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469 lines
20 KiB
C++
469 lines
20 KiB
C++
//
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// Created by Bradley Austin Davis 2015/06/17
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// Copyright 2013 High Fidelity, Inc.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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#include "Stats.h"
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#include <sstream>
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#include <QFontDatabase>
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#include <glm/glm.hpp>
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#include <glm/gtx/component_wise.hpp>
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#include <glm/gtx/quaternion.hpp>
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#include <glm/gtx/vector_angle.hpp>
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#include <avatar/AvatarManager.h>
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#include <Application.h>
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#include <AudioClient.h>
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#include <GeometryCache.h>
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#include <LODManager.h>
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#include <OffscreenUi.h>
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#include <PerfStat.h>
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#include <plugins/DisplayPlugin.h>
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#include <gl/Context.h>
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#include "BandwidthRecorder.h"
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#include "Menu.h"
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#include "Util.h"
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#include "SequenceNumberStats.h"
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HIFI_QML_DEF(Stats)
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using namespace std;
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static Stats* INSTANCE{ nullptr };
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Stats* Stats::getInstance() {
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if (!INSTANCE) {
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Stats::registerType();
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Stats::show();
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Q_ASSERT(INSTANCE);
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}
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return INSTANCE;
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}
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Stats::Stats(QQuickItem* parent) : QQuickItem(parent) {
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INSTANCE = this;
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const QFont font = QFontDatabase::systemFont(QFontDatabase::FixedFont);
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_monospaceFont = font.family();
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_audioStats = &DependencyManager::get<AudioClient>()->getStats();
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}
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bool Stats::includeTimingRecord(const QString& name) {
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if (Menu::getInstance()->isOptionChecked(MenuOption::DisplayDebugTimingDetails)) {
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if (name.startsWith("/idle/update/")) {
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if (name.startsWith("/idle/update/physics/")) {
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return Menu::getInstance()->isOptionChecked(MenuOption::ExpandPhysicsSimulationTiming);
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} else if (name.startsWith("/idle/update/myAvatar/")) {
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if (name.startsWith("/idle/update/myAvatar/simulate/")) {
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return Menu::getInstance()->isOptionChecked(MenuOption::ExpandMyAvatarSimulateTiming);
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}
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return Menu::getInstance()->isOptionChecked(MenuOption::ExpandMyAvatarTiming);
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} else if (name.startsWith("/idle/update/otherAvatars/")) {
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return Menu::getInstance()->isOptionChecked(MenuOption::ExpandOtherAvatarTiming);
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}
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return Menu::getInstance()->isOptionChecked(MenuOption::ExpandUpdateTiming);
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} else if (name.startsWith("/idle/updateGL/paintGL/")) {
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return Menu::getInstance()->isOptionChecked(MenuOption::ExpandPaintGLTiming);
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} else if (name.startsWith("/paintGL/")) {
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return Menu::getInstance()->isOptionChecked(MenuOption::ExpandPaintGLTiming);
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}
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return true;
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}
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return false;
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}
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#define STAT_UPDATE(name, src) \
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{ \
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auto val = src; \
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if (_##name != val) { \
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_##name = val; \
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emit name##Changed(); \
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} \
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}
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#define STAT_UPDATE_FLOAT(name, src, epsilon) \
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{ \
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float val = src; \
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if (fabs(_##name - val) >= epsilon) { \
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_##name = val; \
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emit name##Changed(); \
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} \
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}
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extern std::atomic<size_t> DECIMATED_TEXTURE_COUNT;
