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92 lines
3.3 KiB
JavaScript
92 lines
3.3 KiB
JavaScript
//
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// Created by Thijs Wenker on 3/31/2017
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// Copyright 2017 High Fidelity, Inc.
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//
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// Revision of James B. Pollack's work on GamesTable in 2016
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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// TODO: This game needs some work to get running
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(function() {
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var _this;
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var CARD_MODEL_URL = 'http://hifi-content.s3.amazonaws.com/thoys/production/gameTable/assets/deckOfCards/playing_card.fbx';
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var CARD_BACK_IMAGE_URL = "http://hifi-content.s3.amazonaws.com/thoys/production/gameTable/assets/deckOfCards/images/back.jpg";
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var CARD_IMAGE_BASE_URL = "http://hifi-content.s3.amazonaws.com/thoys/production/gameTable/assets/deckOfCards/images/playingcard_old-";
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function PlayingCard() {
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_this = this;
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}
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PlayingCard.prototype = {
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preload: function(id) {
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_this.entityID = id;
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},
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startDistanceGrab:function() {
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_this.attachCardOverlay();
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},
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startNearGrab: function() {
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_this.attachCardOverlay();
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},
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releaseGrab: function() {
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_this.detachCardOverlay();
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},
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attachCardOverlay: function() {
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print('jbp should attach card overlay');
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var myProps = Entities.getEntityProperties(_this.entityID, ['position', 'rotation', 'dimensions']);
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var cardFront = CARD_IMAGE_BASE_URL + _this.getCard().suit + this.getCard().rank + ".jpg";
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print('card front is:' + cardFront);
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var frontVec = Quat.getUp(myProps.rotation);
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var forward = Vec3.sum(myProps.position, Vec3.multiply(0.0009, frontVec));
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_this.cardOverlay = Overlays.addOverlay("model", {
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url: CARD_MODEL_URL,
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position: forward,
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rotation: myProps.rotation,
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dimensions: myProps.dimensions,
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visible: true,
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drawInFront: true,
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parentID: _this.entityID
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});
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print('jbp did attach card overlay:' + _this.cardOverlay);
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Script.setTimeout(function() {
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var success = Overlays.editOverlay(_this.cardOverlay, {
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textures: {
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"file1": cardFront,
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"file2": CARD_BACK_IMAGE_URL
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}
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});
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print('jbp success on edit? ' + success);
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}, 1);
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},
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detachCardOverlay: function() {
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print('jbp should detach card overlay');
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Overlays.deleteOverlay(_this.cardOverlay);
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},
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getCard: function() {
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return _this.getCurrentUserData().playingCards.card;
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},
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setCurrentUserData: function(data) {
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var userData = _this.getCurrentUserData();
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userData.playingCards = data;
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Entities.editEntity(_this.entityID, {
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userData: userData
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});
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},
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getCurrentUserData: function() {
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var userData = Entities.getEntityProperties(_this.entityID, 'userData').userData;
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try {
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return JSON.parse(userData);
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} catch (e) {
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// e
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}
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return null;
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}
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};
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return new PlayingCard();
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});
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