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Help button has been updated to switch to the help.html. It doesn't look good because the content was authored expecting landscape window, not portrait. The API is by no means final. But it exposes two methods to JS. * Tablet.gotoHomeScreen() - Used to forcefully go back to the home tablet "springboard", eventually this will hooked up to the tablet button. * Tablet.gotoWebScreen(url) - Causes the tablet to switch from the home "springboard" and load a web url. tabletTest.js and help.js have been updated to use this functionality.
49 lines
1.4 KiB
JavaScript
49 lines
1.4 KiB
JavaScript
"use strict";
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//
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// help.js
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// scripts/system/
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//
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// Created by Howard Stearns on 2 Nov 2016
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// Copyright 2016 High Fidelity, Inc.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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/* globals Tablet */
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(function() { // BEGIN LOCAL_SCOPE
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var tablet = Tablet.getTablet("com.highfidelity.interface.tablet.system");
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var button = tablet.addButton({
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text: "HELP"
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});
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function onClicked() {
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var HELP_URL = Script.resourcesPath() + "html/help.html";
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// Similar logic to Application::showHelp()
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var defaultTab = "kbm";
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var handControllerName = "vive";
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if (HMD.active) {
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if ("Vive" in Controller.Hardware) {
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defaultTab = "handControllers";
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handControllerName = "vive";
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} else if ("OculusTouch" in Controller.Hardware) {
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defaultTab = "handControllers";
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handControllerName = "oculus";
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}
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} else if ("SDL2" in Controller.Hardware) {
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defaultTab = "gamepad";
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}
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var queryParameters = "handControllerName=" + handControllerName + "&defaultTab=" + defaultTab;
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tablet.gotoWebScreen(HELP_URL + "?" + queryParameters);
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}
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button.clicked.connect(onClicked);
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Script.scriptEnding.connect(function () {
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tablet.removeButton(button);
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});
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}()); // END LOCAL_SCOPE
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