overte/libraries/entities/src/ParticleEffectEntityItem.cpp
2015-11-21 08:43:00 -08:00

868 lines
42 KiB
C++

//
// ParticleEffectEntityItem.cpp
// libraries/entities/src
//
// Some starter code for a particle simulation entity, which could ideally be used for a variety of effects.
// This is some really early and rough stuff here. It was enough for now to just get it up and running in the interface.
//
// Todo's and other notes:
// - The simulation should restart when the AnimationLoop's max frame is reached (or passed), but there doesn't seem
// to be a good way to set that max frame to something reasonable right now.
// - There seems to be a bug whereby entities on the edge of screen will just pop off or on. This is probably due
// to my lack of understanding of how entities in the octree are picked for rendering. I am updating the entity
// dimensions based on the bounds of the sim, but maybe I need to update a dirty flag or something.
// - This should support some kind of pre-roll of the simulation.
// - Just to get this out the door, I just did forward Euler integration. There are better ways.
// - Gravity always points along the Y axis. Support an actual gravity vector.
// - Add the ability to add arbitrary forces to the simulation.
// - Add drag.
// - Add some kind of support for collisions.
// - There's no synchronization of the simulation across clients at all. In fact, it's using rand() under the hood, so
// there's no gaurantee that different clients will see simulations that look anything like the other.
//
// Created by Jason Rickwald on 3/2/15.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include <glm/gtx/transform.hpp>
#include <QtCore/QJsonDocument>
#include <ByteCountCoding.h>
#include <GeometryUtil.h>
#include <Interpolate.h>
#include "EntityTree.h"
#include "EntityTreeElement.h"
#include "EntitiesLogging.h"
#include "EntityScriptingInterface.h"
#include "ParticleEffectEntityItem.h"
const glm::vec3 X_AXIS = glm::vec3(1.0f, 0.0f, 0.0f);
const glm::vec3 Z_AXIS = glm::vec3(0.0f, 0.0f, 1.0f);
const float SCRIPT_MAXIMUM_PI = 3.1416f; // Round up so that reasonable property values work
const xColor ParticleEffectEntityItem::DEFAULT_COLOR = { 255, 255, 255 };
const xColor ParticleEffectEntityItem::DEFAULT_COLOR_SPREAD = { 0, 0, 0 };
const float ParticleEffectEntityItem::DEFAULT_ALPHA = 1.0f;
const float ParticleEffectEntityItem::DEFAULT_ALPHA_SPREAD = 0.0f;
const float ParticleEffectEntityItem::DEFAULT_ALPHA_START = DEFAULT_ALPHA;
const float ParticleEffectEntityItem::DEFAULT_ALPHA_FINISH = DEFAULT_ALPHA;
const float ParticleEffectEntityItem::MINIMUM_ALPHA = 0.0f;
const float ParticleEffectEntityItem::MAXIMUM_ALPHA = 1.0f;
const quint32 ParticleEffectEntityItem::DEFAULT_MAX_PARTICLES = 1000;
const quint32 ParticleEffectEntityItem::MINIMUM_MAX_PARTICLES = 1;
const quint32 ParticleEffectEntityItem::MAXIMUM_MAX_PARTICLES = 10000;
const float ParticleEffectEntityItem::DEFAULT_LIFESPAN = 3.0f;
const float ParticleEffectEntityItem::MINIMUM_LIFESPAN = 0.0f;
const float ParticleEffectEntityItem::MAXIMUM_LIFESPAN = 86400.0f; // 1 day
const float ParticleEffectEntityItem::DEFAULT_EMIT_RATE = 15.0f;
const float ParticleEffectEntityItem::MINIMUM_EMIT_RATE = 0.0f;
const float ParticleEffectEntityItem::MAXIMUM_EMIT_RATE = 1000.0f;
const float ParticleEffectEntityItem::DEFAULT_EMIT_SPEED = 5.0f;
const float ParticleEffectEntityItem::MINIMUM_EMIT_SPEED = 0.0f;
const float ParticleEffectEntityItem::MAXIMUM_EMIT_SPEED = 1000.0f; // Approx mach 3
const float ParticleEffectEntityItem::DEFAULT_SPEED_SPREAD = 1.0f;
const glm::quat ParticleEffectEntityItem::DEFAULT_EMIT_ORIENTATION = glm::angleAxis(-PI_OVER_TWO, X_AXIS); // Vertical
const glm::vec3 ParticleEffectEntityItem::DEFAULT_EMIT_DIMENSIONS = glm::vec3(0.0f, 0.0f, 0.0f); // Emit from point
const float ParticleEffectEntityItem::MINIMUM_EMIT_DIMENSION = 0.0f;
const float ParticleEffectEntityItem::MAXIMUM_EMIT_DIMENSION = (float)TREE_SCALE;
const float ParticleEffectEntityItem::DEFAULT_EMIT_RADIUS_START = 1.0f; // Emit from surface (when emitDimensions > 0)
const float ParticleEffectEntityItem::MINIMUM_EMIT_RADIUS_START = 0.0f;
const float ParticleEffectEntityItem::MAXIMUM_EMIT_RADIUS_START = 1.0f;
const float ParticleEffectEntityItem::MINIMUM_POLAR = 0.0f;
const float ParticleEffectEntityItem::MAXIMUM_POLAR = SCRIPT_MAXIMUM_PI;
const float ParticleEffectEntityItem::DEFAULT_POLAR_START = 0.0f; // Emit along z-axis
const float ParticleEffectEntityItem::DEFAULT_POLAR_FINISH = 0.0f; // ""
const float ParticleEffectEntityItem::MINIMUM_AZIMUTH = -SCRIPT_MAXIMUM_PI;
const float ParticleEffectEntityItem::MAXIMUM_AZIMUTH = SCRIPT_MAXIMUM_PI;
const float ParticleEffectEntityItem::DEFAULT_AZIMUTH_START = -PI; // Emit full circumference (when polarFinish > 0)
const float ParticleEffectEntityItem::DEFAULT_AZIMUTH_FINISH = PI; // ""
const glm::vec3 ParticleEffectEntityItem::DEFAULT_EMIT_ACCELERATION(0.0f, -9.8f, 0.0f);
const float ParticleEffectEntityItem::MINIMUM_EMIT_ACCELERATION = -100.0f; // ~ 10g
const float ParticleEffectEntityItem::MAXIMUM_EMIT_ACCELERATION = 100.0f;
const glm::vec3 ParticleEffectEntityItem::DEFAULT_ACCELERATION_SPREAD(0.0f, 0.0f, 0.0f);
const float ParticleEffectEntityItem::MINIMUM_ACCELERATION_SPREAD = 0.0f;
const float ParticleEffectEntityItem::MAXIMUM_ACCELERATION_SPREAD = 100.0f;
const float ParticleEffectEntityItem::DEFAULT_PARTICLE_RADIUS = 0.025f;
const float ParticleEffectEntityItem::MINIMUM_PARTICLE_RADIUS = 0.0f;
const float ParticleEffectEntityItem::MAXIMUM_PARTICLE_RADIUS = (float)TREE_SCALE;
const float ParticleEffectEntityItem::DEFAULT_RADIUS_SPREAD = 0.0f;
const float ParticleEffectEntityItem::DEFAULT_RADIUS_START = DEFAULT_PARTICLE_RADIUS;
const float ParticleEffectEntityItem::DEFAULT_RADIUS_FINISH = DEFAULT_PARTICLE_RADIUS;
const QString ParticleEffectEntityItem::DEFAULT_TEXTURES = "";
const bool ParticleEffectEntityItem::DEFAULT_ADDITIVE_BLENDING = false;
EntityItemPointer ParticleEffectEntityItem::factory(const EntityItemID& entityID, const EntityItemProperties& properties) {
EntityItemPointer entity { new ParticleEffectEntityItem(entityID) };
entity->setProperties(properties);
return entity;
}
// our non-pure virtual subclass for now...
