overte/interface
Anthony J. Thibault d993d39718 Bug fix for deriveBodyFromHMDSensor calculations
The calculation that determined where the body position relative to the HMD
was incorrect, one of the components was in the wrong coordinate frame.

Now use the skeleton's bind pose to compute the proper avatar offsets for the eyes, neck and hips.
Use these offsets to calculate where the hips should be given a specific hmd position and orientation.

Also, added a bug fix for Rig, which would cause a -1 index deference when an avatar was missing
certain named joints, such as, "LeftEye", "Neck" and "Head".
2015-09-30 16:28:33 -07:00
..
external Update readme.txt 2015-09-15 00:29:12 +02:00
i18n moved translation efforts into subdir 2015-08-25 01:36:19 +02:00
icon fix check for debug/release icon 2015-01-30 15:41:44 -08:00
resources Merge branch 'master' into tony/gangsta-lean 2015-09-25 11:36:58 -07:00
src Bug fix for deriveBodyFromHMDSensor calculations 2015-09-30 16:28:33 -07:00
ui Provide a place in the advanced avatar section of preferences in which users can specify a different animation graph spec. 2015-09-21 10:26:04 -07:00
CMakeLists.txt Redistributing the files to create the model-networking lib and separate that from the redner-utils 2015-09-21 13:21:35 -07:00