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extern std::atomic<size_t> RECTIFIED_TEXTURE_COUNT;
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void Stats::updateStats(bool force) {
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if (!force) {
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if (!Menu::getInstance()->isOptionChecked(MenuOption::Stats)) {
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if (isVisible()) {
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setVisible(false);
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}
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return;
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} else if (!isVisible()) {
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setVisible(true);
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}
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}
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bool shouldDisplayTimingDetail = Menu::getInstance()->isOptionChecked(MenuOption::DisplayDebugTimingDetails) &&
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Menu::getInstance()->isOptionChecked(MenuOption::Stats) && isExpanded();
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if (shouldDisplayTimingDetail != PerformanceTimer::isActive()) {
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PerformanceTimer::setActive(shouldDisplayTimingDetail);
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}
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auto nodeList = DependencyManager::get<NodeList>();
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auto avatarManager = DependencyManager::get<AvatarManager>();
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// we need to take one avatar out so we don't include ourselves
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STAT_UPDATE(avatarCount, avatarManager->size() - 1);
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STAT_UPDATE(updatedAvatarCount, avatarManager->getNumAvatarsUpdated());
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STAT_UPDATE(notUpdatedAvatarCount, avatarManager->getNumAvatarsNotUpdated());
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STAT_UPDATE(serverCount, (int)nodeList->size());
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STAT_UPDATE(framerate, qApp->getFps());
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if (qApp->getActiveDisplayPlugin()) {
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auto displayPlugin = qApp->getActiveDisplayPlugin();
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auto stats = displayPlugin->getHardwareStats();
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STAT_UPDATE(appdropped, stats["app_dropped_frame_count"].toInt());
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STAT_UPDATE(longrenders, stats["long_render_count"].toInt());
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STAT_UPDATE(longsubmits, stats["long_submit_count"].toInt());
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STAT_UPDATE(longframes, stats["long_frame_count"].toInt());
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STAT_UPDATE(renderrate, displayPlugin->renderRate());
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STAT_UPDATE(presentrate, displayPlugin->presentRate());
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STAT_UPDATE(presentnewrate, displayPlugin->newFramePresentRate());
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STAT_UPDATE(presentdroprate, displayPlugin->droppedFrameRate());
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STAT_UPDATE(stutterrate, displayPlugin->stutterRate());
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} else {
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STAT_UPDATE(appdropped, -1);
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STAT_UPDATE(longrenders, -1);
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STAT_UPDATE(longsubmits, -1);
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STAT_UPDATE(presentrate, -1);
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STAT_UPDATE(presentnewrate, -1);
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STAT_UPDATE(presentdroprate, -1);
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}
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STAT_UPDATE(simrate, (int)qApp->getAverageSimsPerSecond());
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STAT_UPDATE(avatarSimrate, (int)qApp->getAvatarSimrate());
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auto bandwidthRecorder = DependencyManager::get<BandwidthRecorder>();
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STAT_UPDATE(packetInCount, bandwidthRecorder->getCachedTotalAverageInputPacketsPerSecond());
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STAT_UPDATE(packetOutCount, bandwidthRecorder->getCachedTotalAverageOutputPacketsPerSecond());
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STAT_UPDATE_FLOAT(mbpsIn, (float)bandwidthRecorder->getCachedTotalAverageInputKilobitsPerSecond() / 1000.0f, 0.01f);
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STAT_UPDATE_FLOAT(mbpsOut, (float)bandwidthRecorder->getCachedTotalAverageOutputKilobitsPerSecond() / 1000.0f, 0.01f);
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STAT_UPDATE_FLOAT(assetMbpsIn, (float)bandwidthRecorder->getAverageInputKilobitsPerSecond(NodeType::AssetServer) / 1000.0f, 0.01f);
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STAT_UPDATE_FLOAT(assetMbpsOut, (float)bandwidthRecorder->getAverageOutputKilobitsPerSecond(NodeType::AssetServer) / 1000.0f, 0.01f);
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// Second column: ping
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SharedNodePointer audioMixerNode = nodeList->soloNodeOfType(NodeType::AudioMixer);
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SharedNodePointer avatarMixerNode = nodeList->soloNodeOfType(NodeType::AvatarMixer);
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SharedNodePointer assetServerNode = nodeList->soloNodeOfType(NodeType::AssetServer);
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SharedNodePointer messageMixerNode = nodeList->soloNodeOfType(NodeType::MessagesMixer);
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STAT_UPDATE(audioPing, audioMixerNode ? audioMixerNode->getPingMs() : -1);
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STAT_UPDATE(avatarPing, avatarMixerNode ? avatarMixerNode->getPingMs() : -1);
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STAT_UPDATE(assetPing, assetServerNode ? assetServerNode->getPingMs() : -1);
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STAT_UPDATE(messagePing, messageMixerNode ? messageMixerNode->getPingMs() : -1);
