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131 lines
4.4 KiB
JavaScript
131 lines
4.4 KiB
JavaScript
//
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// findParticleExample.js
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// examples
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//
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// Created by Brad Hefta-Gaub on 1/24/14.
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// Copyright 2014 High Fidelity, Inc.
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//
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// This is an example script that demonstrates "finding" particles
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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var iteration = 0;
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var particleA = Particles.addParticle(
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{
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position: { x: 2, y: 0, z: 2 },
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velocity: { x: 0, y: 0, z: 0 },
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gravity: { x: 0, y: 0, z: 0 },
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radius : 0.1,
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color: { red: 0, green: 255, blue: 0 }
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});
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var particleB = Particles.addParticle(
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{
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position: { x: 5, y: 0, z: 5 },
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velocity: { x: 0, y: 0, z: 0 },
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gravity: { x: 0, y: 0, z: 0 },
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radius : 0.1,
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color: { red: 0, green: 255, blue: 255 }
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});
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var searchAt = { x: 0, y: 0, z: 0};
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var moveSearch = { x: 0.1, y: 0, z: 0.1};
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var searchRadius = 1;
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var searchRadiusChange = 0;
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print("particleA.creatorTokenID = " + particleA.creatorTokenID);
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print("particleB.creatorTokenID = " + particleB.creatorTokenID);
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function scriptEnding() {
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print("calling Particles.deleteParticle()");
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Particles.deleteParticle(particleA);
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Particles.deleteParticle(particleB);
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}
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function printProperties(properties) {
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for (var property in properties) {
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if (properties.hasOwnProperty(property)) {
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if (property == "position" ||
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property == "gravity" ||
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property == "velocity") {
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print(property +": " + properties[property].x + ", " + properties[property].y + ", " + properties[property].z);
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} else if (property == "color") {
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print(property +": " + properties[property].red + ", "
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+ properties[property].green + ", " + properties[property].blue);
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} else {
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print(property +": " + properties[property])
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}
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}
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}
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}
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function findParticles(deltaTime) {
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// run for a while, then clean up
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// stop it...
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if (iteration >= 100) {
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print("calling Script.stop()");
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Script.stop();
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}
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print("--------------------------");
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print("iteration =" + iteration);
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iteration++;
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// Check to see if we've been notified of the actual identity of the particles we created
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if (!particleA.isKnownID) {
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var identifyA = Particles.identifyParticle(particleA);
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if (identifyA.isKnownID) {
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particleA = identifyA;
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print(">>>> identified particleA.id = " + particleA.id);
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}
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}
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if (!particleB.isKnownID) {
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var identifyB = Particles.identifyParticle(particleB);
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if (identifyB.isKnownID) {
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particleB = identifyB;
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print(">>>> identified particleB.id = " + particleB.id);
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}
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}
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// also check to see if we can "find" particles...
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print("searching for particles at:" + searchAt.x + ", " + searchAt.y + ", " + searchAt.z + " radius:" + searchRadius);
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var foundParticles = Particles.findParticles(searchAt, searchRadius);
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print("found this many particles: "+ foundParticles.length);
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for (var i = 0; i < foundParticles.length; i++) {
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print(" particle[" + i + "].id:" + foundParticles[i].id);
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if (foundParticles[i].id == particleA.id) {
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print(">>>> found particleA!!");
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var propertiesA = Particles.getParticleProperties(particleA);
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printProperties(propertiesA);
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}
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if (foundParticles[i].id == particleB.id) {
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print(">>>> found particleB!!");
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}
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}
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// move search
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searchAt.x += moveSearch.x;
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searchAt.y += moveSearch.y;
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searchAt.z += moveSearch.z;
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searchRadius += searchRadiusChange;
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// after we've searched for 80 iterations, change our search mechanism to be from the center with expanding radius
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if (iteration == 80) {
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searchAt = { x: 3.5, y: 0, z: 3.5};
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moveSearch = { x: 0, y: 0, z: 0};
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searchRadius = 0.5;
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searchRadiusChange = 0.5;
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}
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}
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// register the call back so it fires before each data send
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Script.update.connect(findParticles);
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// register our scriptEnding callback
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Script.scriptEnding.connect(scriptEnding);
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