overte/libraries/render-utils/src/skin_model_shadow_fade.slv

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<@include gpu/Config.slh@>
<$VERSION_HEADER$>
// Generated on <$_SCRIBE_DATE$>
//
// skin_model_shadow_fade.vert
// vertex shader
//
// Created by Olivier Prat on 06/045/17.
// Copyright 2017 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
<@include gpu/Inputs.slh@>
<@include gpu/Transform.slh@>
<$declareStandardTransform()$>
<@include Skinning.slh@>
out vec4 _worldPosition;
void main(void) {
vec4 position = vec4(0.0, 0.0, 0.0, 0.0);
skinPosition(inSkinClusterIndex, inSkinClusterWeight, inPosition, position);
// standard transform
TransformCamera cam = getTransformCamera();
TransformObject obj = getTransformObject();
<$transformModelToClipPos(cam, obj, position, gl_Position)$>
<$transformModelToWorldPos(obj, position, _worldPosition)$>
}