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//// Now handle entity servers, since there could be more than one, we average their ping times
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int totalPingOctree = 0;
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int octreeServerCount = 0;
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int pingOctreeMax = 0;
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nodeList->eachNode([&](const SharedNodePointer& node) {
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// TODO: this should also support entities
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if (node->getType() == NodeType::EntityServer) {
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totalPingOctree += node->getPingMs();
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octreeServerCount++;
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if (pingOctreeMax < node->getPingMs()) {
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pingOctreeMax = node->getPingMs();
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}
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}
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});
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// update the entities ping with the average for all connected entity servers
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STAT_UPDATE(entitiesPing, octreeServerCount ? totalPingOctree / octreeServerCount : -1);
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// Third column, avatar stats
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auto myAvatar = avatarManager->getMyAvatar();
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glm::vec3 avatarPos = myAvatar->getPosition();
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STAT_UPDATE(position, QVector3D(avatarPos.x, avatarPos.y, avatarPos.z));
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STAT_UPDATE_FLOAT(speed, glm::length(myAvatar->getVelocity()), 0.01f);
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STAT_UPDATE_FLOAT(yaw, myAvatar->getBodyYaw(), 0.1f);
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if (_expanded || force) {
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SharedNodePointer avatarMixer = nodeList->soloNodeOfType(NodeType::AvatarMixer);
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if (avatarMixer) {
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STAT_UPDATE(avatarMixerInKbps, roundf(bandwidthRecorder->getAverageInputKilobitsPerSecond(NodeType::AvatarMixer)));
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STAT_UPDATE(avatarMixerInPps, roundf(bandwidthRecorder->getAverageInputPacketsPerSecond(NodeType::AvatarMixer)));
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STAT_UPDATE(avatarMixerOutKbps, roundf(bandwidthRecorder->getAverageOutputKilobitsPerSecond(NodeType::AvatarMixer)));
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STAT_UPDATE(avatarMixerOutPps, roundf(bandwidthRecorder->getAverageOutputPacketsPerSecond(NodeType::AvatarMixer)));
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} else {
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STAT_UPDATE(avatarMixerInKbps, -1);
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STAT_UPDATE(avatarMixerInPps, -1);
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STAT_UPDATE(avatarMixerOutKbps, -1);
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STAT_UPDATE(avatarMixerOutPps, -1);
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}
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STAT_UPDATE(myAvatarSendRate, avatarManager->getMyAvatarSendRate());
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SharedNodePointer audioMixerNode = nodeList->soloNodeOfType(NodeType::AudioMixer);
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auto audioClient = DependencyManager::get<AudioClient>();
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if (audioMixerNode || force) {
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STAT_UPDATE(audioMixerKbps, roundf(
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bandwidthRecorder->getAverageInputKilobitsPerSecond(NodeType::AudioMixer) +
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bandwidthRecorder->getAverageOutputKilobitsPerSecond(NodeType::AudioMixer)));
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STAT_UPDATE(audioMixerPps, roundf(
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bandwidthRecorder->getAverageInputPacketsPerSecond(NodeType::AudioMixer) +
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bandwidthRecorder->getAverageOutputPacketsPerSecond(NodeType::AudioMixer)));
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STAT_UPDATE(audioMixerInKbps, roundf(bandwidthRecorder->getAverageInputKilobitsPerSecond(NodeType::AudioMixer)));
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STAT_UPDATE(audioMixerInPps, roundf(bandwidthRecorder->getAverageInputPacketsPerSecond(NodeType::AudioMixer)));
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STAT_UPDATE(audioMixerOutKbps, roundf(bandwidthRecorder->getAverageOutputKilobitsPerSecond(NodeType::AudioMixer)));
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STAT_UPDATE(audioMixerOutPps, roundf(bandwidthRecorder->getAverageOutputPacketsPerSecond(NodeType::AudioMixer)));
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STAT_UPDATE(audioMicOutboundPPS, audioClient->getMicAudioOutboundPPS());
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STAT_UPDATE(audioSilentOutboundPPS, audioClient->getSilentOutboundPPS());
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STAT_UPDATE(audioAudioInboundPPS, audioClient->getAudioInboundPPS());
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STAT_UPDATE(audioSilentInboundPPS, audioClient->getSilentInboundPPS());
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} else {
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STAT_UPDATE(audioMixerKbps, -1);
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STAT_UPDATE(audioMixerPps, -1);
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STAT_UPDATE(audioMixerInKbps, -1);
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STAT_UPDATE(audioMixerInPps, -1);
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STAT_UPDATE(audioMixerOutKbps, -1);
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STAT_UPDATE(audioMixerOutPps, -1);
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STAT_UPDATE(audioMicOutboundPPS, -1);
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STAT_UPDATE(audioSilentOutboundPPS, -1);
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STAT_UPDATE(audioAudioInboundPPS, -1);
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STAT_UPDATE(audioSilentInboundPPS, -1);
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}
