spring edges, connections if springy
if (mesh.springiness > 0.0f) {
QSet<QPair<int, int> > edges;
mesh.vertexConnections.resize(mesh.vertices.size());
for (int i = 0; i < mesh.quadIndices.size(); i += 4) {
int index0 = mesh.quadIndices.at(i);
int index1 = mesh.quadIndices.at(i + 1);
int index2 = mesh.quadIndices.at(i + 2);
int index3 = mesh.quadIndices.at(i + 3);
edges.insert(QPair<int, int>(qMin(index0, index1), qMax(index0, index1)));
edges.insert(QPair<int, int>(qMin(index1, index2), qMax(index1, index2)));
edges.insert(QPair<int, int>(qMin(index2, index3), qMax(index2, index3)));
edges.insert(QPair<int, int>(qMin(index3, index0), qMax(index3, index0)));
mesh.vertexConnections[index0].append(QPair<int, int>(index3, index1));
mesh.vertexConnections[index1].append(QPair<int, int>(index0, index2));
mesh.vertexConnections[index2].append(QPair<int, int>(index1, index3));
mesh.vertexConnections[index3].append(QPair<int, int>(index2, index0));
}
for (int i = 0; i < mesh.triangleIndices.size(); i += 3) {
int index0 = mesh.triangleIndices.at(i);
int index1 = mesh.triangleIndices.at(i + 1);
int index2 = mesh.triangleIndices.at(i + 2);
edges.insert(QPair<int, int>(qMin(index0, index1), qMax(index0, index1)));
edges.insert(QPair<int, int>(qMin(index1, index2), qMax(index1, index2)));
edges.insert(QPair<int, int>(qMin(index2, index0), qMax(index2, index0)));
mesh.vertexConnections[index0].append(QPair<int, int>(index2, index1));
mesh.vertexConnections[index1].append(QPair<int, int>(index0, index2));
mesh.vertexConnections[index2].append(QPair<int, int>(index1, index0));
}
for (QSet<QPair<int, int> >::const_iterator edge = edges.constBegin(); edge != edges.constEnd(); edge++) {
mesh.springEdges.append(*edge);
}
}
geometry.meshes.append(mesh);
}
// extract translation component for neck pivot
glm::mat4 neckTransform = offset * getGlobalTransform(parentMap, localTransforms, jointNeckID, true);
geometry.neckPivot = glm::vec3(neckTransform[3][0], neckTransform[3][1], neckTransform[3][2]);
return geometry;
}
FBXGeometry readFBX(const QByteArray& model, const QByteArray& mapping) {
QBuffer modelBuffer(const_cast<QByteArray*>(&model));
modelBuffer.open(QIODevice::ReadOnly);
QBuffer mappingBuffer(const_cast<QByteArray*>(&mapping));
mappingBuffer.open(QIODevice::ReadOnly);
return extractFBXGeometry(parseFBX(&modelBuffer), parseMapping(&mappingBuffer));
}