ParticleEffectEntityItem::ParticleEffectEntityItem(const EntityItemID& entityItemID) :
EntityItem(entityItemID),
_lastSimulated(usecTimestampNow()),
_particleLifetimes(DEFAULT_MAX_PARTICLES, 0.0f),
_particlePositions(DEFAULT_MAX_PARTICLES, glm::vec3(0.0f, 0.0f, 0.0f)),
_particleVelocities(DEFAULT_MAX_PARTICLES, glm::vec3(0.0f, 0.0f, 0.0f)),
_particleAccelerations(DEFAULT_MAX_PARTICLES, glm::vec3(0.0f, 0.0f, 0.0f)),
_particleRadiuses(DEFAULT_MAX_PARTICLES, DEFAULT_PARTICLE_RADIUS),
_radiusStarts(DEFAULT_MAX_PARTICLES, DEFAULT_PARTICLE_RADIUS),
_radiusMiddles(DEFAULT_MAX_PARTICLES, DEFAULT_PARTICLE_RADIUS),
_radiusFinishes(DEFAULT_MAX_PARTICLES, DEFAULT_PARTICLE_RADIUS),
_particleColors(DEFAULT_MAX_PARTICLES, DEFAULT_COLOR),
_colorStarts(DEFAULT_MAX_PARTICLES, DEFAULT_COLOR),
_colorMiddles(DEFAULT_MAX_PARTICLES, DEFAULT_COLOR),
_colorFinishes(DEFAULT_MAX_PARTICLES, DEFAULT_COLOR),
_particleAlphas(DEFAULT_MAX_PARTICLES, DEFAULT_ALPHA),
_alphaStarts(DEFAULT_MAX_PARTICLES, DEFAULT_ALPHA),
_alphaMiddles(DEFAULT_MAX_PARTICLES, DEFAULT_ALPHA),
_alphaFinishes(DEFAULT_MAX_PARTICLES, DEFAULT_ALPHA),
_particleMaxBound(glm::vec3(1.0f, 1.0f, 1.0f)),
_particleMinBound(glm::vec3(-1.0f, -1.0f, -1.0f)) ,
_additiveBlending(DEFAULT_ADDITIVE_BLENDING)
{
_type = EntityTypes::ParticleEffect;
setColor(DEFAULT_COLOR);
}
ParticleEffectEntityItem::~ParticleEffectEntityItem() {
}
void ParticleEffectEntityItem::setAlpha(float alpha) {
if (MINIMUM_ALPHA <= alpha && alpha <= MAXIMUM_ALPHA) {
_alpha = alpha;
}
}
void ParticleEffectEntityItem::setAlphaStart(float alphaStart) {
if (MINIMUM_ALPHA <= alphaStart && alphaStart <= MAXIMUM_ALPHA) {
_alphaStart = alphaStart;
_isAlphaStartInitialized = true;
}
}
void ParticleEffectEntityItem::setAlphaFinish(float alphaFinish) {
if (MINIMUM_ALPHA <= alphaFinish && alphaFinish <= MAXIMUM_ALPHA) {
_alphaFinish = alphaFinish;
_isAlphaFinishInitialized = true;
}
}
void ParticleEffectEntityItem::setAlphaSpread(float alphaSpread) {
if (MINIMUM_ALPHA <= alphaSpread && alphaSpread <= MAXIMUM_ALPHA) {
_alphaSpread = alphaSpread;
}
}
void ParticleEffectEntityItem::setLifespan(float lifespan) {
if (MINIMUM_LIFESPAN <= lifespan && lifespan <= MAXIMUM_LIFESPAN) {
_lifespan = lifespan;
}
}
void ParticleEffectEntityItem::setEmitRate(float emitRate) {
if (MINIMUM_EMIT_RATE <= emitRate && emitRate <= MAXIMUM_EMIT_RATE) {
_emitRate = emitRate;
}
}
void ParticleEffectEntityItem::setEmitSpeed(float emitSpeed) {
if (MINIMUM_EMIT_SPEED <= emitSpeed && emitSpeed <= MAXIMUM_EMIT_SPEED) {
_emitSpeed = emitSpeed;
computeAndUpdateDimensions();
}
}
void ParticleEffectEntityItem::setSpeedSpread(float speedSpread) {
if (MINIMUM_EMIT_SPEED <= speedSpread && speedSpread <= MAXIMUM_EMIT_SPEED) {
_speedSpread = speedSpread;
computeAndUpdateDimensions();
}
}
void ParticleEffectEntityItem::setEmitOrientation(const glm::quat& emitOrientation) {
_emitOrientation = glm::normalize(emitOrientation);
computeAndUpdateDimensions();
}
void ParticleEffectEntityItem::setEmitDimensions(const glm::vec3& emitDimensions) {
bool updated = false;
if (MINIMUM_EMIT_DIMENSION <= emitDimensions.x && emitDimensions.x <= MAXIMUM_EMIT_DIMENSION) {
_emitDimensions.x = emitDimensions.x;
updated = true;
}
if (MINIMUM_EMIT_DIMENSION <= emitDimensions.y && emitDimensions.y <= MAXIMUM_EMIT_DIMENSION) {
_emitDimensions.y = emitDimensions.y;
updated = true;
}
if (MINIMUM_EMIT_DIMENSION <= emitDimensions.z && emitDimensions.z <= MAXIMUM_EMIT_DIMENSION) {
_emitDimensions.z = emitDimensions.z;
updated = true;
}
if (updated) {
computeAndUpdateDimensions();
}
}
void ParticleEffectEntityItem::setEmitRadiusStart(float emitRadiusStart) {
if (MINIMUM_EMIT_RADIUS_START <= emitRadiusStart && emitRadiusStart <= MAXIMUM_EMIT_RADIUS_START) {
_emitRadiusStart = emitRadiusStart;
}
}
void ParticleEffectEntityItem::setPolarStart(float polarStart) {
if (MINIMUM_POLAR <= polarStart && polarStart <= MAXIMUM_POLAR) {
_polarStart = polarStart;
}
}
void ParticleEffectEntityItem::setPolarFinish(float polarFinish) {
if (MINIMUM_POLAR <= polarFinish && polarFinish <= MAXIMUM_POLAR) {
_polarFinish = polarFinish;
}
}
void ParticleEffectEntityItem::setAzimuthStart(float azimuthStart) {
if (MINIMUM_AZIMUTH <= azimuthStart && azimuthStart <= MAXIMUM_AZIMUTH) {
_azimuthStart = azimuthStart;
}
}
void ParticleEffectEntityItem::setAzimuthFinish(float azimuthFinish) {
