overte/examples/particle_explorer/main.js
2015-09-26 11:27:58 -07:00

170 lines
No EOL
5.2 KiB
JavaScript

//
// main.js
//
//
// Created by James B. Pollack @imgntnon 9/26/2015
// Copyright 2014 High Fidelity, Inc.
//
// Web app side of the App - contains GUI.
// Quickly edit the aesthetics of a particle system. This is an example of a new, easy way to do two way bindings between dynamically created GUI and in-world entities.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
// todo: folders, color pickers, animation settings, scale gui width with window resizing
//
var PI = 3.141593,
DEG_TO_RAD = PI / 180.0;
function radiansToDegrees(radians) {
return radians * (180 / PI)
}
// need to add '_group' to the end of properties that will need to be made part of a group on the backend
// property_subproperty_group = value
// i.e. color_red_group = 0;
var ParticleExplorer = function() {
this.animationIsPlaying = true;
this.textures = "https://hifi-public.s3.amazonaws.com/alan/Particles/Particle-Sprite-Smoke-1.png";
this.lifespan = 5.0;
this.visible = false;
this.locked = false;
this.lifetime = 3600 // 1 hour; just in case
this.accelerationSpread_x_group = 0.1;
this.accelerationSpread_y_group = 0.1;
this.accelerationSpread_z_group = 0.1;
this.alpha = 0.5;
this.alphaStart = 1.0;
this.alphaFinish = 0.1;
this.color_red_group = 0;
this.color_green_group = 0;
this.color_blue_group = 0;
this.colorSpread_red_group = 0;
this.colorSpread_green_group = 0;
this.colorSpread_blue_group = 0;
this.colorStart_red_group = 0;
this.colorStart_green_group = 0;
this.colorStart_blue_group = 0;
this.colorFinish_red_group = 0;
this.colorFinish_green_group = 0;
this.colorFinish_blue_group = 0;
this.azimuthStart = -PI / 2.0;
this.azimuthFinish = PI / 2.0;
this.emitAccceleration_x_group = 0.01;
this.emitAccceleration_y_group = 0.01;
this.emitAccceleration_z_group = 0.01;
this.emitDimensions_x_group = 0.01;
this.emitDimensions_y_group = 0.01;
this.emitDimensions_z_group = 0.01;
this.emitOrientation_x_group = 0.01;
this.emitOrientation_y_group = 0.01;
this.emitOrientation_z_group = 0.01;
this.emitOrientation_w_group = 0.01;
this.emitRate = 0.1;
this.emitSpeed = 0.1;
this.polarStart = 0.01;
this.polarFinish = 2.0 * DEG_TO_RAD;
this.speedSpread = 0.1;
this.radiusSpread = 0.035;
this.radiusStart = 0.0;
this.radiusFinish = 0.0;
this.velocitySpread = 0;
}
//we need a way to keep track of our gui controllers
var controllers = [];
window.onload = function() {
//instantiate our object
var particleExplorer = new ParticleExplorer();
//whether or not to autoplace
var gui = new dat.GUI({
autoPlace: false
});
//if not autoplacing, put gui in a custom container
if (gui.autoPlace === false) {
var customContainer = document.getElementById('my-gui-container');
customContainer.appendChild(gui.domElement);
gui.width = 400;
}
//add save settings ability (try not to use localstorage)
gui.remember(particleExplorer);
//get object keys
var particleKeys = _.keys(particleExplorer);
//for each key...
_.each(particleKeys, function(key) {
//add this key as a controller to the gui
var controller = gui.add(particleExplorer, key);
if (key.indexOf('_group') > -1) {
controller.shouldGroup = true;
} else {
controller.shouldGroup = false;
}
//keep track of our controller
controllers.push(controller);
//hook into change events for this gui controller
controller.onChange(function(value) {
// Fires on every change, drag, keypress, etc.
// writeDataToInterface(this.property, value, this.shouldGroup)
});
controller.onFinishChange(function(value) {
// console.log('should group?', controller.shouldGroup)
// Fires when a controller loses focus.
writeDataToInterface(this.property, value, this.shouldGroup)
});
});
};
function writeDataToInterface(property, value, shouldGroup) {
console.log('shouldgrouppppp', shouldGroup)
var group = null;
var groupProperty = null;
var groupProperties = null;
if (shouldGroup) {
var separated = property.slice(0, property.indexOf('_group')).split("_")
group = separated[0];
groupProperty = separated[1];
var groupString = group.toString();
var groupPropertyString = groupProperty.toString();
var groupProperties = {}
groupProperties[group] = {};
groupProperties[group][groupProperty] = value
console.log(groupProperties)
}
var data = {
type: "particleExplorer_update",
shouldGroup: shouldGroup,
groupProperties: groupProperties,
singleProperty: {}
}
data['singleProperty'][property] = value
var stringifiedData = JSON.stringify(data)
console.log('stringifiedData', stringifiedData)
if (typeof EventBridge !== 'undefined') {
EventBridge.emitWebEvent(
stringifiedData
);
}
}