overte/libraries/audio/src/Sound.h
Andrew Meadows efe2767f3f
Merge pull request #14913 from SamGondelman/pal
Case 21147, Case 20944: Fix setTextures (pal, etc.)
2019-02-13 17:50:08 -08:00

173 lines
5.5 KiB
C++

//
// Sound.h
// libraries/audio/src
//
// Created by Stephen Birarda on 1/2/2014.
// Copyright 2014 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#ifndef hifi_Sound_h
#define hifi_Sound_h
#include <QRunnable>
#include <QtCore/QObject>
#include <QtNetwork/QNetworkReply>
#include <QtScript/qscriptengine.h>
#include <ResourceCache.h>
#include "AudioConstants.h"
class AudioData;
using AudioDataPointer = std::shared_ptr<const AudioData>;
Q_DECLARE_METATYPE(AudioDataPointer);
// AudioData is designed to be immutable
// All of its members and methods are const
// This makes it perfectly safe to access from multiple threads at once
class AudioData {
public:
using AudioSample = AudioConstants::AudioSample;
// Allocates the buffer memory contiguous with the object
static AudioDataPointer make(uint32_t numSamples, uint32_t numChannels,
const AudioSample* samples);
uint32_t getNumSamples() const { return _numSamples; }
uint32_t getNumChannels() const { return _numChannels; }
const AudioSample* data() const { return _data; }
const char* rawData() const { return reinterpret_cast<const char*>(_data); }
float isStereo() const { return _numChannels == 2; }
float isAmbisonic() const { return _numChannels == 4; }
float getDuration() const { return (float)_numSamples / (_numChannels * AudioConstants::SAMPLE_RATE); }
uint32_t getNumFrames() const { return _numSamples / _numChannels; }
uint32_t getNumBytes() const { return _numSamples * sizeof(AudioSample); }
private:
AudioData(uint32_t numSamples, uint32_t numChannels, const AudioSample* samples);
const uint32_t _numSamples { 0 };
const uint32_t _numChannels { 0 };
const AudioSample* const _data { nullptr };
};
class Sound : public Resource {
Q_OBJECT
public:
Sound(const QUrl& url, bool isStereo = false, bool isAmbisonic = false);
Sound(const Sound& other) : Resource(other), _audioData(other._audioData), _numChannels(other._numChannels) {}
bool isReady() const { return (bool)_audioData; }
bool isStereo() const { return _audioData ? _audioData->isStereo() : false; }
bool isAmbisonic() const { return _audioData ? _audioData->isAmbisonic() : false; }
float getDuration() const { return _audioData ? _audioData->getDuration() : 0.0f; }
AudioDataPointer getAudioData() const { return _audioData; }
int getNumChannels() const { return _numChannels; }
signals:
void ready();
protected slots:
void soundProcessSuccess(AudioDataPointer audioData);
void soundProcessError(int error, QString str);
private:
virtual void downloadFinished(const QByteArray& data) override;
AudioDataPointer _audioData;
// Only used for caching until the download has finished
int _numChannels { 0 };
};
class SoundProcessor : public QObject, public QRunnable {
Q_OBJECT
public:
struct AudioProperties {
uint8_t numChannels { 0 };
uint32_t sampleRate { 0 };
};
SoundProcessor(QWeakPointer<Resource> sound, QByteArray data);
virtual void run() override;
QByteArray downSample(const QByteArray& rawAudioByteArray,
AudioProperties properties);
AudioProperties interpretAsWav(const QByteArray& inputAudioByteArray,
QByteArray& outputAudioByteArray);
AudioProperties interpretAsMP3(const QByteArray& inputAudioByteArray,
QByteArray& outputAudioByteArray);
signals:
void onSuccess(AudioDataPointer audioData);
void onError(int error, QString str);
private:
const QWeakPointer<Resource> _sound;
const QByteArray _data;
};
typedef QSharedPointer<Sound> SharedSoundPointer;
/**jsdoc
* An audio resource, created by {@link SoundCache.getSound}, to be played back using {@link Audio.playSound}.
* <p>Supported formats:</p>
* <ul>
* <li>WAV: 16-bit uncompressed WAV at any sample rate, with 1 (mono), 2(stereo), or 4 (ambisonic) channels.</li>
* <li>MP3: Mono or stereo, at any sample rate.</li>
* <li>RAW: 48khz 16-bit mono or stereo. Filename must include <code>".stereo"</code> to be interpreted as stereo.</li>
* </ul>
*
* @class SoundObject
*
* @hifi-interface
* @hifi-client-entity
* @hifi-avatar
* @hifi-server-entity
* @hifi-assignment-client
*
* @property {boolean} downloaded - <code>true</code> if the sound has been downloaded and is ready to be played, otherwise
* <code>false</code>.
* @property {number} duration - The duration of the sound, in seconds.
*/
class SoundScriptingInterface : public QObject {
Q_OBJECT
Q_PROPERTY(bool downloaded READ isReady)
Q_PROPERTY(float duration READ getDuration)
public:
SoundScriptingInterface(const SharedSoundPointer& sound);
const SharedSoundPointer& getSound() { return _sound; }
bool isReady() const { return _sound ? _sound->isReady() : false; }
float getDuration() { return _sound ? _sound->getDuration() : 0.0f; }
/**jsdoc
* Triggered when the sound has been downloaded and is ready to be played.
* @function SoundObject.ready
* @returns {Signal}
*/
signals:
void ready();
private:
SharedSoundPointer _sound;
};
Q_DECLARE_METATYPE(SharedSoundPointer)
QScriptValue soundSharedPointerToScriptValue(QScriptEngine* engine, const SharedSoundPointer& in);
void soundSharedPointerFromScriptValue(const QScriptValue& object, SharedSoundPointer& out);
#endif // hifi_Sound_h