overte/libraries/avatars/src/HeadData.h
Anthony J. Thibault da0911e01b Delete legacy blendshape code
Move FaceshiftConstants to BlendshapeConstants.
Delete FaceTracker and DdeFaceTracker classes.
Delete old facetracker menu and preferences
2019-10-16 10:36:37 -07:00

128 lines
4.4 KiB
C++

//
// HeadData.h
// libraries/avatars/src
//
// Created by Stephen Birarda on 5/20/13.
// Copyright 2013 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#ifndef hifi_HeadData_h
#define hifi_HeadData_h
#include <iostream>
#include <QVector>
#include <glm/glm.hpp>
#include <glm/gtc/quaternion.hpp>
#include <SharedUtil.h>
#include <BlendshapeConstants.h>
// degrees
const float MIN_HEAD_YAW = -180.0f;
const float MAX_HEAD_YAW = 180.0f;
const float MIN_HEAD_PITCH = -60.0f;
const float MAX_HEAD_PITCH = 60.0f;
const float MIN_HEAD_ROLL = -50.0f;
const float MAX_HEAD_ROLL = 50.0f;
class AvatarData;
class QJsonObject;
class HeadData {
public:
explicit HeadData(AvatarData* owningAvatar);
virtual ~HeadData() { };
// degrees
float getBaseYaw() const { return _baseYaw; }
void setBaseYaw(float yaw) { _baseYaw = glm::clamp(yaw, MIN_HEAD_YAW, MAX_HEAD_YAW); }
float getBasePitch() const { return _basePitch; }
void setBasePitch(float pitch) { _basePitch = glm::clamp(pitch, MIN_HEAD_PITCH, MAX_HEAD_PITCH); }
float getBaseRoll() const { return _baseRoll; }
void setBaseRoll(float roll) { _baseRoll = glm::clamp(roll, MIN_HEAD_ROLL, MAX_HEAD_ROLL); }
virtual float getFinalYaw() const { return _baseYaw; }
virtual float getFinalPitch() const { return _basePitch; }
virtual float getFinalRoll() const { return _baseRoll; }
virtual glm::quat getRawOrientation() const;
virtual void setRawOrientation(const glm::quat& orientation);
glm::quat getOrientation() const;
void setOrientation(const glm::quat& orientation);
void setBlendshape(QString name, float val);
int getBlendshapeIndex(const QString& name);
void getBlendshapeIndices(const std::vector<QString>& blendShapeNames, std::vector<int>& indexes);
const QVector<float>& getBlendshapeCoefficients() const { return _blendshapeCoefficients; }
const QVector<float>& getSummedBlendshapeCoefficients();
int getNumSummedBlendshapeCoefficients() const;
void setBlendshapeCoefficients(const QVector<float>& blendshapeCoefficients) { _blendshapeCoefficients = blendshapeCoefficients; }
const glm::vec3& getLookAtPosition() const { return _lookAtPosition; }
void setLookAtPosition(const glm::vec3& lookAtPosition) {
if (_lookAtPosition != lookAtPosition) {
_lookAtPositionChanged = usecTimestampNow();
}
_lookAtPosition = lookAtPosition;
}
bool lookAtPositionChangedSince(quint64 time) { return _lookAtPositionChanged >= time; }
bool getHasProceduralEyeFaceMovement() const;
void setHasProceduralEyeFaceMovement(bool hasProceduralEyeFaceMovement);
bool getHasProceduralBlinkFaceMovement() const;
void setHasProceduralBlinkFaceMovement(bool hasProceduralBlinkFaceMovement);
bool getHasAudioEnabledFaceMovement() const;
void setHasAudioEnabledFaceMovement(bool hasAudioEnabledFaceMovement);
bool getHasProceduralEyeMovement() const;
void setHasProceduralEyeMovement(bool hasProceduralEyeMovement);
void setHasScriptedBlendshapes(bool value);
bool getHasScriptedBlendshapes() const { return _hasScriptedBlendshapes; }
friend class AvatarData;
QJsonObject toJson() const;
void fromJson(const QJsonObject& json);
protected:
// degrees
float _baseYaw;
float _basePitch;
float _baseRoll;
glm::vec3 _lookAtPosition;
quint64 _lookAtPositionChanged { 0 };
bool _hasAudioEnabledFaceMovement { true };
bool _hasProceduralBlinkFaceMovement { true };
bool _hasProceduralEyeFaceMovement { true };
bool _hasProceduralEyeMovement { true };
bool _hasScriptedBlendshapes { false };
float _leftEyeBlink { 0.0f };
float _rightEyeBlink { 0.0f };
float _averageLoudness { 0.0f };
float _browAudioLift { 0.0f };
QVector<float> _blendshapeCoefficients;
QVector<float> _transientBlendshapeCoefficients;
QVector<float> _summedBlendshapeCoefficients;
QMap<QString, int> _blendshapeLookupMap;
AvatarData* _owningAvatar;
private:
// privatize copy ctor and assignment operator so copies of this object cannot be made
HeadData(const HeadData&);
HeadData& operator= (const HeadData&);
void setHeadOrientation(const glm::quat& orientation);
void computeBlendshapesLookupMap();
};
#endif // hifi_HeadData_h