overte/scripts/developer/utilities/render
2016-10-07 05:02:04 -07:00
..
configSlider
ambientOcclusionPass.qml fine tune the scripts for proper presentation of the timing values 2016-08-30 13:57:47 -07:00
BG.qml
culling.qml
currentZone.js
debug.js
debugAmbientOcclusionPass.js Good state 2016-08-08 02:28:25 -07:00
debugBG.js
debugDeferredLighting.js Instrumenting the GPU git status 2016-07-15 17:47:54 -07:00
debugFramebuffer.js Cleaning up the lighting with the simpler approach where emissive and lightmap is displayed on forward 2016-07-08 18:14:05 -07:00
debugRender.js
debugSubsurfaceScattering.js
debugSurfaceGeometryPass.js Adjust qml positions and fix one shader bug 2016-07-19 13:20:19 -07:00
debugToneMapping.js
deferredLighting.qml More changes 2016-08-06 11:54:54 -07:00
framebuffer.qml Cleaning up the lighting with the simpler approach where emissive and lightmap is displayed on forward 2016-07-08 18:14:05 -07:00
globalLight.qml
lightClustering.js Cleaning up a bit 2016-09-13 17:44:19 -07:00
lightClustering.qml FOund 2 bugs causing the empty clusters. now back to working 2016-10-07 05:02:04 -07:00
main.qml
rates.qml
renderRates.js
renderStats.js
renderStatsGPU.js Instrumenting the GPU git status 2016-07-15 17:47:54 -07:00
stats.qml fine tune the scripts for proper presentation of the timing values 2016-08-30 13:57:47 -07:00
statsGPU.qml CLeaning up the code for the RenderableLightEntityItem 2016-09-06 12:39:48 -07:00
subsurfaceScattering.qml
surfaceGeometryPass.qml Finish the integration of the diffusion pass in the SurfaceGeometryPass job, clean up ui 2016-07-19 10:34:06 -07:00