overte/interface/src/avatar
2018-05-31 12:16:57 -07:00
..
AvatarActionFarGrab.cpp clone spring action into one called tractor and use tractor is most places. this frees us to fix the math in spring so that it's actually a spring 2017-05-08 16:36:51 -07:00
AvatarActionFarGrab.h Doc review 2018-03-07 17:29:39 +13:00
AvatarActionHold.cpp Doc review 2018-03-07 17:29:39 +13:00
AvatarActionHold.h clone spring action into one called tractor and use tractor is most places. this frees us to fix the math in spring so that it's actually a spring 2017-05-08 16:36:51 -07:00
AvatarManager.cpp There and back again... 2018-05-24 00:53:29 -07:00
AvatarManager.h AvatarList API JSDoc stubs 2018-05-16 10:16:13 +12:00
AvatarMotionState.cpp double bits in collision groups 2018-05-24 11:28:52 -07:00
AvatarMotionState.h double bits in collision groups 2018-05-24 11:28:52 -07:00
MyAvatar.cpp Re review adjustments 2018-05-31 12:16:57 -07:00
MyAvatar.h Re review adjustments 2018-05-31 12:16:57 -07:00
MyCharacterController.cpp migrate SpatiallyNestable::getOrientation to getWorldOrientation, remove redundant getRotation 2017-10-28 10:14:25 -07:00
MyCharacterController.h support for variable avatar mass by size 2017-05-16 16:03:51 -07:00
MyHead.cpp migrate SpatiallyNestable::getOrientation to getWorldOrientation, remove redundant getRotation 2017-10-28 10:14:25 -07:00
MyHead.h work on fixing some head to eye offsets. MyHead::getHmdOrientation to MyHead::getHeadOrientation 2017-06-02 15:29:20 -07:00
MySkeletonModel.cpp normalize vector 2018-05-16 10:17:38 -07:00
MySkeletonModel.h Fix default hand poses 2018-01-04 11:37:37 -07:00