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170 lines
4.7 KiB
C++
170 lines
4.7 KiB
C++
//
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// main.cpp
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// tests/gpu-test/src
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//
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// Copyright 2015 High Fidelity, Inc.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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#include <unordered_map>
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#include <memory>
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#include <cstdio>
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#include <glm/glm.hpp>
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#include <glm/gtc/matrix_transform.hpp>
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#include <QtCore/QTime>
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#include <QtCore/QTimer>
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#include <QtCore/QDir>
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#include <QtCore/QElapsedTimer>
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#include <QtCore/QFile>
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#include <QtCore/QLoggingCategory>
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#include <QtGui/QDesktopServices>
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#include <QtGui/QResizeEvent>
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#include <QtGui/QWindow>
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#include <QtGui/QGuiApplication>
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#include <QtGui/QImage>
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#include <QtGui/QScreen>
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#include <QtWidgets/QApplication>
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#include <gl/Config.h>
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#include <QtQuick/QQuickWindow>
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#include <QtQuick/QQuickView>
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#include <QtQml/QQmlContext>
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#include <gpu/Context.h>
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#include <gpu/Batch.h>
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#include <gpu/Stream.h>
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#include <gpu/gl/GLBackend.h>
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#include <gl/QOpenGLContextWrapper.h>
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#include <gl/GLHelpers.h>
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#include <GLMHelpers.h>
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#include <PathUtils.h>
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#include <NumericalConstants.h>
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#include <PerfStat.h>
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#include <PathUtils.h>
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#include <SharedUtil.h>
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#include <ViewFrustum.h>
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#include <gpu/Pipeline.h>
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#include <gpu/Context.h>
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#include "TestWindow.h"
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#include "TestTextures.h"
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using TestBuilder = std::function<GpuTestBase*()>;
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using TestBuilders = std::list<TestBuilder>;
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#define INTERACTIVE
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class MyTestWindow : public TestWindow {
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using Parent = TestWindow;
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TestBuilders _testBuilders;
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GpuTestBase* _currentTest{ nullptr };
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size_t _currentTestId{ 0 };
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size_t _currentMaxTests{ 0 };
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glm::mat4 _camera;
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QTime _time;
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void initGl() override {
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Parent::initGl();
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_time.start();
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updateCamera();
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_testBuilders = TestBuilders({
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[] { return new TexturesTest(); },
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});
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}
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void updateCamera() {
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float t = _time.elapsed() * 1e-3f;
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glm::vec3 unitscale{ 1.0f };
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glm::vec3 up{ 0.0f, 1.0f, 0.0f };
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float distance = 3.0f;
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glm::vec3 camera_position{ distance * sinf(t), 0.5f, distance * cosf(t) };
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static const vec3 camera_focus(0);
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static const vec3 camera_up(0, 1, 0);
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_camera = glm::inverse(glm::lookAt(camera_position, camera_focus, up));
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ViewFrustum frustum;
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frustum.setPosition(camera_position);
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frustum.setOrientation(glm::quat_cast(_camera));
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frustum.setProjection(_projectionMatrix);
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}
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void renderFrame() override {
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updateCamera();
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while ((!_currentTest || (_currentTestId >= _currentMaxTests)) && !_testBuilders.empty()) {
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if (_currentTest) {
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delete _currentTest;
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_currentTest = nullptr;
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}
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_currentTest = _testBuilders.front()();
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_testBuilders.pop_front();
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if (_currentTest) {
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auto statsObject = _currentTest->statsObject();
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QUrl url = _currentTest->statUrl();
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if (statsObject) {
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auto screens = qApp->screens();
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auto primaryScreen = qApp->primaryScreen();
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auto targetScreen = primaryScreen;
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for (const auto& screen : screens) {
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if (screen == primaryScreen) {
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continue;
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}
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targetScreen = screen;
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break;
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}
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auto destPoint = targetScreen->availableGeometry().topLeft();
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QQuickView* view = new QQuickView();
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view->rootContext()->setContextProperty("Stats", statsObject);
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view->setSource(url);
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view->show();
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view->setPosition({ destPoint.x() + 100, destPoint.y() + 100 });
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}
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_currentMaxTests = _currentTest->getTestCount();
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_currentTestId = 0;
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}
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}
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if (!_currentTest && _testBuilders.empty()) {
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qApp->quit();
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return;
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}
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// Tests might need to wait for resources to download
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if (!_currentTest->isReady()) {
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return;
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}
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gpu::doInBatch("main::renderFrame", _renderArgs->_context, [&](gpu::Batch& batch) {
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batch.setViewTransform(_camera);
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_renderArgs->_batch = &batch;
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_currentTest->renderTest(_currentTestId, *_renderArgs);
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_renderArgs->_batch = nullptr;
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});
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}
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};
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int main(int argc, char** argv) {
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setupHifiApplication("GPU Test");
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qputenv("HIFI_DEBUG_OPENGL", QByteArray("1"));
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QApplication app(argc, argv);
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MyTestWindow window;
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app.exec();
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return 0;
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}
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