if (MINIMUM_AZIMUTH <= azimuthFinish && azimuthFinish <= MAXIMUM_AZIMUTH) {
_azimuthFinish = azimuthFinish;
}
}
void ParticleEffectEntityItem::setEmitAcceleration(const glm::vec3& emitAcceleration) {
bool updated = false;
if (MINIMUM_EMIT_ACCELERATION <= emitAcceleration.x && emitAcceleration.x <= MAXIMUM_EMIT_ACCELERATION) {
_emitAcceleration.x = emitAcceleration.x;
updated = true;
}
if (MINIMUM_EMIT_ACCELERATION <= emitAcceleration.y && emitAcceleration.y <= MAXIMUM_EMIT_ACCELERATION) {
_emitAcceleration.y = emitAcceleration.y;
updated = true;
}
if (MINIMUM_EMIT_ACCELERATION <= emitAcceleration.z && emitAcceleration.z <= MAXIMUM_EMIT_ACCELERATION) {
_emitAcceleration.z = emitAcceleration.z;
updated = true;
}
if (updated) {
computeAndUpdateDimensions();
}
}
void ParticleEffectEntityItem::setAccelerationSpread(const glm::vec3& accelerationSpread){
bool updated = false;
if (MINIMUM_ACCELERATION_SPREAD <= accelerationSpread.x && accelerationSpread.x <= MAXIMUM_ACCELERATION_SPREAD) {
_accelerationSpread.x = accelerationSpread.x;
updated = true;
}
if (MINIMUM_ACCELERATION_SPREAD <= accelerationSpread.y && accelerationSpread.y <= MAXIMUM_ACCELERATION_SPREAD) {
_accelerationSpread.y = accelerationSpread.y;
updated = true;
}
if (MINIMUM_ACCELERATION_SPREAD <= accelerationSpread.z && accelerationSpread.z <= MAXIMUM_ACCELERATION_SPREAD) {
_accelerationSpread.z = accelerationSpread.z;
updated = true;
}
if (updated) {
computeAndUpdateDimensions();
}
}
void ParticleEffectEntityItem::setParticleRadius(float particleRadius) {
if (MINIMUM_PARTICLE_RADIUS <= particleRadius && particleRadius <= MAXIMUM_PARTICLE_RADIUS) {
_particleRadius = particleRadius;
}
}
void ParticleEffectEntityItem::setRadiusStart(float radiusStart) {
if (MINIMUM_PARTICLE_RADIUS <= radiusStart && radiusStart <= MAXIMUM_PARTICLE_RADIUS) {
_radiusStart = radiusStart;
_isRadiusStartInitialized = true;
}
}
void ParticleEffectEntityItem::setRadiusFinish(float radiusFinish) {
if (MINIMUM_PARTICLE_RADIUS <= radiusFinish && radiusFinish <= MAXIMUM_PARTICLE_RADIUS) {
_radiusFinish = radiusFinish;
_isRadiusFinishInitialized = true;
}
}
void ParticleEffectEntityItem::setRadiusSpread(float radiusSpread) {
if (MINIMUM_PARTICLE_RADIUS <= radiusSpread && radiusSpread <= MAXIMUM_PARTICLE_RADIUS) {
_radiusSpread = radiusSpread;
}
}
void ParticleEffectEntityItem::computeAndUpdateDimensions() {
const float time = _lifespan * 1.1f; // add 10% extra time to account for incremental timer accumulation error
glm::vec3 velocity = _emitSpeed * (_emitOrientation * Z_AXIS);
glm::vec3 velocitySpread = _speedSpread * (_emitOrientation * Z_AXIS);
glm::vec3 maxVelocity = glm::abs(velocity) + velocitySpread;
glm::vec3 maxAccleration = glm::abs(_acceleration) + _accelerationSpread;
glm::vec3 maxDistance = 0.5f * _emitDimensions + time * maxVelocity + (0.5f * time * time) * maxAccleration;
float maxDistanceValue = std::max(maxDistance.x, std::max(maxDistance.y, maxDistance.z));
//times 2 because dimensions are diameters not radii
glm::vec3 dims(2.0f * maxDistanceValue);
EntityItem::setDimensions(dims);
}
EntityItemProperties ParticleEffectEntityItem::getProperties(EntityPropertyFlags desiredProperties) const {
EntityItemProperties properties = EntityItem::getProperties(desiredProperties); // get the properties from our base class
COPY_ENTITY_PROPERTY_TO_PROPERTIES(color, getXColor);
COPY_ENTITY_PROPERTY_TO_PROPERTIES(alpha, getAlpha);
COPY_ENTITY_PROPERTY_TO_PROPERTIES(glowLevel, getGlowLevel);
COPY_ENTITY_PROPERTY_TO_PROPERTIES(shapeType, getShapeType); // FIXME - this doesn't appear to get used
COPY_ENTITY_PROPERTY_TO_PROPERTIES(maxParticles, getMaxParticles);
COPY_ENTITY_PROPERTY_TO_PROPERTIES(lifespan, getLifespan);
COPY_ENTITY_PROPERTY_TO_PROPERTIES(isEmitting, getIsEmitting);
COPY_ENTITY_PROPERTY_TO_PROPERTIES(emitRate, getEmitRate);
COPY_ENTITY_PROPERTY_TO_PROPERTIES(emitSpeed, getEmitSpeed);
COPY_ENTITY_PROPERTY_TO_PROPERTIES(speedSpread, getSpeedSpread);
COPY_ENTITY_PROPERTY_TO_PROPERTIES(emitOrientation, getEmitOrientation);
COPY_ENTITY_PROPERTY_TO_PROPERTIES(emitDimensions, getEmitDimensions);
COPY_ENTITY_PROPERTY_TO_PROPERTIES(emitRadiusStart, getEmitRadiusStart);
COPY_ENTITY_PROPERTY_TO_PROPERTIES(polarStart, getPolarStart);
COPY_ENTITY_PROPERTY_TO_PROPERTIES(polarFinish, getPolarFinish);
