overte/cmake/macros/SetupHifiOpenGL.cmake
Brad Davis f614268667 Moving windows to SDK 0.6
Working on SDK 0.6 for windows

Working on SDK 0.6 for windows
2015-06-07 01:40:44 -07:00

43 lines
1.2 KiB
CMake

macro(SETUP_HIFI_OPENGL)
if (APPLE)
# link in required OS X frameworks and include the right GL headers
find_library(OpenGL OpenGL)
target_link_libraries(${TARGET_NAME} ${OpenGL})
elseif (WIN32)
add_dependency_external_projects(glew)
find_package(GLEW REQUIRED)
target_include_directories(${TARGET_NAME} PUBLIC ${GLEW_INCLUDE_DIRS})
target_link_libraries(${TARGET_NAME} ${GLEW_LIBRARIES} opengl32.lib)
if (USE_NSIGHT)
# try to find the Nsight package and add it to the build if we find it
find_package(NSIGHT)
if (NSIGHT_FOUND)
include_directories(${NSIGHT_INCLUDE_DIRS})
add_definitions(-DNSIGHT_FOUND)
target_link_libraries(${TARGET_NAME} "${NSIGHT_LIBRARIES}")
endif()
endif()
elseif(ANDROID)
target_link_libraries(${TARGET_NAME} "-lGLESv3" "-lEGL")
else()
find_package(OpenGL REQUIRED)
if (${OPENGL_INCLUDE_DIR})
include_directories(SYSTEM "${OPENGL_INCLUDE_DIR}")
endif()
target_link_libraries(${TARGET_NAME} "${OPENGL_LIBRARY}")
target_include_directories(${TARGET_NAME} PUBLIC ${OPENGL_INCLUDE_DIR})
endif()
endmacro()