overte/libraries
2019-10-15 18:12:09 -07:00
..
animation the clusterMatrices should be working, but n skin index and weights are assigned yet 2019-10-14 02:21:01 -07:00
audio DEV-613: Remove unnecessary audio injector logging 2019-09-19 11:17:39 -07:00
audio-client On waking from sleep/hibernate, restart the audio devices 2019-10-10 14:10:47 -07:00
auto-updater
avatars Revert "DEV-1811: apply deletion rules to linked entities" 2019-10-11 11:06:10 -07:00
avatars-renderer Merge branch 'master' of https://github.com/highfidelity/hifi into instancing 2019-10-12 20:04:20 -07:00
baking Merge branch 'master' into instancing 2019-09-16 10:17:59 -07:00
controllers Doc review 2019-10-08 21:15:16 +13:00
display-plugins Qt 5.13 warnings & fixes 2019-10-08 15:40:13 -07:00
embedded-webserver
entities Merge branch 'master' of https://github.com/highfidelity/hifi into instancing 2019-10-12 20:04:20 -07:00
entities-renderer Merge branch 'master' of https://github.com/highfidelity/hifi into instancing 2019-10-12 20:04:20 -07:00
fbx Understanding that CLuster can be just one for a mesh and we need the bindingMatrix to be applied correctly, differenciating intentionnally the transform for bound evaluation and the one used for render in the case of SKinned mesh because the clusterMatrices contain the extra offset from rig to model 2019-10-15 18:12:09 -07:00
gl FIrst pass to clean up before pushing a pr: 2019-09-26 11:59:01 -07:00
gpu fix warnings 2019-10-04 18:20:10 -07:00
gpu-gl
gpu-gl-common Cleaning up android build warnings 2019-09-27 09:19:52 -07:00
gpu-gles Cleaning up android build warnings 2019-09-27 09:19:52 -07:00
graphics Addressing warnings 2019-09-27 14:01:00 -07:00
graphics-scripting Pass 3rd of the hope to clean it up... 2019-09-27 00:29:10 -07:00
hfm fooling around to get the cluster working 2019-10-11 18:06:44 -07:00
image Qt 5.13 warnings & fixes 2019-10-08 15:40:13 -07:00
input-plugins Fix JSDoc for miscellaneous white space issues 2019-09-20 08:17:24 +12:00
ktx Even better frame capture 2019-10-04 14:57:39 -07:00
material-networking I changed names! Renaming the Geometry to NetworkModel, the GeometryResource to ModelResource, i think there is no need for the 2, only one would be enough in my opinion... 2019-10-07 15:19:23 -07:00
midi Doc review 2019-10-08 21:15:16 +13:00
model-baker more 2019-10-14 17:45:07 -07:00
model-networking in the middle of something 2019-10-10 17:09:54 -07:00
networking CR 2019-10-10 17:49:51 -07:00
octree
oculusMobile
oculusMobilePlugin
physics Revert "DEV-1811: apply deletion rules to linked entities" 2019-10-11 11:06:10 -07:00
platform
plugins Steam JSDoc 2019-10-08 11:22:19 +13:00
pointers
procedural
qml More warnings 2019-09-27 15:46:52 -07:00
recording Code review 2019-09-25 07:50:56 +12:00
render FIrst pass to clean up before pushing a pr: 2019-09-26 11:59:01 -07:00
render-utils Understanding that CLuster can be just one for a mesh and we need the bindingMatrix to be applied correctly, differenciating intentionnally the transform for bound evaluation and the one used for render in the case of SKinned mesh because the clusterMatrices contain the extra offset from rig to model 2019-10-15 18:12:09 -07:00
script-engine Merge branch 'master' into DOC-111 2019-10-08 20:44:13 +13:00
shaders Cleaning up android build warnings 2019-09-27 09:19:52 -07:00
shared Revert "DEV-1811: apply deletion rules to linked entities" 2019-10-11 11:06:10 -07:00
task Qt 5.13 warnings & fixes 2019-10-08 15:40:13 -07:00
test-utils
trackers remove old/unused eyetracker code 2019-09-17 09:43:32 -07:00
ui Qt 5.13 warnings & fixes 2019-10-08 15:40:13 -07:00
ui-plugins
workload add trace stats for workload region sizes 2019-09-16 15:37:46 -07:00