overte/interface/resources/shaders/hmd_ui_glow.vert
Brad Hefta-Gaub 6bd193cdd8 hacking
2016-10-18 21:33:37 -07:00

35 lines
733 B
GLSL

//
// Created by Bradley Austin Davis on 2016/07/11
// Copyright 2013-2016 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
struct OverlayData {
mat4 mvp;
vec4 glowPoints;
vec4 glowColors[2];
vec4 resolutionRadiusAlpha;
vec4 extraGlowColor;
vec2 extraGlowPoint;
};
layout(std140) uniform overlayBuffer {
OverlayData overlay;
};
mat4 mvp = overlay.mvp;
layout(location = 0) in vec3 Position;
layout(location = 3) in vec2 TexCoord;
out vec3 vPosition;
out vec2 vTexCoord;
void main() {
gl_Position = mvp * vec4(Position, 1);
vTexCoord = TexCoord;
vPosition = Position;
}