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animation
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the clusterMatrices should be working, but n skin index and weights are assigned yet
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2019-10-14 02:21:01 -07:00 |
audio
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DEV-613: Remove unnecessary audio injector logging
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2019-09-19 11:17:39 -07:00 |
audio-client
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On waking from sleep/hibernate, restart the audio devices
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2019-10-10 14:10:47 -07:00 |
auto-updater
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avatars
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Revert "DEV-1811: apply deletion rules to linked entities"
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2019-10-11 11:06:10 -07:00 |
avatars-renderer
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Merge branch 'master' of https://github.com/highfidelity/hifi into instancing
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2019-10-12 20:04:20 -07:00 |
baking
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Merge branch 'master' into instancing
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2019-09-16 10:17:59 -07:00 |
controllers
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Doc review
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2019-10-08 21:15:16 +13:00 |
display-plugins
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Qt 5.13 warnings & fixes
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2019-10-08 15:40:13 -07:00 |
embedded-webserver
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entities
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Merge branch 'master' of https://github.com/highfidelity/hifi into instancing
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2019-10-12 20:04:20 -07:00 |
entities-renderer
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Merge branch 'master' of https://github.com/highfidelity/hifi into instancing
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2019-10-12 20:04:20 -07:00 |
fbx
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Understanding that CLuster can be just one for a mesh and we need the bindingMatrix to be applied correctly, differenciating intentionnally the transform for bound evaluation and the one used for render in the case of SKinned mesh because the clusterMatrices contain the extra offset from rig to model
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2019-10-15 18:12:09 -07:00 |
gl
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FIrst pass to clean up before pushing a pr:
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2019-09-26 11:59:01 -07:00 |
gpu
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fix warnings
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2019-10-04 18:20:10 -07:00 |
gpu-gl
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gpu-gl-common
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Cleaning up android build warnings
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2019-09-27 09:19:52 -07:00 |
gpu-gles
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Cleaning up android build warnings
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2019-09-27 09:19:52 -07:00 |
graphics
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Addressing warnings
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2019-09-27 14:01:00 -07:00 |
graphics-scripting
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Pass 3rd of the hope to clean it up...
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2019-09-27 00:29:10 -07:00 |
hfm
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fooling around to get the cluster working
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2019-10-11 18:06:44 -07:00 |
image
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Qt 5.13 warnings & fixes
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2019-10-08 15:40:13 -07:00 |
input-plugins
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Fix JSDoc for miscellaneous white space issues
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2019-09-20 08:17:24 +12:00 |
ktx
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Even better frame capture
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2019-10-04 14:57:39 -07:00 |
material-networking
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I changed names! Renaming the Geometry to NetworkModel, the GeometryResource to ModelResource, i think there is no need for the 2, only one would be enough in my opinion...
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2019-10-07 15:19:23 -07:00 |
midi
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Doc review
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2019-10-08 21:15:16 +13:00 |
model-baker
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more
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2019-10-14 17:45:07 -07:00 |
model-networking
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in the middle of something
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2019-10-10 17:09:54 -07:00 |
networking
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CR
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2019-10-10 17:49:51 -07:00 |
octree
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oculusMobile
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oculusMobilePlugin
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physics
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Revert "DEV-1811: apply deletion rules to linked entities"
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2019-10-11 11:06:10 -07:00 |
platform
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plugins
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Steam JSDoc
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2019-10-08 11:22:19 +13:00 |
pointers
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procedural
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qml
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More warnings
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2019-09-27 15:46:52 -07:00 |
recording
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Code review
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2019-09-25 07:50:56 +12:00 |
render
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FIrst pass to clean up before pushing a pr:
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2019-09-26 11:59:01 -07:00 |
render-utils
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Understanding that CLuster can be just one for a mesh and we need the bindingMatrix to be applied correctly, differenciating intentionnally the transform for bound evaluation and the one used for render in the case of SKinned mesh because the clusterMatrices contain the extra offset from rig to model
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2019-10-15 18:12:09 -07:00 |
script-engine
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Merge branch 'master' into DOC-111
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2019-10-08 20:44:13 +13:00 |
shaders
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Cleaning up android build warnings
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2019-09-27 09:19:52 -07:00 |
shared
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Revert "DEV-1811: apply deletion rules to linked entities"
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2019-10-11 11:06:10 -07:00 |
task
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Qt 5.13 warnings & fixes
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2019-10-08 15:40:13 -07:00 |
test-utils
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trackers
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remove old/unused eyetracker code
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2019-09-17 09:43:32 -07:00 |
ui
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Qt 5.13 warnings & fixes
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2019-10-08 15:40:13 -07:00 |
ui-plugins
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workload
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add trace stats for workload region sizes
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2019-09-16 15:37:46 -07:00 |