COPY_ENTITY_PROPERTY_TO_PROPERTIES(azimuthStart, getAzimuthStart);
COPY_ENTITY_PROPERTY_TO_PROPERTIES(azimuthFinish, getAzimuthFinish);
COPY_ENTITY_PROPERTY_TO_PROPERTIES(emitAcceleration, getEmitAcceleration);
COPY_ENTITY_PROPERTY_TO_PROPERTIES(accelerationSpread, getAccelerationSpread);
COPY_ENTITY_PROPERTY_TO_PROPERTIES(particleRadius, getParticleRadius);
COPY_ENTITY_PROPERTY_TO_PROPERTIES(radiusSpread, getRadiusSpread);
COPY_ENTITY_PROPERTY_TO_PROPERTIES(radiusStart, getRadiusStart);
COPY_ENTITY_PROPERTY_TO_PROPERTIES(radiusFinish, getRadiusFinish);
COPY_ENTITY_PROPERTY_TO_PROPERTIES(colorSpread, getColorSpread);
COPY_ENTITY_PROPERTY_TO_PROPERTIES(colorStart, getColorStart);
COPY_ENTITY_PROPERTY_TO_PROPERTIES(colorFinish, getColorFinish);
COPY_ENTITY_PROPERTY_TO_PROPERTIES(alphaSpread, getAlphaSpread);
COPY_ENTITY_PROPERTY_TO_PROPERTIES(alphaStart, getAlphaStart);
COPY_ENTITY_PROPERTY_TO_PROPERTIES(alphaFinish, getAlphaFinish);
COPY_ENTITY_PROPERTY_TO_PROPERTIES(textures, getTextures);
COPY_ENTITY_PROPERTY_TO_PROPERTIES(additiveBlending, getAdditiveBlending);
return properties;
}
bool ParticleEffectEntityItem::setProperties(const EntityItemProperties& properties) {
bool somethingChanged = EntityItem::setProperties(properties); // set the properties in our base class
SET_ENTITY_PROPERTY_FROM_PROPERTIES(color, setColor);
SET_ENTITY_PROPERTY_FROM_PROPERTIES(alpha, setAlpha);
SET_ENTITY_PROPERTY_FROM_PROPERTIES(glowLevel, setGlowLevel);
SET_ENTITY_PROPERTY_FROM_PROPERTIES(shapeType, updateShapeType);
SET_ENTITY_PROPERTY_FROM_PROPERTIES(maxParticles, setMaxParticles);
SET_ENTITY_PROPERTY_FROM_PROPERTIES(lifespan, setLifespan);
SET_ENTITY_PROPERTY_FROM_PROPERTIES(isEmitting, setIsEmitting);
SET_ENTITY_PROPERTY_FROM_PROPERTIES(emitRate, setEmitRate);
SET_ENTITY_PROPERTY_FROM_PROPERTIES(emitSpeed, setEmitSpeed);
SET_ENTITY_PROPERTY_FROM_PROPERTIES(speedSpread, setSpeedSpread);
SET_ENTITY_PROPERTY_FROM_PROPERTIES(emitOrientation, setEmitOrientation);
SET_ENTITY_PROPERTY_FROM_PROPERTIES(emitDimensions, setEmitDimensions);
SET_ENTITY_PROPERTY_FROM_PROPERTIES(emitRadiusStart, setEmitRadiusStart);
SET_ENTITY_PROPERTY_FROM_PROPERTIES(polarStart, setPolarStart);
SET_ENTITY_PROPERTY_FROM_PROPERTIES(polarFinish, setPolarFinish);
SET_ENTITY_PROPERTY_FROM_PROPERTIES(azimuthStart, setAzimuthStart);
SET_ENTITY_PROPERTY_FROM_PROPERTIES(azimuthFinish, setAzimuthFinish);
SET_ENTITY_PROPERTY_FROM_PROPERTIES(emitAcceleration, setEmitAcceleration);
SET_ENTITY_PROPERTY_FROM_PROPERTIES(accelerationSpread, setAccelerationSpread);
SET_ENTITY_PROPERTY_FROM_PROPERTIES(particleRadius, setParticleRadius);
SET_ENTITY_PROPERTY_FROM_PROPERTIES(radiusSpread, setRadiusSpread);
SET_ENTITY_PROPERTY_FROM_PROPERTIES(radiusStart, setRadiusStart);
SET_ENTITY_PROPERTY_FROM_PROPERTIES(radiusFinish, setRadiusFinish);
SET_ENTITY_PROPERTY_FROM_PROPERTIES(colorSpread, setColorSpread);
SET_ENTITY_PROPERTY_FROM_PROPERTIES(colorStart, setColorStart);
SET_ENTITY_PROPERTY_FROM_PROPERTIES(colorFinish, setColorFinish);
SET_ENTITY_PROPERTY_FROM_PROPERTIES(alphaSpread, setAlphaSpread);
SET_ENTITY_PROPERTY_FROM_PROPERTIES(alphaStart, setAlphaStart);
SET_ENTITY_PROPERTY_FROM_PROPERTIES(alphaFinish, setAlphaFinish);
SET_ENTITY_PROPERTY_FROM_PROPERTIES(textures, setTextures);
SET_ENTITY_PROPERTY_FROM_PROPERTIES(additiveBlending, setAdditiveBlending);
if (somethingChanged) {
bool wantDebug = false;
if (wantDebug) {
uint64_t now = usecTimestampNow();
int elapsed = now - getLastEdited();
qCDebug(entities) << "ParticleEffectEntityItem::setProperties() AFTER update... edited AGO=" << elapsed <<
"now=" << now << " getLastEdited()=" << getLastEdited();
}
setLastEdited(properties.getLastEdited());
}
return somethingChanged;
}
int ParticleEffectEntityItem::readEntitySubclassDataFromBuffer(const unsigned char* data, int bytesLeftToRead,
ReadBitstreamToTreeParams& args,
EntityPropertyFlags& propertyFlags, bool overwriteLocalData,
bool& somethingChanged) {
int bytesRead = 0;
const unsigned char* dataAt = data;
READ_ENTITY_PROPERTY(PROP_COLOR, rgbColor, setColor);
// Because we're using AnimationLoop which will reset the frame index if you change it's running state
// we want to read these values in the order they appear in the buffer, but call our setters in an
// order that allows AnimationLoop to preserve the correct frame rate.
