overte/unpublishedScripts/DomainContent/Home/growingPlant/growingPlantEntityScript.js
James B. Pollack d1001cfe4a cleanup
2016-04-11 14:47:13 -07:00

149 lines
No EOL
4.9 KiB
JavaScript

//
// growingPlantEntityScript.js
// examples/homeContent/plant
//
// Created by Eric Levin on 2/10/16.
// Copyright 2016 High Fidelity, Inc.
//
// This entity script handles the logic for growing a plant when it has water poured on it
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
(function() {
Script.include('../utils.js');
var _this;
function GrowingPlant() {
_this = this;
_this.flowers = [];
_this.STARTING_FLOWER_DIMENSIONS = {
x: 0.001,
y: 0.001,
z: 0.001
}
_this.MAX_FLOWERS = 50;
_this.MIN_FLOWER_TO_FLOWER_DISTANCE = 0.03;
_this.debounceRange = {
min: 500,
max: 1000
};
_this.canCreateFlower = true;
_this.SHADER_URL = "atp:/growingPlant/flower.fs";
_this.flowerHSLColors = [{
hue: 19 / 360,
saturation: 0.92,
light: 0.31
}, {
hue: 161 / 360,
saturation: 0.28,
light: 0.62
}];
};
GrowingPlant.prototype = {
continueWatering: function(entityID, data) {
// we're being watered- every now and then spawn a new flower to add to our growing list
// If we don't have any flowers yet, immediately grow one
var data = JSON.parse(data[0]);
if (_this.canCreateFlower && _this.flowers.length < _this.MAX_FLOWERS) {
_this.createFlower(data.position, data.surfaceNormal);
_this.canCreateFlower = false;
Script.setTimeout(function() {
_this.canCreateFlower = true;
}, randFloat(_this.debounceRange.min, this.debounceRange.max));
}
_this.flowers.forEach(function(flower) {
flower.grow();
});
},
createFlower: function(position, surfaceNormal) {
if (_this.previousFlowerPosition && Vec3.distance(position, _this.previousFlowerPosition) < _this.MIN_FLOWER_TO_FLOWER_DISTANCE) {
// Reduces flower overlap
return;
}
var xzGrowthRate = randFloat(0.0009, 0.0026);
var growthRate = {
x: xzGrowthRate,
y: randFloat(0.01, 0.03),
z: xzGrowthRate
};
var flower = {
dimensions: {
x: _this.STARTING_FLOWER_DIMENSIONS.x,
y: _this.STARTING_FLOWER_DIMENSIONS.y,
z: _this.STARTING_FLOWER_DIMENSIONS.z
},
startingPosition: position,
rotation: Quat.rotationBetween(Vec3.UNIT_Y, surfaceNormal),
maxYDimension: randFloat(0.8, 1.7),
hslColor: Math.random() < 0.5 ? _this.flowerHSLColors[0] : _this.flowerHSLColors[1],
growthRate: growthRate
};
flower.userData = {
'hifiHomeKey': {
'reset': true
},
ProceduralEntity: {
shaderUrl: _this.SHADER_URL,
uniforms: {
iBloomPct: randFloat(0.4, 0.8),
iHSLColor: [flower.hslColor.hue, flower.hslColor.saturation, flower.hslColor.light]
}
}
};
flower.id = Entities.addEntity({
type: "Sphere",
name: "home-sphere-flower",
lifetime: 3600,
position: position,
collisionless: true,
rotation: flower.rotation,
dimensions: _this.STARTING_FLOWER_DIMENSIONS,
userData: JSON.stringify(flower.userData)
});
flower.grow = function() {
// grow flower a bit
if (flower.dimensions.y > flower.maxYDimension) {
return;
}
flower.dimensions = Vec3.sum(flower.dimensions, flower.growthRate);
flower.position = Vec3.sum(flower.startingPosition, Vec3.multiply(Quat.getUp(flower.rotation), flower.dimensions.y / 2));
Entities.editEntity(flower.id, {
dimensions: flower.dimensions,
position: flower.position,
});
}
_this.flowers.push(flower);
_this.previousFlowerPosition = position;
},
preload: function(entityID) {
_this.entityID = entityID;
},
unload: function() {
_this.flowers.forEach(function(flower) {
Entities.deleteEntity(flower.id);
});
}
};
// entity scripts always need to return a newly constructed object of our type
return new GrowingPlant();
});