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STAT_UPDATE(audioCodec, audioClient->getSelectedAudioFormat());
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STAT_UPDATE(audioNoiseGate, audioClient->getNoiseGateOpen() ? "Open" : "Closed");
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auto loadingRequests = ResourceCache::getLoadingRequests();
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STAT_UPDATE(downloads, loadingRequests.size());
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STAT_UPDATE(downloadLimit, ResourceCache::getRequestLimit())
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STAT_UPDATE(downloadsPending, ResourceCache::getPendingRequestCount());
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// See if the active download urls have changed
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bool shouldUpdateUrls = _downloads != _downloadUrls.size();
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if (!shouldUpdateUrls) {
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for (int i = 0; i < _downloads; i++) {
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if (loadingRequests[i]->getURL().toString() != _downloadUrls[i]) {
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shouldUpdateUrls = true;
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break;
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}
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}
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}
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// If the urls have changed, update the list
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if (shouldUpdateUrls) {
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_downloadUrls.clear();
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foreach (const auto& resource, loadingRequests) {
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_downloadUrls << resource->getURL().toString();
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}
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emit downloadUrlsChanged();
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}
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// TODO fix to match original behavior
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//stringstream downloads;
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//downloads << "Downloads: ";
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//foreach(Resource* resource, ) {
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// downloads << (int)(resource->getProgress() * 100.0f) << "% ";
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//}
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//downloads << "(" << << " pending)";
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} // expanded avatar column
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// Fourth column, octree stats
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int serverCount = 0;
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int movingServerCount = 0;
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unsigned long totalNodes = 0;
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unsigned long totalInternal = 0;
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unsigned long totalLeaves = 0;
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std::stringstream sendingModeStream("");
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sendingModeStream << "[";
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NodeToOctreeSceneStats* octreeServerSceneStats = qApp->getOcteeSceneStats();
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for (NodeToOctreeSceneStatsIterator i = octreeServerSceneStats->begin(); i != octreeServerSceneStats->end(); i++) {
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//const QUuid& uuid = i->first;
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OctreeSceneStats& stats = i->second;
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serverCount++;
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if (_expanded) {
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if (serverCount > 1) {
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sendingModeStream << ",";
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}
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if (stats.isMoving()) {
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sendingModeStream << "M";
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movingServerCount++;
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} else {
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sendingModeStream << "S";
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}
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if (stats.isFullScene()) {
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sendingModeStream << "F";
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}
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else {
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sendingModeStream << "p";
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}
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}
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// calculate server node totals
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totalNodes += stats.getTotalElements();
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if (_expanded) {
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totalInternal += stats.getTotalInternal();
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totalLeaves += stats.getTotalLeaves();
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}
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}
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if (_expanded || force) {
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if (serverCount == 0) {
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sendingModeStream << "---";
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}
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sendingModeStream << "] " << serverCount << " servers";
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if (movingServerCount > 0) {
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sendingModeStream << " <SCENE NOT STABLE>";
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} else {
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sendingModeStream << " <SCENE STABLE>";
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}
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QString sendingModeResult = sendingModeStream.str().c_str();
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STAT_UPDATE(sendingMode, sendingModeResult);
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}