if (args.bitstreamVersion < VERSION_ENTITIES_ANIMATION_PROPERTIES_GROUP) {
SKIP_ENTITY_PROPERTY(PROP_ANIMATION_FPS, float);
SKIP_ENTITY_PROPERTY(PROP_ANIMATION_FRAME_INDEX, float);
SKIP_ENTITY_PROPERTY(PROP_ANIMATION_PLAYING, bool);
SKIP_ENTITY_PROPERTY(PROP_ANIMATION_SETTINGS, QString);
} else {
READ_ENTITY_PROPERTY(PROP_EMITTING_PARTICLES, bool, setIsEmitting);
}
READ_ENTITY_PROPERTY(PROP_SHAPE_TYPE, ShapeType, updateShapeType);
READ_ENTITY_PROPERTY(PROP_MAX_PARTICLES, quint32, setMaxParticles);
READ_ENTITY_PROPERTY(PROP_LIFESPAN, float, setLifespan);
READ_ENTITY_PROPERTY(PROP_EMIT_RATE, float, setEmitRate);
if (args.bitstreamVersion < VERSION_ENTITIES_PARTICLE_ELLIPSOID_EMITTER) {
// OLD PROP_EMIT_VELOCITY FAKEOUT
SKIP_ENTITY_PROPERTY(PROP_EMIT_SPEED, glm::vec3);
}
if (args.bitstreamVersion >= VERSION_ENTITIES_PARTICLE_MODIFICATIONS) {
READ_ENTITY_PROPERTY(PROP_EMIT_ACCELERATION, glm::vec3, setEmitAcceleration);
READ_ENTITY_PROPERTY(PROP_ACCELERATION_SPREAD, glm::vec3, setAccelerationSpread);
READ_ENTITY_PROPERTY(PROP_PARTICLE_RADIUS, float, setParticleRadius);
READ_ENTITY_PROPERTY(PROP_TEXTURES, QString, setTextures);
if (args.bitstreamVersion < VERSION_ENTITIES_PARTICLE_ELLIPSOID_EMITTER) {
// OLD PROP_VELOCITY_SPREAD FAKEOUT
SKIP_ENTITY_PROPERTY(PROP_SPEED_SPREAD, glm::vec3);
}
} else {
// OLD PROP_EMIT_ACCELERATION FAKEOUT
SKIP_ENTITY_PROPERTY(PROP_PARTICLE_RADIUS, float);
// OLD PROP_ACCELERATION_SPREAD FAKEOUT
SKIP_ENTITY_PROPERTY(PROP_PARTICLE_RADIUS, float);
READ_ENTITY_PROPERTY(PROP_PARTICLE_RADIUS, float, setParticleRadius);
READ_ENTITY_PROPERTY(PROP_TEXTURES, QString, setTextures);
}
if (args.bitstreamVersion >= VERSION_ENTITIES_PARTICLE_RADIUS_PROPERTIES) {
READ_ENTITY_PROPERTY(PROP_RADIUS_SPREAD, float, setRadiusSpread);
READ_ENTITY_PROPERTY(PROP_RADIUS_START, float, setRadiusStart);
READ_ENTITY_PROPERTY(PROP_RADIUS_FINISH, float, setRadiusFinish);
}
if (args.bitstreamVersion >= VERSION_ENTITIES_PARTICLE_COLOR_PROPERTIES) {
READ_ENTITY_PROPERTY(PROP_COLOR_SPREAD, xColor, setColorSpread);
READ_ENTITY_PROPERTY(PROP_COLOR_START, xColor, setColorStart);
READ_ENTITY_PROPERTY(PROP_COLOR_FINISH, xColor, setColorFinish);
READ_ENTITY_PROPERTY(PROP_ALPHA, float, setAlpha);
READ_ENTITY_PROPERTY(PROP_ALPHA_SPREAD, float, setAlphaSpread);
READ_ENTITY_PROPERTY(PROP_ALPHA_START, float, setAlphaStart);
READ_ENTITY_PROPERTY(PROP_ALPHA_FINISH, float, setAlphaFinish);
}
if (args.bitstreamVersion >= VERSION_ENTITIES_PARTICLE_ELLIPSOID_EMITTER) {
READ_ENTITY_PROPERTY(PROP_EMIT_SPEED, float, setEmitSpeed);
READ_ENTITY_PROPERTY(PROP_SPEED_SPREAD, float, setSpeedSpread);
READ_ENTITY_PROPERTY(PROP_EMIT_ORIENTATION, glm::quat, setEmitOrientation);
READ_ENTITY_PROPERTY(PROP_EMIT_DIMENSIONS, glm::vec3, setEmitDimensions);
READ_ENTITY_PROPERTY(PROP_EMIT_RADIUS_START, float, setEmitRadiusStart);
READ_ENTITY_PROPERTY(PROP_POLAR_START, float, setPolarStart);
READ_ENTITY_PROPERTY(PROP_POLAR_FINISH, float, setPolarFinish);
READ_ENTITY_PROPERTY(PROP_AZIMUTH_START, float, setAzimuthStart);
READ_ENTITY_PROPERTY(PROP_AZIMUTH_FINISH, float, setAzimuthFinish);
}
if (args.bitstreamVersion >= VERSION_ENTITIES_PARTICLES_ADDITIVE_BLENDING) {
READ_ENTITY_PROPERTY(PROP_ADDITIVE_BLENDING, bool, setAdditiveBlending);
}
return bytesRead;
}
// TODO: eventually only include properties changed since the params.lastViewFrustumSent time
EntityPropertyFlags ParticleEffectEntityItem::getEntityProperties(EncodeBitstreamParams& params) const {
EntityPropertyFlags requestedProperties = EntityItem::getEntityProperties(params);
requestedProperties += PROP_COLOR;
requestedProperties += PROP_SHAPE_TYPE;
requestedProperties += PROP_MAX_PARTICLES;
requestedProperties += PROP_LIFESPAN;
requestedProperties += PROP_EMITTING_PARTICLES;
requestedProperties += PROP_EMIT_RATE;
requestedProperties += PROP_EMIT_ACCELERATION;
