overte/examples/acScripts/ControlledAC.js
2015-11-05 14:01:37 -08:00

157 lines
4.6 KiB
JavaScript

//
// ControlledAC.js
// examples
//
// Created by Clément Brisset on 8/28/14.
// Copyright 2014 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
HIFI_PUBLIC_BUCKET = "http://s3.amazonaws.com/hifi-public/";
// Set the following variables to the values needed
var filename = "/Users/clement/Desktop/recording.hfr";
var playFromCurrentLocation = true;
var useDisplayName = true;
var useAttachments = true;
var useAvatarModel = true;
// ID of the agent. Two agents can't have the same ID.
var id = 0;
// Set avatar model URL
Avatar.skeletonModelURL = "https://hifi-public.s3.amazonaws.com/marketplace/contents/e21c0b95-e502-4d15-8c41-ea2fc40f1125/3585ddf674869a67d31d5964f7b52de1.fst?1427169998";
// Set position/orientation/scale here if playFromCurrentLocation is true
Avatar.position = { x:1, y: 1, z: 1 };
Avatar.orientation = Quat.fromPitchYawRollDegrees(0, 0, 0);
Avatar.scale = 1.0;
// Those variables MUST be common to every scripts
var controlEntitySize = 0.25;
var controlEntityPosition = { x: 2000, y: 0, z: 0 };
// Script. DO NOT MODIFY BEYOND THIS LINE.
var DO_NOTHING = 0;
var PLAY = 1;
var PLAY_LOOP = 2;
var STOP = 3;
var SHOW = 4;
var HIDE = 5;
var COLORS = [];
COLORS[PLAY] = { red: PLAY, green: 0, blue: 0 };
COLORS[PLAY_LOOP] = { red: PLAY_LOOP, green: 0, blue: 0 };
COLORS[STOP] = { red: STOP, green: 0, blue: 0 };
COLORS[SHOW] = { red: SHOW, green: 0, blue: 0 };
COLORS[HIDE] = { red: HIDE, green: 0, blue: 0 };
controlEntityPosition.x += id * controlEntitySize;
Avatar.loadRecording(filename);
Avatar.setPlayFromCurrentLocation(playFromCurrentLocation);
Avatar.setPlayerUseDisplayName(useDisplayName);
Avatar.setPlayerUseAttachments(useAttachments);
Avatar.setPlayerUseHeadModel(false);
Avatar.setPlayerUseSkeletonModel(useAvatarModel);
function setupEntityViewer() {
var entityViewerOffset = 10;
var entityViewerPosition = { x: controlEntityPosition.x - entityViewerOffset,
y: controlEntityPosition.y, z: controlEntityPosition.z };
var entityViewerOrientation = Quat.fromPitchYawRollDegrees(0, -90, 0);
EntityViewer.setPosition(entityViewerPosition);
EntityViewer.setOrientation(entityViewerOrientation);
EntityViewer.queryOctree();
}
function getAction(controlEntity) {
if (controlEntity === null ||
controlEntity.position.x !== controlEntityPosition.x ||
controlEntity.position.y !== controlEntityPosition.y ||
controlEntity.position.z !== controlEntityPosition.z ||
controlEntity.dimensions.x !== controlEntitySize) {
return DO_NOTHING;
}
for (i in COLORS) {
if (controlEntity.color.red === COLORS[i].red &&
controlEntity.color.green === COLORS[i].green &&
controlEntity.color.blue === COLORS[i].blue) {
Entities.deleteEntity(controlEntity.id);
return parseInt(i);
}
}
return DO_NOTHING;
}
count = 100; // This is necessary to wait for the audio mixer to connect
function update(event) {
EntityViewer.queryOctree();
if (count > 0) {
count--;
return;
}
var controlEntity = Entities.findClosestEntity(controlEntityPosition, controlEntitySize);
var action = getAction(Entities.getEntityProperties(controlEntity));
switch(action) {
case PLAY:
print("Play");
if (!Agent.isAvatar) {
Agent.isAvatar = true;
}
if (!Avatar.isPlaying()) {
Avatar.startPlaying();
}
Avatar.setPlayerLoop(false);
break;
case PLAY_LOOP:
print("Play loop");
if (!Agent.isAvatar) {
Agent.isAvatar = true;
}
if (!Avatar.isPlaying()) {
Avatar.startPlaying();
}
Avatar.setPlayerLoop(true);
break;
case STOP:
print("Stop");
if (Avatar.isPlaying()) {
Avatar.stopPlaying();
}
break;
case SHOW:
print("Show");
if (!Agent.isAvatar) {
Agent.isAvatar = true;
}
break;
case HIDE:
print("Hide");
if (Avatar.isPlaying()) {
Avatar.stopPlaying();
}
Agent.isAvatar = false;
break;
case DO_NOTHING:
break;
default:
print("Unknown action: " + action);
break;
}
if (Avatar.isPlaying()) {
Avatar.play();
}
}
Script.update.connect(update);
setupEntityViewer();