overte/interface/src/Stars.cpp
2013-10-18 09:01:44 -07:00

47 lines
1.2 KiB
C++
Executable file

//
// Stars.cpp
// interface
//
// Created by Tobias Schwinger on 3/22/13.
// Copyright (c) 2013 High Fidelity, Inc. All rights reserved.
//
#include "InterfaceConfig.h"
#include "Stars.h"
#include "starfield/Controller.h"
Stars::Stars() :
_controller(0l), _starsLoaded(false) {
_controller = new starfield::Controller;
}
Stars::~Stars() {
delete _controller;
}
bool Stars::generate(unsigned numStars, unsigned seed) {
_starsLoaded = _controller->computeStars(numStars, seed);
return _starsLoaded;
}
bool Stars::setResolution(unsigned k) {
return _controller->setResolution(k);
}
void Stars::render(float fovY, float aspect, float nearZ, float alpha) {
// determine length of screen diagonal from quadrant height and aspect ratio
float quadrantHeight = nearZ * tan(angleConvert<Degrees,Radians>(fovY) * 0.5f);
float halfDiagonal = sqrt(quadrantHeight * quadrantHeight * (1.0f + aspect * aspect));
// determine fov angle in respect to the diagonal
float fovDiagonal = atan(halfDiagonal / nearZ) * 2.0f;
// pull the modelview matrix off the GL stack
glm::mat4 view; glGetFloatv(GL_MODELVIEW_MATRIX, glm::value_ptr(view));
_controller->render(fovDiagonal, aspect, glm::affineInverse(view), alpha);
}