overte/libraries/entities-renderer/src/RenderablePolyLineEntityItem.h

91 lines
3 KiB
C++

//
// RenderablePolyLineEntityItem.h
// libraries/entities-renderer/src/
//
// Created by Eric Levin on 6/22/15.
// Copyright 2015 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#ifndef hifi_RenderablePolyLineEntityItem_h
#define hifi_RenderablePolyLineEntityItem_h
#include <gpu/Batch.h>
#include <GeometryCache.h>
#include <PolyLineEntityItem.h>
#include "RenderableEntityItem.h"
#include <TextureCache.h>
#include <QReadWriteLock>
class PolyLinePayload : public RenderableEntityItemProxy {
public:
static uint8_t CUSTOM_PIPELINE_NUMBER;
static render::ShapePipelinePointer shapePipelineFactory(const render::ShapePlumber& plumber, const render::ShapeKey& key);
static void registerShapePipeline() {
if (!CUSTOM_PIPELINE_NUMBER) {
CUSTOM_PIPELINE_NUMBER = render::ShapePipeline::registerCustomShapePipelineFactory(shapePipelineFactory);
}
}
static gpu::PipelinePointer _pipeline;
static gpu::PipelinePointer _fadePipeline;
static const int32_t PAINTSTROKE_TEXTURE_SLOT{ 0 };
static const int32_t PAINTSTROKE_UNIFORM_SLOT{ 0 };
PolyLinePayload(const EntityItemPointer& entity, render::ItemID metaID)
: RenderableEntityItemProxy(entity, metaID) {}
typedef render::Payload<PolyLinePayload> Payload;
typedef Payload::DataPointer Pointer;
};
namespace render {
template <> const ItemKey payloadGetKey(const PolyLinePayload::Pointer& payload);
template <> const Item::Bound payloadGetBound(const PolyLinePayload::Pointer& payload);
template <> void payloadRender(const PolyLinePayload::Pointer& payload, RenderArgs* args);
template <> uint32_t metaFetchMetaSubItems(const PolyLinePayload::Pointer& payload, ItemIDs& subItems);
template <> const ShapeKey shapeGetShapeKey(const PolyLinePayload::Pointer& payload);
}
class RenderablePolyLineEntityItem : public PolyLineEntityItem, public SimplerRenderableEntitySupport {
public:
static EntityItemPointer factory(const EntityItemID& entityID, const EntityItemProperties& properties);
RenderablePolyLineEntityItem(const EntityItemID& entityItemID);
virtual void render(RenderArgs* args) override;
virtual void update(const quint64& now) override;
virtual bool needsToCallUpdate() const override { return true; }
virtual bool addToScene(const EntityItemPointer& self,
const render::ScenePointer& scene,
render::Transaction& transaction) override;
bool isTransparent() override { return true; }
SIMPLE_RENDERABLE();
NetworkTexturePointer _texture;
static gpu::Stream::FormatPointer _format;
protected:
void updateGeometry();
void updateVertices();
void updateMesh();
static void createStreamFormat();
gpu::BufferPointer _verticesBuffer;
gpu::BufferView _uniformBuffer;
unsigned int _numVertices;
bool _empty { true };
QVector<glm::vec3> _vertices;
};
#endif // hifi_RenderablePolyLineEntityItem_h