requestedProperties += PROP_ACCELERATION_SPREAD;
requestedProperties += PROP_PARTICLE_RADIUS;
requestedProperties += PROP_TEXTURES;
requestedProperties += PROP_RADIUS_SPREAD;
requestedProperties += PROP_RADIUS_START;
requestedProperties += PROP_RADIUS_FINISH;
requestedProperties += PROP_COLOR_SPREAD;
requestedProperties += PROP_COLOR_START;
requestedProperties += PROP_COLOR_FINISH;
requestedProperties += PROP_ALPHA;
requestedProperties += PROP_ALPHA_SPREAD;
requestedProperties += PROP_ALPHA_START;
requestedProperties += PROP_ALPHA_FINISH;
requestedProperties += PROP_EMIT_SPEED;
requestedProperties += PROP_SPEED_SPREAD;
requestedProperties += PROP_EMIT_ORIENTATION;
requestedProperties += PROP_EMIT_DIMENSIONS;
requestedProperties += PROP_EMIT_RADIUS_START;
requestedProperties += PROP_POLAR_START;
requestedProperties += PROP_POLAR_FINISH;
requestedProperties += PROP_AZIMUTH_START;
requestedProperties += PROP_AZIMUTH_FINISH;
requestedProperties += PROP_ADDITIVE_BLENDING;
return requestedProperties;
}
void ParticleEffectEntityItem::appendSubclassData(OctreePacketData* packetData, EncodeBitstreamParams& params,
EntityTreeElementExtraEncodeData* entityTreeElementExtraEncodeData,
EntityPropertyFlags& requestedProperties,
EntityPropertyFlags& propertyFlags,
EntityPropertyFlags& propertiesDidntFit,
int& propertyCount,
OctreeElement::AppendState& appendState) const {
bool successPropertyFits = true;
APPEND_ENTITY_PROPERTY(PROP_COLOR, getColor());
APPEND_ENTITY_PROPERTY(PROP_EMITTING_PARTICLES, getIsEmitting());
APPEND_ENTITY_PROPERTY(PROP_SHAPE_TYPE, (uint32_t)getShapeType());
APPEND_ENTITY_PROPERTY(PROP_MAX_PARTICLES, getMaxParticles());
APPEND_ENTITY_PROPERTY(PROP_LIFESPAN, getLifespan());
APPEND_ENTITY_PROPERTY(PROP_EMIT_RATE, getEmitRate());
APPEND_ENTITY_PROPERTY(PROP_EMIT_ACCELERATION, getEmitAcceleration());
APPEND_ENTITY_PROPERTY(PROP_ACCELERATION_SPREAD, getAccelerationSpread());
APPEND_ENTITY_PROPERTY(PROP_PARTICLE_RADIUS, getParticleRadius());
APPEND_ENTITY_PROPERTY(PROP_TEXTURES, getTextures());
APPEND_ENTITY_PROPERTY(PROP_RADIUS_SPREAD, getRadiusSpread());
APPEND_ENTITY_PROPERTY(PROP_RADIUS_START, getRadiusStart());
APPEND_ENTITY_PROPERTY(PROP_RADIUS_FINISH, getRadiusFinish());
APPEND_ENTITY_PROPERTY(PROP_COLOR_SPREAD, getColorSpread());
APPEND_ENTITY_PROPERTY(PROP_COLOR_START, getColorStart());
APPEND_ENTITY_PROPERTY(PROP_COLOR_FINISH, getColorFinish());
APPEND_ENTITY_PROPERTY(PROP_ALPHA, getAlpha());
APPEND_ENTITY_PROPERTY(PROP_ALPHA_SPREAD, getAlphaSpread());
APPEND_ENTITY_PROPERTY(PROP_ALPHA_START, getAlphaStart());
APPEND_ENTITY_PROPERTY(PROP_ALPHA_FINISH, getAlphaFinish());
APPEND_ENTITY_PROPERTY(PROP_EMIT_SPEED, getEmitSpeed());
APPEND_ENTITY_PROPERTY(PROP_SPEED_SPREAD, getSpeedSpread());
APPEND_ENTITY_PROPERTY(PROP_EMIT_ORIENTATION, getEmitOrientation());
APPEND_ENTITY_PROPERTY(PROP_EMIT_DIMENSIONS, getEmitDimensions());
APPEND_ENTITY_PROPERTY(PROP_EMIT_RADIUS_START, getEmitRadiusStart());
APPEND_ENTITY_PROPERTY(PROP_POLAR_START, getPolarStart());
APPEND_ENTITY_PROPERTY(PROP_POLAR_FINISH, getPolarFinish());
APPEND_ENTITY_PROPERTY(PROP_AZIMUTH_START, getAzimuthStart());
APPEND_ENTITY_PROPERTY(PROP_AZIMUTH_FINISH, getAzimuthFinish());
APPEND_ENTITY_PROPERTY(PROP_ADDITIVE_BLENDING, getAdditiveBlending());
}
bool ParticleEffectEntityItem::isEmittingParticles() const {
// keep emitting if there are particles still alive.
return (getIsEmitting() || getLivingParticleCount() > 0);
}
bool ParticleEffectEntityItem::needsToCallUpdate() const {
return true;
}
void ParticleEffectEntityItem::update(const quint64& now) {
float deltaTime = (float)(now - _lastSimulated) / (float)USECS_PER_SECOND;
_lastSimulated = now;
if (isEmittingParticles()) {
stepSimulation(deltaTime);
}
EntityItem::update(now); // let our base class handle it's updates...
