overte/interface/resources/shaders
Andrzej Kapolka 5138f62aef Use the "proper" alpha value (i.e., the one from the original shader). This
makes the sky somewhat darker, but that probably just means we need more
scattering or a brighter sun.
2013-05-08 11:50:59 -07:00
..
SkyFromAtmosphere.frag Use the "proper" alpha value (i.e., the one from the original shader). This 2013-05-08 11:50:59 -07:00
SkyFromAtmosphere.vert Added licensing information from the GPU Gems site, fixed spacing. 2013-05-08 09:55:46 -07:00
SkyFromSpace.frag Use the "proper" alpha value (i.e., the one from the original shader). This 2013-05-08 11:50:59 -07:00
SkyFromSpace.vert Include the "sky from space" shaders, too, and use them when the camera is 2013-05-08 11:42:31 -07:00