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171 lines
No EOL
5.4 KiB
JavaScript
171 lines
No EOL
5.4 KiB
JavaScript
//
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//
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// Created by The Content Team 4/10/216
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// Copyright 2016 High Fidelity, Inc.
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//
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//
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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(function() {
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Script.include('../utils.js');
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Script.include('../virtualBaton.js');
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var _this;
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var d = new Date();
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var h = d.getHours();
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h = h % 12;
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// Only one person should similate the clock at a time- so we pass a virtual baton
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var baton;
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var iOwn = false;
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var connected = false;
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var CUCKOO_SOUND_URL = "atp:/cuckooClock/cuckoomix.wav";
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CuckooClockMinuteHand = function() {
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_this = this;
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_this.TIME_LOCK_DURATION = 300000;
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_this.checkTime = true;
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_this.cuckooSound = SoundCache.getSound(CUCKOO_SOUND_URL);
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_this.CUCKOO_SOUND_VOLUME = 0.1;
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};
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function startUpdate() {
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// print("EBL Start CLOCK Update")
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//when the baton is claimed;
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// print('trying to claim the object' + _entityID)
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iOwn = true;
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connected = true;
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_this.updateSecondHandForOwnersLocalTime();
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Script.update.connect(_this.update);
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}
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function stopUpdateAndReclaim() {
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//when the baton is released;
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print('EBL I released the object ' + _this.entityID)
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iOwn = false;
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if (connected === true) {
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connected = false;
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Script.update.disconnect(_this.update);
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}
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//hook up callbacks to the baton
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baton.claim(startUpdate, stopUpdateAndReclaim);
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}
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CuckooClockMinuteHand.prototype = {
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preload: function(entityID) {
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_this.entityID = entityID; // this.animation.isRunning = true;
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_this.userData = getEntityUserData(entityID);
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// print("ANIMATION!!! " + JSON.stringify(_this.animationURL));
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if (!_this.userData || !_this.userData.clockBody) {
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// print("THIS CLOCK HAND IS NOT ATTACHED TO A CLOCK BODY!");
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return;
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}
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_this.clockBody = _this.userData.clockBody;
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_this.secondHand = _this.userData.secondHand;
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// One winner for each entity
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if (Entities.canRez() && Entities.canAdjustLocks) {
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// print("EBL I HAVE EDIT RIGHTS, SO SET UP BATON!");
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baton = virtualBaton({
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batonName: "io.highfidelity.cuckooClock:" + _this.entityID
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});
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stopUpdateAndReclaim();
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}
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},
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updateSecondHandForOwnersLocalTime: function() {
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// We are taking over so make sure to update our second hand to reflect local time
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if (!_this.secondHand) {
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// print("WE DONT HAVE A SECOND HAND! RETURNING");
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return;
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}
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var clockRotation = Entities.getEntityProperties(_this.clockBody, "rotation").rotation;
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var DEGREES_FOR_SECOND = 6;
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var myDate = new Date();
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var seconds = myDate.getSeconds();
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secondRollDegrees = -seconds * DEGREES_FOR_SECOND;
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var localClockHandRotation = Quat.fromPitchYawRollDegrees(0, 0, secondRollDegrees);
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var worldClockHandRotation = Quat.multiply(clockRotation, localClockHandRotation);
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Entities.editEntity(_this.secondHand, {
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rotation: worldClockHandRotation
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});
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},
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unload: function() {
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baton.unload();
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if (connected === true) {
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connected = false;
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Script.update.disconnect(_this.update);
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}
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},
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update: function() {
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if (iOwn === false) {
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return;
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}
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_this.clockBodyAnimationProps = Entities.getEntityProperties(_this.clockBody, "animation").animation;
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if (!_this.clockBodyAnimationProps) {
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// print("NO CLOCK BODY ANIMATION PROPS! RETURNING");
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return;
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}
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if (_this.checkTime === false) {
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return;
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}
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var date = new Date();
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// Check to see if we are at the top of the hour
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var seconds = date.getSeconds();
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var minutes = date.getMinutes();
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if (minutes % 15 === 0 && seconds === 0) {
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_this.popCuckooOut();
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}
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},
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popCuckooOut: function() {
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_this.checkTime = false;
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// We are at the top of the hour!
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_this.position = Entities.getEntityProperties(_this.entityID, "position").position;
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// print("EBL POP CUCKOO CLOCK!!!!!!!!!!!");
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if (!_this.cuckooSoundInjector) {
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_this.cuckooSoundInjector = Audio.playSound(_this.cuckooSound, {
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position: _this.position,
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volume: _this.CUCKOO_SOUND_VOLUME
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});
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} else {
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_this.cuckooSoundInjector.stop();
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_this.cuckooSoundInjector.restart();
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}
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Entities.editEntity(_this.clockBody, {
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animation: {
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running: true,
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currentFrame: 0
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}
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});
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Script.setTimeout(function() {
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_this.checkTime = true;
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}, _this.TIME_LOCK_DURATION);
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}
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};
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// entity scripts always need to return a newly constructed object of our type
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return new CuckooClockMinuteHand();
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}); |