overte/scripts/system/libraries
Anthony J. Thibault 2c38d7ff89 Tablet spawn orientation now takes hand orientation into account.
Perhaps this will make the tablet spawn location feel more predictable and consistent to the user.
2017-03-22 11:03:03 -07:00
..
controllers.js Can use 'xboxLaser' in third person camera 2016-11-30 10:01:11 -08:00
dataViewHelpers.js move default to system 2016-04-26 14:47:02 -07:00
entityCameraTool.js coding standard fun 2016-06-24 16:23:15 -07:00
entityIconOverlayManager.js Fix js linting errors in entityIconOverlayManager.js 2017-03-13 11:27:12 -07:00
entityList.js changes in TWO entityList.js to register the export event 2017-03-17 16:17:21 -07:00
entitySelectionTool.js Fix hand controller not able to select light/particle icons 2017-03-20 09:45:50 -07:00
globals.js move default to system 2016-04-26 14:47:02 -07:00
gridTool.js cleanups, attempt to get particle explorer to work right 2017-02-22 12:07:18 -08:00
overlayUtils.js move default to system 2016-04-26 14:47:02 -07:00
progressDialog.js move default to system 2016-04-26 14:47:02 -07:00
soundArray.js move default to system 2016-04-26 14:47:02 -07:00
stringHelpers.js move default to system 2016-04-26 14:47:02 -07:00
toolBars.js Make the time and slider follow the record.js toolbar 2017-03-08 01:14:11 +01:00
ToolTip.js move default to system 2016-04-26 14:47:02 -07:00
Trigger.js Make hand pointer lasers 'click' on fully pressing and clicking the vive controller 2016-07-14 10:30:35 -07:00
utils.js Add entity clicks capture capabilities 2017-02-13 11:34:30 -08:00
WebTablet.js Tablet spawn orientation now takes hand orientation into account. 2017-03-22 11:03:03 -07:00
Xform.js WIP, equip-points work but they don't use the proper attach point. 2016-06-29 13:53:06 -07:00