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66 lines
2.2 KiB
C++
66 lines
2.2 KiB
C++
//
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// UndoStackScriptingInterface.cpp
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// libraries/script-engine/src
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//
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// Created by Ryan Huffman on 10/22/14.
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// Copyright 2014 High Fidelity, Inc.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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#include "UndoStackScriptingInterface.h"
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#include <QDebug>
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#include <QScriptValue>
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#include <QScriptValueList>
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#include <QScriptEngine>
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UndoStackScriptingInterface::UndoStackScriptingInterface(QUndoStack* undoStack) : _undoStack(undoStack) {
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}
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void UndoStackScriptingInterface::pushCommand(QScriptValue undoFunction, QScriptValue undoData,
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QScriptValue redoFunction, QScriptValue redoData) {
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if (undoFunction.engine()) {
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ScriptUndoCommand* undoCommand = new ScriptUndoCommand(undoFunction, undoData, redoFunction, redoData);
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undoCommand->moveToThread(undoFunction.engine()->thread());
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_undoStack->push(undoCommand);
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}
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}
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ScriptUndoCommand::ScriptUndoCommand(QScriptValue undoFunction, QScriptValue undoData,
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QScriptValue redoFunction, QScriptValue redoData) :
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_hasRedone(false),
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_undoFunction(undoFunction),
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_undoData(undoData),
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_redoFunction(redoFunction),
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_redoData(redoData) {
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}
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void ScriptUndoCommand::undo() {
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QMetaObject::invokeMethod(this, "doUndo");
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}
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void ScriptUndoCommand::redo() {
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// QUndoStack will call `redo()` when adding a command to the stack. This
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// makes it difficult to work with commands that span a period of time - for instance,
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// the entity duplicate + move command that duplicates an entity and then moves it.
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// A better implementation might be to properly implement `mergeWith()` and `id()`
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// so that the two actions in the example would be merged.
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if (_hasRedone) {
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QMetaObject::invokeMethod(this, "doRedo");
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}
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_hasRedone = true;
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}
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void ScriptUndoCommand::doUndo() {
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QScriptValueList args;
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args << _undoData;
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_undoFunction.call(QScriptValue(), args);
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}
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void ScriptUndoCommand::doRedo() {
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QScriptValueList args;
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args << _redoData;
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_redoFunction.call(QScriptValue(), args);
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}
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