}
void ParticleEffectEntityItem::debugDump() const {
quint64 now = usecTimestampNow();
qCDebug(entities) << "PA EFFECT EntityItem id:" << getEntityItemID() << "---------------------------------------------";
qCDebug(entities) << " color:" << _color[0] << "," << _color[1] << "," << _color[2];
qCDebug(entities) << " position:" << debugTreeVector(getPosition());
qCDebug(entities) << " dimensions:" << debugTreeVector(getDimensions());
qCDebug(entities) << " getLastEdited:" << debugTime(getLastEdited(), now);
}
void ParticleEffectEntityItem::updateShapeType(ShapeType type) {
if (type != _shapeType) {
_shapeType = type;
_dirtyFlags |= Simulation::DIRTY_SHAPE | Simulation::DIRTY_MASS;
}
}
void ParticleEffectEntityItem::updateRadius(quint32 index, float age) {
_particleRadiuses[index] = Interpolate::interpolate3Points(_radiusStarts[index], _radiusMiddles[index],
_radiusFinishes[index], age);
}
void ParticleEffectEntityItem::updateColor(quint32 index, float age) {
_particleColors[index].red = (int)Interpolate::interpolate3Points(_colorStarts[index].red, _colorMiddles[index].red,
_colorFinishes[index].red, age);
_particleColors[index].green = (int)Interpolate::interpolate3Points(_colorStarts[index].green, _colorMiddles[index].green,
_colorFinishes[index].green, age);
_particleColors[index].blue = (int)Interpolate::interpolate3Points(_colorStarts[index].blue, _colorMiddles[index].blue,
_colorFinishes[index].blue, age);
}
void ParticleEffectEntityItem::updateAlpha(quint32 index, float age) {
_particleAlphas[index] = Interpolate::interpolate3Points(_alphaStarts[index], _alphaMiddles[index],
_alphaFinishes[index], age);
}
void ParticleEffectEntityItem::extendBounds(const glm::vec3& point) {
_particleMinBound.x = glm::min(_particleMinBound.x, point.x);
_particleMinBound.y = glm::min(_particleMinBound.y, point.y);
_particleMinBound.z = glm::min(_particleMinBound.z, point.z);
_particleMaxBound.x = glm::max(_particleMaxBound.x, point.x);
_particleMaxBound.y = glm::max(_particleMaxBound.y, point.y);
_particleMaxBound.z = glm::max(_particleMaxBound.z, point.z);
}
void ParticleEffectEntityItem::integrateParticle(quint32 index, float deltaTime) {
glm::vec3 accel = _particleAccelerations[index];
glm::vec3 atSquared = (0.5f * deltaTime * deltaTime) * accel;
glm::vec3 at = accel * deltaTime;
_particlePositions[index] += _particleVelocities[index] * deltaTime + atSquared;
_particleVelocities[index] += at;
}
void ParticleEffectEntityItem::stepSimulation(float deltaTime) {
_particleMinBound = glm::vec3(-1.0f, -1.0f, -1.0f);
_particleMaxBound = glm::vec3(1.0f, 1.0f, 1.0f);
// update particles between head and tail
for (quint32 i = _particleHeadIndex; i != _particleTailIndex; i = (i + 1) % _maxParticles) {
_particleLifetimes[i] += deltaTime;
// if particle has died.
if (_particleLifetimes[i] >= _lifespan || _lifespan < EPSILON) {
// move head forward
_particleHeadIndex = (_particleHeadIndex + 1) % _maxParticles;
} else {
float age = _particleLifetimes[i] / _lifespan; // 0.0 .. 1.0
updateRadius(i, age);
updateColor(i, age);
updateAlpha(i, age);
integrateParticle(i, deltaTime);
extendBounds(_particlePositions[i]);
}
}
// emit new particles, but only if we are emmitting
if (getIsEmitting() && _emitRate > 0.0f && _lifespan > 0.0f && _polarStart <= _polarFinish) {
float timeLeftInFrame = deltaTime;
while (_timeUntilNextEmit < timeLeftInFrame) {
timeLeftInFrame -= _timeUntilNextEmit;
_timeUntilNextEmit = 1.0f / _emitRate;
// emit a new particle at tail index.
quint32 i = _particleTailIndex;
_particleLifetimes[i] = 0.0f;
// Radius
if (_radiusSpread == 0.0f) {
_radiusStarts[i] = getRadiusStart();
_radiusMiddles[i] =_particleRadius;
_radiusFinishes[i] = getRadiusFinish();
} else {
float spreadMultiplier;
if (_particleRadius > 0.0f) {
spreadMultiplier = 1.0f + randFloatInRange(-1.0f, 1.0f) * _radiusSpread / _particleRadius;
} else {
spreadMultiplier = 1.0f;
}
_radiusStarts[i] =
glm::clamp(spreadMultiplier * getRadiusStart(), MINIMUM_PARTICLE_RADIUS, MAXIMUM_PARTICLE_RADIUS);
_radiusMiddles[i] =
glm::clamp(spreadMultiplier * _particleRadius, MINIMUM_PARTICLE_RADIUS, MAXIMUM_PARTICLE_RADIUS);
_radiusFinishes[i] =
glm::clamp(spreadMultiplier * getRadiusFinish(), MINIMUM_PARTICLE_RADIUS, MAXIMUM_PARTICLE_RADIUS);
}
updateRadius(i, 0.0f);
// Position, velocity, and acceleration
if (_polarStart == 0.0f && _polarFinish == 0.0f && _emitDimensions.z == 0.0f) {
// Emit along z-axis from position
_particlePositions[i] = getPosition();
_particleVelocities[i] =
(_emitSpeed + randFloatInRange(-1.0f, 1.0f) * _speedSpread) * (_emitOrientation * Z_AXIS);
_particleAccelerations[i] = _emitAcceleration + randFloatInRange(-1.0f, 1.0f) * _accelerationSpread;
} else {
// Emit around point or from ellipsoid
// - Distribute directions evenly around point
// - Distribute points relatively evenly over ellipsoid surface
// - Distribute points relatively evenly within ellipsoid volume
float elevationMinZ = sin(PI_OVER_TWO - _polarFinish);
float elevationMaxZ = sin(PI_OVER_TWO - _polarStart);
float elevation = asin(elevationMinZ + (elevationMaxZ - elevationMinZ) * randFloat());
float azimuth;
if (_azimuthFinish >= _azimuthStart) {
azimuth = _azimuthStart + (_azimuthFinish - _azimuthStart) * randFloat();
} else {
azimuth = _azimuthStart + (TWO_PI + _azimuthFinish - _azimuthStart) * randFloat();
