overte/scripts/system/controllers/controllerModules/farActionGrabEntity.js

213 lines
8.1 KiB
JavaScript

"use strict";
// farActionGrabEntity.js
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
/*jslint bitwise: true */
/* global Script, Controller, LaserPointers, RayPick, RIGHT_HAND, LEFT_HAND,
getGrabPointSphereOffset, entityIsGrabbable,
enableDispatcherModule, disableDispatcherModule,
makeDispatcherModuleParameters,
PICK_MAX_DISTANCE, COLORS_GRAB_SEARCHING_HALF_SQUEEZE, COLORS_GRAB_SEARCHING_FULL_SQUEEZE, COLORS_GRAB_DISTANCE_HOLD,
AVATAR_SELF_ID, DEFAULT_SEARCH_SPHERE_DISTANCE, TRIGGER_OFF_VALUE, TRIGGER_ON_VALUE,
*/
Script.include("/~/system/controllers/controllerDispatcherUtils.js");
Script.include("/~/system/libraries/controllers.js");
(function() {
var PICK_WITH_HAND_RAY = true;
var halfPath = {
type: "line3d",
color: COLORS_GRAB_SEARCHING_HALF_SQUEEZE,
visible: true,
alpha: 1,
solid: true,
glow: 1.0,
lineWidth: 5,
ignoreRayIntersection: true, // always ignore this
drawInFront: true, // Even when burried inside of something, show it.
parentID: AVATAR_SELF_ID
};
var halfEnd = {
type: "sphere",
solid: true,
color: COLORS_GRAB_SEARCHING_HALF_SQUEEZE,
alpha: 0.9,
ignoreRayIntersection: true,
drawInFront: true, // Even when burried inside of something, show it.
visible: true
};
var fullPath = {
type: "line3d",
color: COLORS_GRAB_SEARCHING_FULL_SQUEEZE,
visible: true,
alpha: 1,
solid: true,
glow: 1.0,
lineWidth: 5,
ignoreRayIntersection: true, // always ignore this
drawInFront: true, // Even when burried inside of something, show it.
parentID: AVATAR_SELF_ID
};
var fullEnd = {
type: "sphere",
solid: true,
color: COLORS_GRAB_SEARCHING_FULL_SQUEEZE,
alpha: 0.9,
ignoreRayIntersection: true,
drawInFront: true, // Even when burried inside of something, show it.
visible: true
};
var holdPath = {
type: "line3d",
color: COLORS_GRAB_DISTANCE_HOLD,
visible: true,
alpha: 1,
solid: true,
glow: 1.0,
lineWidth: 5,
ignoreRayIntersection: true, // always ignore this
drawInFront: true, // Even when burried inside of something, show it.
parentID: AVATAR_SELF_ID
};
var renderStates = [{name: "half", path: halfPath, end: halfEnd},
{name: "full", path: fullPath, end: fullEnd},
{name: "hold", path: holdPath}];
var defaultRenderStates = [{name: "half", distance: DEFAULT_SEARCH_SPHERE_DISTANCE, path: halfPath},
{name: "full", distance: DEFAULT_SEARCH_SPHERE_DISTANCE, path: fullPath},
{name: "hold", distance: DEFAULT_SEARCH_SPHERE_DISTANCE, path: holdPath}];
function FarActionGrabEntity(hand) {
this.hand = hand;
this.grabbedThingID = null;
this.actionID = null; // action this script created...