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auto gpuContext = qApp->getGPUContext();
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// Update Frame timing (in ms)
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STAT_UPDATE(gpuFrameTime, (float)gpuContext->getFrameTimerGPUAverage());
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STAT_UPDATE(batchFrameTime, (float)gpuContext->getFrameTimerBatchAverage());
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STAT_UPDATE(avatarSimulationTime, (float)avatarManager->getAvatarSimulationTime());
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STAT_UPDATE(gpuBuffers, (int)gpu::Context::getBufferGPUCount());
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STAT_UPDATE(gpuBufferMemory, (int)BYTES_TO_MB(gpu::Context::getBufferGPUMemoryUsage()));
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STAT_UPDATE(gpuTextures, (int)gpu::Context::getTextureGPUCount());
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STAT_UPDATE(gpuTexturesSparse, (int)gpu::Context::getTextureGPUSparseCount());
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STAT_UPDATE(glContextSwapchainMemory, (int)BYTES_TO_MB(gl::Context::getSwapchainMemoryUsage()));
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STAT_UPDATE(qmlTextureMemory, (int)BYTES_TO_MB(OffscreenQmlSurface::getUsedTextureMemory()));
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STAT_UPDATE(gpuTextureMemory, (int)BYTES_TO_MB(gpu::Texture::getTextureGPUMemoryUsage()));
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STAT_UPDATE(gpuTextureVirtualMemory, (int)BYTES_TO_MB(gpu::Texture::getTextureGPUVirtualMemoryUsage()));
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STAT_UPDATE(gpuTextureFramebufferMemory, (int)BYTES_TO_MB(gpu::Texture::getTextureGPUFramebufferMemoryUsage()));
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STAT_UPDATE(gpuTextureSparseMemory, (int)BYTES_TO_MB(gpu::Texture::getTextureGPUSparseMemoryUsage()));
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STAT_UPDATE(gpuSparseTextureEnabled, gpuContext->getBackend()->isTextureManagementSparseEnabled() ? 1 : 0);
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STAT_UPDATE(gpuFreeMemory, (int)BYTES_TO_MB(gpu::Context::getFreeGPUMemory()));
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STAT_UPDATE(rectifiedTextureCount, (int)RECTIFIED_TEXTURE_COUNT.load());
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STAT_UPDATE(decimatedTextureCount, (int)DECIMATED_TEXTURE_COUNT.load());
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// Incoming packets
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QLocale locale(QLocale::English);
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auto voxelPacketsToProcess = qApp->getOctreePacketProcessor().packetsToProcessCount();
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if (_expanded) {
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std::stringstream octreeStats;
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QString packetsString = locale.toString((int)voxelPacketsToProcess);
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QString maxString = locale.toString((int)_recentMaxPackets);
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octreeStats << "Octree Packets to Process: " << qPrintable(packetsString)
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<< " [Recent Max: " << qPrintable(maxString) << "]";
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QString str = octreeStats.str().c_str();
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STAT_UPDATE(packetStats, str);
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// drawText(horizontalOffset, verticalOffset, scale, rotation, font, (char*)octreeStats.str().c_str(), color);
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}
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if (_resetRecentMaxPacketsSoon && voxelPacketsToProcess > 0) {
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_recentMaxPackets = 0;
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_resetRecentMaxPacketsSoon = false;
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}
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if (voxelPacketsToProcess == 0) {
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_resetRecentMaxPacketsSoon = true;
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} else if (voxelPacketsToProcess > _recentMaxPackets) {
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_recentMaxPackets = (int)voxelPacketsToProcess;
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}
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// Server Octree Elements
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STAT_UPDATE(serverElements, (int)totalNodes);
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STAT_UPDATE(localElements, (int)OctreeElement::getNodeCount());
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if (_expanded || force) {
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STAT_UPDATE(serverInternal, (int)totalInternal);
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STAT_UPDATE(serverLeaves, (int)totalLeaves);
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// Local Voxels
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STAT_UPDATE(localInternal, (int)OctreeElement::getInternalNodeCount());
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STAT_UPDATE(localLeaves, (int)OctreeElement::getLeafNodeCount());
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// LOD Details
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STAT_UPDATE(lodStatus, "You can see " + DependencyManager::get<LODManager>()->getLODFeedbackText());
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}
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bool performanceTimerIsActive = PerformanceTimer::isActive();
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bool displayPerf = _expanded && Menu::getInstance()->isOptionChecked(MenuOption::DisplayDebugTimingDetails);
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if (displayPerf && performanceTimerIsActive) {
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if (!_timingExpanded) {
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_timingExpanded = true;
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emit timingExpandedChanged();
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}
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PerformanceTimer::tallyAllTimerRecords(); // do this even if we're not displaying them, so they don't stack up
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// we will also include room for 1 line per timing record and a header of 4 lines
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// Timing details...
