Overte open source virtual worlds platform.
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Alexander Ivash eb97f99db1 Revert "commented out code responsible for creating / populating 'Avatar' menu (per request from Mukul)"
This reverts commit d40d1a9985770d2da82f5291ee33a7cfe8a73652.
2018-07-06 21:00:55 +03:00
android add version code for increasing android appVersionCode 2018-07-02 13:22:55 -07:00
assignment-client Merge pull request #13357 from SimonWalton-HiFi/memcheck-fixes 2018-07-05 15:30:45 -07:00
cmake grab correct commit hash for conflicting PR 2018-07-05 14:33:21 -07:00
domain-server Ensure 'verifiedUsername' is always lower case 2018-07-02 15:30:58 -07:00
gvr-interface Fix non self-sufficient headers 2018-05-04 16:26:41 -07:00
ice-server Store big web requests on disk 2018-05-24 17:30:32 -07:00
interface slightly update jsdoc with functions description 2018-07-06 21:00:55 +03:00
libraries move specifying custom properties for preferences dialog from C++ to QML (per Dante's request) 2018-07-06 21:00:55 +03:00
plugins Revert "commented out code responsible for creating / populating 'Avatar' menu (per request from Mukul)" 2018-07-06 21:00:55 +03:00
script-archive Merge pull request #12906 from Triplelexx/21794_move_inspect 2018-05-21 09:40:42 -07:00
scripts disallow to scale avatar with controllers 2018-07-06 21:00:55 +03:00
server-console Merge branch 'master' into snoretoast 2018-06-14 09:31:10 -07:00
tests Merge master' into 'workload' 2018-06-04 16:11:25 -07:00
tests-manual Merge pull request #13303 from highfidelity/workload 2018-06-20 15:39:01 -07:00
tools Fixed gcc warnings. 2018-06-25 16:40:43 -07:00
unpublishedScripts Merge pull request #13380 from thoys/21883_remove_limitless 2018-06-15 11:08:47 -07:00
.clang-format Update clang-format ctor initializer list format 2018-02-22 09:30:47 -08:00
.editorconfig adjust indentation and implement editorconfig at root of repo 2016-11-28 17:10:59 -08:00
.eslintrc.js web-scripting globals 2018-05-15 06:36:01 +02:00
.gitattributes New android toolchain 2017-09-19 13:45:12 -07:00
.gitignore add JSDoc package lock json to gitignore 2018-04-03 17:40:07 -07:00
BUILD.md Update docs with correct qt version 2018-04-12 16:21:26 -07:00
BUILD_ANDROID.md cleanup, don't compress rcc file to fix corruption 2018-03-12 13:05:03 -07:00
BUILD_LINUX.md Fix QT typo 2018-04-17 15:20:05 -07:00
BUILD_LINUX_CHEATSHEET.md Fix BUILD_LINUX_CHEATSHEET.md formatting 2018-01-18 17:09:51 -08:00
BUILD_OSX.md Update docs with correct qt version 2018-04-12 16:21:26 -07:00
BUILD_WIN.md Update BUILD_WIN.md 2018-07-05 17:04:36 +01:00
CMakeGraphvizOptions.cmake Trying to fix QtQml/QtScript crashes 2017-06-22 16:39:57 -07:00
CMakeLists.txt Fix unit testing setup 2018-05-17 15:05:40 -07:00
CONTRIBUTING.md Update CONTRIBUTING.md 2017-07-20 10:20:56 -04:00
INSTALL.md Assign a Win 'appUserModelId' and use it for toaster popups (notifications) 2018-05-24 10:56:17 -07:00
LICENSE update LICENSE to include "and other platform" 2016-05-16 14:45:04 -07:00
README.md Updated the README with CLA details. 2017-10-17 13:28:07 -07:00

High Fidelity (hifi) is an early-stage technology lab experimenting with Virtual Worlds and VR.

In this repository you'll find the source to many of the components in our alpha-stage virtual world. The project embraces distributed development and if you'd like to help, we'll pay you -- find out more at Worklist.net. If you find a small bug and have a fix, pull requests are welcome. If you'd like to get paid for your work, make sure you report the bug via a job on Worklist.net.

We're hiring! We're looking for skilled developers; send your resume to hiring@highfidelity.com

Chat with us

Come chat with us in our Gitter if you have any questions or just want to say hi!

Documentation

Documentation is available at docs.highfidelity.com, if something is missing, please suggest it via a new job on Worklist (add to the hifi-docs project).

There is also detailed documentation on our coding standards.

Contributor License Agreement (CLA)

Technology companies frequently receive and use code from contributors outside the company's development team. Outside code can be a tremendous resource, but it also carries responsibility. Best practice for accepting outside contributions consists of an Apache-type Contributor License Agreement (CLA). We have modeled the High Fidelity CLA after the CLA that Google presents to developers for contributions to their projects. This CLA does not transfer ownership of code, instead simply granting a non-exclusive right for High Fidelity to use the code youve contributed. In that regard, you should be sure you have permission if the work relates to or uses the resources of a company that you work for. You will be asked to sign our CLA when you create your first PR or when the CLA is updated. You can also review it here. We sincerely appreciate your contribution and efforts toward the success of the platform.

Build Instructions

All information required to build is found in the build guide.

Running Interface

When you launch interface, you will automatically connect to our default domain: "root.highfidelity.io".

If you don't see anything, make sure your preferences are pointing to root.highfidelity.io (set your domain via Cmnd+D/Cntrl+D), if you still have no luck it's possible our servers are simply down; if you're experiencing a major bug, let us know by adding an issue to this repository. Make sure to include details about your computer and how to reproduce the bug.

To move around in-world, use the arrow keys (and Shift + up/down to fly up or down) or W A S D, and E or C to fly up/down. All of the other possible options and features are available via menus in the Interface application.

Running your own servers

The assignment-client and domain-server are architectural components that will allow you to run the full stack of the virtual world.

In order to set up your own virtual world, you need to set up and run your own local "domain".

The domain-server gives a number different types of assignments to the assignment-client for different features: audio, avatars, voxels, particles, meta-voxels and models.

Follow the instructions in the build guide to build the various components.

From the domain-server build directory, launch a domain-server.

./domain-server

Then, run an assignment-client. The assignment-client uses localhost as its assignment-server and talks to it on port 40102 (the default domain-server port).

In a new Terminal window, run:

./assignment-client

Any target can be terminated with Ctrl-C (SIGINT) in the associated Terminal window.

This assignment-client will grab one assignment from the domain-server. You can tell the assignment-client what type you want it to be with the -t option. You can also run an assignment-client that forks off n assignment-clients with the -n option. The -min and -max options allow you to set a range of required assignment-clients, this allows you to have flexibility in the number of assignment-clients that are running. See --help for more options.

./assignment-client --min 6 --max 20

To test things out you'll want to run the Interface client.

To access your local domain in Interface, open your Preferences -- on OS X this is available in the Interface menu, on Linux you'll find it in the File menu. Enter "localhost" in the "Domain server" field.

If everything worked you should see that you are connected to at least one server. Nice work!