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Change rotationSet to rotationIsDefaultPose for JointData Also for translation. Fixed all code to flip boolean value. Created EntityJointData so that the ModelEntity stuff doesn't need to change. |
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AvatarMixer.cpp | ||
AvatarMixer.h | ||
AvatarMixerClientData.cpp | ||
AvatarMixerClientData.h | ||
AvatarMixerSlave.cpp | ||
AvatarMixerSlave.h | ||
AvatarMixerSlavePool.cpp | ||
AvatarMixerSlavePool.h | ||
ScriptableAvatar.cpp | ||
ScriptableAvatar.h |