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* The space bubble around a player's avatar is now visualized. When another avatar enters a player's bubble, The bubble visualization will appear, a soft tone will play, and the "Bubble" HUD button will flash. * The space bubble radius setting has been removed. Space bubble size now scales based on avatar scale. * Space bubble collision detection is now more accurate and reliable. * CTRL + N toggles the bubble. * The "Bubble" HUD button has been moved to the proper location. |
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.. | ||
assets | ||
audio | ||
avatars | ||
entities | ||
messages | ||
octree | ||
Agent.cpp | ||
Agent.h | ||
AssignmentAction.cpp | ||
AssignmentAction.h | ||
AssignmentActionFactory.cpp | ||
AssignmentActionFactory.h | ||
AssignmentClient.cpp | ||
AssignmentClient.h | ||
AssignmentClientApp.cpp | ||
AssignmentClientApp.h | ||
AssignmentClientChildData.cpp | ||
AssignmentClientChildData.h | ||
AssignmentClientLogging.cpp | ||
AssignmentClientLogging.h | ||
AssignmentClientMonitor.cpp | ||
AssignmentClientMonitor.h | ||
AssignmentFactory.cpp | ||
AssignmentFactory.h | ||
AvatarAudioTimer.cpp | ||
AvatarAudioTimer.h | ||
main.cpp |