this.parameters = makeDispatcherModuleParameters(
550,
this.hand === RIGHT_HAND ? ["rightHand"] : ["leftHand"],
[],
100);
this.updateLaserPointer = function(controllerData, distanceHolding, distanceRotating) {
var SEARCH_SPHERE_SIZE = 0.011;
var MIN_SPHERE_SIZE = 0.0005;
var radius = Math.max(1.2 * SEARCH_SPHERE_SIZE * this.intersectionDistance, MIN_SPHERE_SIZE);
var dim = {x: radius, y: radius, z: radius};
var mode = "hold";
if (!distanceHolding && !distanceRotating) {
// mode = (this.triggerSmoothedGrab() || this.secondarySqueezed()) ? "full" : "half";
if (controllerData.triggerClicks[this.hand]
// || this.secondarySqueezed() // XXX
) {
mode = "full";
} else {
mode = "half";
}
}
var laserPointerID = PICK_WITH_HAND_RAY ? this.laserPointer : this.headLaserPointer;
if (mode === "full") {
var fullEndToEdit = PICK_WITH_HAND_RAY ? this.fullEnd : fullEnd;
fullEndToEdit.dimensions = dim;
LaserPointers.editRenderState(laserPointerID, mode, {path: fullPath, end: fullEndToEdit});
} else if (mode === "half") {
var halfEndToEdit = PICK_WITH_HAND_RAY ? this.halfEnd : halfEnd;
halfEndToEdit.dimensions = dim;
LaserPointers.editRenderState(laserPointerID, mode, {path: halfPath, end: halfEndToEdit});
}
LaserPointers.enableLaserPointer(laserPointerID);
LaserPointers.setRenderState(laserPointerID, mode);
if (distanceHolding || distanceRotating) {
LaserPointers.setLockEndUUID(laserPointerID, this.grabbedThingID, this.grabbedIsOverlay);
} else {
LaserPointers.setLockEndUUID(laserPointerID, null, false);
}
};
this.laserPointerOff = function() {
var laserPointerID = PICK_WITH_HAND_RAY ? this.laserPointer : this.headLaserPointer;
LaserPointers.disableLaserPointer(laserPointerID);
};
this.handToController = function() {
return (this.hand === RIGHT_HAND) ? Controller.Standard.RightHand : Controller.Standard.LeftHand;
};
this.isReady = function (controllerData) {
if (controllerData.triggerValues[this.hand] > TRIGGER_ON_VALUE) {
this.updateLaserPointer(controllerData, false, false);
return true;
} else {
return false;
}
};
this.run = function (controllerData) {
if (controllerData.triggerValues[this.hand] < TRIGGER_OFF_VALUE) {
this.laserPointerOff();
return false;
}
// if we are doing a distance search and this controller moves into a position
// where it could near-grab something, stop searching.
var nearbyEntityProperties = controllerData.nearbyEntityProperties[this.hand];
for (var i = 0; i < nearbyEntityProperties.length; i++) {
var props = nearbyEntityProperties[i];
if (entityIsGrabbable(props)) {
this.laserPointerOff();
return false;
}
}
// this.updateLaserPointer(controllerData, false, false);
// var args = [this.hand === RIGHT_HAND ? "right" : "left", MyAvatar.sessionUUID];
// Entities.callEntityMethod(this.grabbedThingID, "continueFarGrab", args);
return true;
};
this.cleanup = function () {
LaserPointers.disableLaserPointer(this.laserPointer);
LaserPointers.removeLaserPointer(this.laserPointer);
};
this.halfEnd = halfEnd;
this.fullEnd = fullEnd;
this.laserPointer = LaserPointers.createLaserPointer({
joint: (this.hand == RIGHT_HAND) ? "_CAMERA_RELATIVE_CONTROLLER_RIGHTHAND" : "_CAMERA_RELATIVE_CONTROLLER_LEFTHAND",
filter: RayPick.PICK_ENTITIES | RayPick.PICK_OVERLAYS,
maxDistance: PICK_MAX_DISTANCE,
posOffset: getGrabPointSphereOffset(this.handToController()),
renderStates: renderStates,
faceAvatar: true,
defaultRenderStates: defaultRenderStates
});
}
var leftFarActionGrabEntity = new FarActionGrabEntity(LEFT_HAND);
var rightFarActionGrabEntity = new FarActionGrabEntity(RIGHT_HAND);
enableDispatcherModule("LeftFarActionGrabEntity", leftFarActionGrabEntity);
enableDispatcherModule("RightFarActionGrabEntity", rightFarActionGrabEntity);
this.cleanup = function () {
leftFarActionGrabEntity.cleanup();
rightFarActionGrabEntity.cleanup();
disableDispatcherModule("LeftFarActionGrabEntity");
disableDispatcherModule("RightFarActionGrabEntity");
};
Script.scriptEnding.connect(this.cleanup);
}());