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// First iterate all the records, and for the ones that should be included, insert them into
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// a new Map sorted by average time...
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bool onlyDisplayTopTen = Menu::getInstance()->isOptionChecked(MenuOption::OnlyDisplayTopTen);
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QMap<float, QString> sortedRecords;
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const QMap<QString, PerformanceTimerRecord>& allRecords = PerformanceTimer::getAllTimerRecords();
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QMapIterator<QString, PerformanceTimerRecord> i(allRecords);
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while (i.hasNext()) {
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i.next();
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if (includeTimingRecord(i.key())) {
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float averageTime = (float)i.value().getMovingAverage() / (float)USECS_PER_MSEC;
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sortedRecords.insertMulti(averageTime, i.key());
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}
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}
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int linesDisplayed = 0;
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QMapIterator<float, QString> j(sortedRecords);
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j.toBack();
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QString perfLines;
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while (j.hasPrevious()) {
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j.previous();
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static const QChar noBreakingSpace = QChar::Nbsp;
|
|
QString functionName = j.value();
|
|
const PerformanceTimerRecord& record = allRecords.value(functionName);
|
|
perfLines += QString("%1: %2 [%3]\n").
|
|
arg(QString(qPrintable(functionName)), -80, noBreakingSpace).
|
|
arg((float)record.getMovingAverage() / (float)USECS_PER_MSEC, 8, 'f', 3, noBreakingSpace).
|
|
arg((int)record.getCount(), 6, 10, noBreakingSpace);
|
|
linesDisplayed++;
|
|
if (onlyDisplayTopTen && linesDisplayed == 10) {
|
|
break;
|
|
}
|
|
}
|
|
_timingStats = perfLines;
|
|
emit timingStatsChanged();
|
|
} else if (_timingExpanded) {
|
|
_timingExpanded = false;
|
|
emit timingExpandedChanged();
|
|
}
|
|
}
|
|
|
|
void Stats::setRenderDetails(const RenderDetails& details) {
|
|
STAT_UPDATE(triangles, details._trianglesRendered);
|
|
STAT_UPDATE(materialSwitches, details._materialSwitches);
|
|
if (_expanded) {
|
|
STAT_UPDATE(itemConsidered, details._item._considered);
|
|
STAT_UPDATE(itemOutOfView, details._item._outOfView);
|
|
STAT_UPDATE(itemTooSmall, details._item._tooSmall);
|
|
STAT_UPDATE(itemRendered, details._item._rendered);
|
|
STAT_UPDATE(shadowConsidered, details._shadow._considered);
|
|
STAT_UPDATE(shadowOutOfView, details._shadow._outOfView);
|
|
STAT_UPDATE(shadowTooSmall, details._shadow._tooSmall);
|
|
STAT_UPDATE(shadowRendered, details._shadow._rendered);
|
|
}
|
|
}
|
|
|
|
|
|
/*
|
|
// display expanded or contracted stats
|
|
void Stats::display(
|
|
int voxelPacketsToProcess)
|
|
{
|
|
// iterate all the current voxel stats, and list their sending modes, and total voxel counts
|
|
|
|
}
|
|
|
|
|
|
*/
|