overte/libraries/shared/src/DebugDraw.h
2017-03-02 14:42:06 -08:00

109 lines
4.1 KiB
C++

//
// DebugDraw.h
//
// Copyright 2015 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#ifndef hifi_DebugDraw_h
#define hifi_DebugDraw_h
#include <mutex>
#include <unordered_map>
#include <tuple>
#include <string>
#include <vector>
#include <glm/glm.hpp>
#include <glm/gtc/quaternion.hpp>
#include <QObject>
#include <QString>
/**jsdoc
* Helper functions to render ephemeral debug markers and lines.
* DebugDraw markers and lines are only visible locally, they are not visible by other users.
* @namespace DebugDraw
*/
class DebugDraw : public QObject {
Q_OBJECT
public:
static DebugDraw& getInstance();
DebugDraw();
~DebugDraw();
/**jsdoc
* Draws a line in world space, but it will only be visible for a single frame.
* @function DebugDraw.drawRay
* @param {Vec3} start - start position of line in world space.
* @param {Vec3} end - end position of line in world space.
* @param {Vec4} color - color of line, each component should be in the zero to one range. x = red, y = blue, z = green, w = alpha.
*/
Q_INVOKABLE void drawRay(const glm::vec3& start, const glm::vec3& end, const glm::vec4& color);
/**jsdoc
* Adds a debug marker to the world. This marker will be drawn every frame until it is removed with DebugDraw.removeMarker.
* This can be called repeatedly to change the position of the marker.
* @function DebugDraw.addMarker
* @param {string} key - name to uniquely identify this marker, later used for DebugDraw.removeMarker.
* @param {Quat} rotation - start position of line in world space.
* @param {Vec3} position - position of the marker in world space.
* @param {Vec4} color - color of the marker.
*/
Q_INVOKABLE void addMarker(const QString& key, const glm::quat& rotation, const glm::vec3& position, const glm::vec4& color);
/**jsdoc
* Removes debug marker from the world. Once a marker is removed, it will no longer be visible.
* @function DebugDraw.removeMarker
* @param {string} key - name of marker to remove.
*/
Q_INVOKABLE void removeMarker(const QString& key);
/**jsdoc
* Adds a debug marker to the world, this marker will be drawn every frame until it is removed with DebugDraw.removeMyAvatarMarker.
* This can be called repeatedly to change the position of the marker.
* @function DebugDraw.addMyAvatarMarker
* @param {string} key - name to uniquely identify this marker, later used for DebugDraw.removeMyAvatarMarker.
* @param {Quat} rotation - start position of line in avatar space.
* @param {Vec3} position - position of the marker in avatar space.
* @param {Vec4} color - color of the marker.
*/
Q_INVOKABLE void addMyAvatarMarker(const QString& key, const glm::quat& rotation, const glm::vec3& position, const glm::vec4& color);
/**jsdoc
* Removes debug marker from the world. Once a marker is removed, it will no longer be visible
* @function DebugDraw.removeMyAvatarMarker
* @param {string} key - name of marker to remove.
*/
Q_INVOKABLE void removeMyAvatarMarker(const QString& key);
using MarkerInfo = std::tuple<glm::quat, glm::vec3, glm::vec4>;
using MarkerMap = std::map<QString, MarkerInfo>;
using Ray = std::tuple<glm::vec3, glm::vec3, glm::vec4>;
using Rays = std::vector<Ray>;
//
// accessors used by renderer
//
MarkerMap getMarkerMap() const;
MarkerMap getMyAvatarMarkerMap() const;
void updateMyAvatarPos(const glm::vec3& pos) { _myAvatarPos = pos; }
const glm::vec3& getMyAvatarPos() const { return _myAvatarPos; }
void updateMyAvatarRot(const glm::quat& rot) { _myAvatarRot = rot; }
const glm::quat& getMyAvatarRot() const { return _myAvatarRot; }
Rays getRays() const;
void clearRays();
protected:
mutable std::mutex _mapMutex;
MarkerMap _markers;
MarkerMap _myAvatarMarkers;
glm::quat _myAvatarRot;
glm::vec3 _myAvatarPos;
Rays _rays;
};
#endif // hifi_DebugDraw_h