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configSlider
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Friday night build, working on getting the LUT generated on the GPU
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2016-06-24 17:48:40 -07:00 |
photobooth
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revert removing rightUnitVec
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2017-03-22 19:14:20 +00:00 |
ambientOcclusionPass.qml
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fine tune the scripts for proper presentation of the timing values
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2016-08-30 13:57:47 -07:00 |
BG.qml
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culling.qml
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Backing up to master
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2017-02-21 14:56:07 -08:00 |
currentZone.js
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Introducing the deferredFRameTransform to DeferredLighting Effect and simplifying the rendering!
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2016-06-16 18:28:08 -07:00 |
debug.js
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debugAmbientOcclusionPass.js
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Good state
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2016-08-08 02:28:25 -07:00 |
debugBG.js
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debugDeferredLighting.js
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adding the checkbox to show the meta bounds from the debugDeferredLighting.js
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2017-01-17 12:15:09 -08:00 |
debugFramebuffer.js
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Cleaning up the lighting with the simpler approach where emissive and lightmap is displayed on forward
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2016-07-08 18:14:05 -07:00 |
debugRender.js
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debugSubsurfaceScattering.js
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FIxing the bad brdf and adding better debug tool and better Pipeline architecture
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2016-06-29 18:59:06 -07:00 |
debugSurfaceGeometryPass.js
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Adjust qml positions and fix one shader bug
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2016-07-19 13:20:19 -07:00 |
debugToneMapping.js
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Bringing Beckmann specular to the lighting
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2016-06-30 19:03:24 -07:00 |
deferredLighting.qml
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Expose rendering in wireframe mode
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2017-03-15 12:23:44 -07:00 |
framebuffer.qml
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Cleaning up the lighting with the simpler approach where emissive and lightmap is displayed on forward
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2016-07-08 18:14:05 -07:00 |
globalLight.qml
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Introducing the deferredFRameTransform to DeferredLighting Effect and simplifying the rendering!
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2016-06-16 18:28:08 -07:00 |
lightClustering.js
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Cleaning up a bit
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2016-09-13 17:44:19 -07:00 |
lightClustering.qml
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FOund 2 bugs causing the empty clusters. now back to working
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2016-10-07 05:02:04 -07:00 |
main.qml
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rates.qml
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renderRates.js
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renderStats.js
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renderStatsGPU.js
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Instrumenting the GPU git status
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2016-07-15 17:47:54 -07:00 |
stats.qml
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Merging back with upstream and trying to fix counter for them to be more stable
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2016-11-04 16:56:03 -07:00 |
statsGPU.qml
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CLeaning up the code for the RenderableLightEntityItem
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2016-09-06 12:39:48 -07:00 |
subsurfaceScattering.qml
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Bringing Beckmann specular to the lighting
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2016-06-30 19:03:24 -07:00 |
surfaceGeometryPass.qml
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Finish the integration of the diffusion pass in the SurfaceGeometryPass job, clean up ui
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2016-07-19 10:34:06 -07:00 |