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49 lines
1.2 KiB
C++
Executable file
49 lines
1.2 KiB
C++
Executable file
//-----------------------------------------------------------
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//
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// Created by Jeffrey Ventrella and added as a utility
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// class for High Fidelity Code base, April 2013
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//
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//-----------------------------------------------------------
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#ifndef __interface__camera__
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#define __interface__camera__
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#include "Vector3D.h"
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#include "Orientation.h"
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#include <glm/glm.hpp>
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class Camera
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{
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public:
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Camera();
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void update();
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void setYaw ( double y ) { yaw = y; }
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void setPitch ( double p ) { pitch = p; }
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void setRoll ( double r ) { roll = r; }
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void setUp ( double u ) { up = u; }
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void setDistance ( double d ) { distance = d; }
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void setTargetPosition ( glm::dvec3 t ) { targetPosition = t; };
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void setPosition ( glm::dvec3 p ) { position = p; };
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void setOrientation ( Orientation o ) { orientation.set(o); }
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double getYaw () { return yaw; }
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double getPitch () { return pitch; }
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double getRoll () { return roll; }
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glm::dvec3 getPosition () { return position; }
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Orientation getOrientation () { return orientation; }
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private:
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glm::dvec3 position;
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glm::dvec3 targetPosition;
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double yaw;
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double pitch;
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double roll;
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double up;
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double distance;
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Orientation orientation;
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};
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#endif
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