}
glm::vec3 emitDirection;
if (_emitDimensions == glm::vec3()) {
// Point
emitDirection = glm::quat(glm::vec3(PI_OVER_TWO - elevation, 0.0f, azimuth)) * Z_AXIS;
_particlePositions[i] = getPosition();
} else {
// Ellipsoid
float radiusScale = 1.0f;
if (_emitRadiusStart < 1.0f) {
float emitRadiusStart = glm::max(_emitRadiusStart, EPSILON); // Avoid math complications at center
float randRadius =
emitRadiusStart + randFloatInRange(0.0f, MAXIMUM_EMIT_RADIUS_START - emitRadiusStart);
radiusScale = 1.0f - std::pow(1.0f - randRadius, 3.0f);
}
glm::vec3 radiuses = radiusScale * 0.5f * _emitDimensions;
float x = radiuses.x * glm::cos(elevation) * glm::cos(azimuth);
float y = radiuses.y * glm::cos(elevation) * glm::sin(azimuth);
float z = radiuses.z * glm::sin(elevation);
glm::vec3 emitPosition = glm::vec3(x, y, z);
emitDirection = glm::normalize(glm::vec3(
radiuses.x > 0.0f ? x / (radiuses.x * radiuses.x) : 0.0f,
radiuses.y > 0.0f ? y / (radiuses.y * radiuses.y) : 0.0f,
radiuses.z > 0.0f ? z / (radiuses.z * radiuses.z) : 0.0f
));
_particlePositions[i] = getPosition() + _emitOrientation * emitPosition;
}
_particleVelocities[i] =
(_emitSpeed + randFloatInRange(-1.0f, 1.0f) * _speedSpread) * (_emitOrientation * emitDirection);
_particleAccelerations[i] = _emitAcceleration + randFloatInRange(-1.0f, 1.0f) * _accelerationSpread;
}
integrateParticle(i, timeLeftInFrame);
extendBounds(_particlePositions[i]);
// Color
if (_colorSpread == xColor{ 0, 0, 0 }) {
_colorStarts[i] = getColorStart();
_colorMiddles[i] = getXColor();
_colorFinishes[i] = getColorFinish();
} else {
xColor startColor = getColorStart();
xColor middleColor = getXColor();
xColor finishColor = getColorFinish();
float spread = randFloatInRange(-1.0f, 1.0f);
float spreadMultiplierRed =
middleColor.red > 0 ? 1.0f + spread * (float)_colorSpread.red / (float)middleColor.red : 1.0f;
float spreadMultiplierGreen =
middleColor.green > 0 ? 1.0f + spread * (float)_colorSpread.green / (float)middleColor.green : 1.0f;
float spreadMultiplierBlue =
middleColor.blue > 0 ? 1.0f + spread * (float)_colorSpread.blue / (float)middleColor.blue : 1.0f;
_colorStarts[i].red = (int)glm::clamp(spreadMultiplierRed * (float)startColor.red, 0.0f, 255.0f);
_colorStarts[i].green = (int)glm::clamp(spreadMultiplierGreen * (float)startColor.green, 0.0f, 255.0f);
_colorStarts[i].blue = (int)glm::clamp(spreadMultiplierBlue * (float)startColor.blue, 0.0f, 255.0f);
_colorMiddles[i].red = (int)glm::clamp(spreadMultiplierRed * (float)middleColor.red, 0.0f, 255.0f);
_colorMiddles[i].green = (int)glm::clamp(spreadMultiplierGreen * (float)middleColor.green, 0.0f, 255.0f);
_colorMiddles[i].blue = (int)glm::clamp(spreadMultiplierBlue * (float)middleColor.blue, 0.0f, 255.0f);
_colorFinishes[i].red = (int)glm::clamp(spreadMultiplierRed * (float)finishColor.red, 0.0f, 255.0f);
_colorFinishes[i].green = (int)glm::clamp(spreadMultiplierGreen * (float)finishColor.green, 0.0f, 255.0f);
_colorFinishes[i].blue = (int)glm::clamp(spreadMultiplierBlue * (float)finishColor.blue, 0.0f, 255.0f);
}
updateColor(i, 0.0f);
// Alpha
if (_alphaSpread == 0.0f) {
_alphaStarts[i] = getAlphaStart();
_alphaMiddles[i] = _alpha;
_alphaFinishes[i] = getAlphaFinish();
} else {
float spreadMultiplier = 1.0f + randFloatInRange(-1.0f, 1.0f) * _alphaSpread / _alpha;
_alphaStarts[i] = spreadMultiplier * getAlphaStart();
_alphaMiddles[i] = spreadMultiplier * _alpha;
_alphaFinishes[i] = spreadMultiplier * getAlphaFinish();
}
updateAlpha(i, 0.0f);
_particleTailIndex = (_particleTailIndex + 1) % _maxParticles;
// overflow! move head forward by one.
// because the case of head == tail indicates an empty array, not a full one.
// This can drop an existing older particle, but this is by design, newer particles are a higher priority.
if (_particleTailIndex == _particleHeadIndex) {
_particleHeadIndex = (_particleHeadIndex + 1) % _maxParticles;
}
}
_timeUntilNextEmit -= timeLeftInFrame;
}
}
void ParticleEffectEntityItem::setMaxParticles(quint32 maxParticles) {
if (_maxParticles != maxParticles && MINIMUM_MAX_PARTICLES <= maxParticles && maxParticles <= MAXIMUM_MAX_PARTICLES) {
_maxParticles = maxParticles;
// TODO: try to do something smart here and preserve the state of existing particles.
// resize vectors
_particleLifetimes.resize(_maxParticles);
_particlePositions.resize(_maxParticles);
_particleVelocities.resize(_maxParticles);
_particleRadiuses.resize(_maxParticles);
_radiusStarts.resize(_maxParticles);
_radiusMiddles.resize(_maxParticles);
_radiusFinishes.resize(_maxParticles);
_particleColors.resize(_maxParticles);
_colorStarts.resize(_maxParticles);
_colorMiddles.resize(_maxParticles);
_colorFinishes.resize(_maxParticles);
_particleAlphas.resize(_maxParticles);
_alphaStarts.resize(_maxParticles);
_alphaMiddles.resize(_maxParticles);
_alphaFinishes.resize(_maxParticles);
// effectively clear all particles and start emitting new ones from scratch.
_particleHeadIndex = 0;
_particleTailIndex = 0;
_timeUntilNextEmit = 0.0f;
}
}
// because particles are in a ring buffer, this isn't trivial
quint32 ParticleEffectEntityItem::getLivingParticleCount() const {
if (_particleTailIndex >= _particleHeadIndex) {
return _particleTailIndex - _particleHeadIndex;
} else {
return (_maxParticles - _particleHeadIndex) + _particleTailIndex;
}
}