overte/libraries/animation/src
2015-07-22 18:43:10 -07:00
..
AnimationCache.cpp CR 2015-07-14 15:16:00 -07:00
AnimationCache.h Made Animations safe for resource reload 2015-07-10 12:01:51 -07:00
AnimationHandle.cpp JointStates are owned by Rig objects. Model, FaceModel, SkeletonModel call into their Rig pointer to access JointStates. 2015-07-22 18:43:10 -07:00
AnimationHandle.h move AnimationHandle from render-utils to animation. give Rig some jointstates and animation lists 2015-07-17 13:31:48 -07:00
AnimationLoop.cpp fix AnimationLoop::setRunning() to not constantly reset the frame when the running state doesn't actually change 2015-07-10 12:43:35 -07:00
AnimationLoop.h clamp frame index between 0 and 100,000 2014-12-29 21:07:04 -08:00
AnimationObject.cpp first cut at animations in models 2014-05-09 16:08:06 -07:00
AnimationObject.h first cut at animations in models 2014-05-09 16:08:06 -07:00
AvatarRig.cpp JointStates are owned by Rig objects. Model, FaceModel, SkeletonModel call into their Rig pointer to access JointStates. 2015-07-22 18:43:10 -07:00
AvatarRig.h JointStates are owned by Rig objects. Model, FaceModel, SkeletonModel call into their Rig pointer to access JointStates. 2015-07-22 18:43:10 -07:00
EntityRig.cpp JointStates are owned by Rig objects. Model, FaceModel, SkeletonModel call into their Rig pointer to access JointStates. 2015-07-22 18:43:10 -07:00
EntityRig.h JointStates are owned by Rig objects. Model, FaceModel, SkeletonModel call into their Rig pointer to access JointStates. 2015-07-22 18:43:10 -07:00
JointState.cpp move AnimationHandle from render-utils to animation. give Rig some jointstates and animation lists 2015-07-17 13:31:48 -07:00
JointState.h move AnimationHandle from render-utils to animation. give Rig some jointstates and animation lists 2015-07-17 13:31:48 -07:00
Rig.cpp JointStates are owned by Rig objects. Model, FaceModel, SkeletonModel call into their Rig pointer to access JointStates. 2015-07-22 18:43:10 -07:00
Rig.h JointStates are owned by Rig objects. Model, FaceModel, SkeletonModel call into their Rig pointer to access JointStates. 2015-07-22 18:43:10 -07:00