overte/unpublishedScripts/marketplace/gameTable/games/deckOfCards/playingCard.js
2017-04-17 13:16:10 +02:00

92 lines
3.3 KiB
JavaScript

//
// Created by Thijs Wenker on 3/31/2017
// Copyright 2017 High Fidelity, Inc.
//
// Revision of James B. Pollack's work on GamesTable in 2016
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
// TODO: This game needs some work to get running
(function() {
var _this;
var CARD_MODEL_URL = 'http://hifi-content.s3.amazonaws.com/thoys/production/gameTable/assets/deckOfCards/playing_card.fbx';
var CARD_BACK_IMAGE_URL = "http://hifi-content.s3.amazonaws.com/thoys/production/gameTable/assets/deckOfCards/images/back.jpg";
var CARD_IMAGE_BASE_URL = "http://hifi-content.s3.amazonaws.com/thoys/production/gameTable/assets/deckOfCards/images/playingcard_old-";
function PlayingCard() {
_this = this;
}
PlayingCard.prototype = {
preload: function(id) {
_this.entityID = id;
},
startDistanceGrab:function() {
_this.attachCardOverlay();
},
startNearGrab: function() {
_this.attachCardOverlay();
},
releaseGrab: function() {
_this.detachCardOverlay();
},
attachCardOverlay: function() {
print('jbp should attach card overlay');
var myProps = Entities.getEntityProperties(_this.entityID, ['position', 'rotation', 'dimensions']);
var cardFront = CARD_IMAGE_BASE_URL + _this.getCard().suit + this.getCard().rank + ".jpg";
print('card front is:' + cardFront);
var frontVec = Quat.getUp(myProps.rotation);
var forward = Vec3.sum(myProps.position, Vec3.multiply(0.0009, frontVec));
_this.cardOverlay = Overlays.addOverlay("model", {
url: CARD_MODEL_URL,
position: forward,
rotation: myProps.rotation,
dimensions: myProps.dimensions,
visible: true,
drawInFront: true,
parentID: _this.entityID
});
print('jbp did attach card overlay:' + _this.cardOverlay);
Script.setTimeout(function() {
var success = Overlays.editOverlay(_this.cardOverlay, {
textures: {
"file1": cardFront,
"file2": CARD_BACK_IMAGE_URL
}
});
print('jbp success on edit? ' + success);
}, 1);
},
detachCardOverlay: function() {
print('jbp should detach card overlay');
Overlays.deleteOverlay(_this.cardOverlay);
},
getCard: function() {
return _this.getCurrentUserData().playingCards.card;
},
setCurrentUserData: function(data) {
var userData = _this.getCurrentUserData();
userData.playingCards = data;
Entities.editEntity(_this.entityID, {
userData: userData
});
},
getCurrentUserData: function() {
var userData = Entities.getEntityProperties(_this.entityID, 'userData').userData;
try {
return JSON.parse(userData);
} catch (e) {
// e
}
return null;
}
};
return new PlayingCard();
});