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208 lines
7.5 KiB
C++
208 lines
7.5 KiB
C++
//
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// ModelTreeRenderer.cpp
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// interface/src
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//
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// Created by Brad Hefta-Gaub on 12/6/13.
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// Copyright 2013 High Fidelity, Inc.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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#include <glm/gtx/quaternion.hpp>
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#include "InterfaceConfig.h"
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#include "Menu.h"
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#include "ModelTreeRenderer.h"
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ModelTreeRenderer::ModelTreeRenderer() :
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OctreeRenderer() {
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}
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ModelTreeRenderer::~ModelTreeRenderer() {
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// delete the models in _modelsItemModels
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foreach(Model* model, _modelsItemModels) {
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delete model;
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}
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_modelsItemModels.clear();
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}
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void ModelTreeRenderer::init() {
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OctreeRenderer::init();
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}
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void ModelTreeRenderer::update() {
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if (_tree) {
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ModelTree* tree = static_cast<ModelTree*>(_tree);
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tree->update();
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}
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}
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void ModelTreeRenderer::render(RenderMode renderMode) {
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OctreeRenderer::render(renderMode);
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}
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Model* ModelTreeRenderer::getModel(const QString& url) {
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Model* model = NULL;
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// if we don't already have this model then create it and initialize it
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if (_modelsItemModels.find(url) == _modelsItemModels.end()) {
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model = new Model();
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model->init();
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model->setURL(QUrl(url));
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_modelsItemModels[url] = model;
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} else {
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model = _modelsItemModels[url];
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}
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return model;
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}
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void ModelTreeRenderer::renderElement(OctreeElement* element, RenderArgs* args) {
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// actually render it here...
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// we need to iterate the actual modelItems of the element
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ModelTreeElement* modelTreeElement = (ModelTreeElement*)element;
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const QList<ModelItem>& modelItems = modelTreeElement->getModels();
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uint16_t numberOfModels = modelItems.size();
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bool isShadowMode = args->_renderMode == OctreeRenderer::SHADOW_RENDER_MODE;
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bool displayModelBounds = Menu::getInstance()->isOptionChecked(MenuOption::DisplayModelBounds);
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bool displayElementProxy = Menu::getInstance()->isOptionChecked(MenuOption::DisplayModelElementProxy);
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bool displayElementChildProxies = Menu::getInstance()->isOptionChecked(MenuOption::DisplayModelElementChildProxies);
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if (!isShadowMode && displayElementProxy && numberOfModels > 0) {
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glm::vec3 elementCenter = modelTreeElement->getAABox().calcCenter() * (float)TREE_SCALE;
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float elementSize = modelTreeElement->getScale() * (float)TREE_SCALE;
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glColor3f(1.0f, 0.0f, 0.0f);
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glPushMatrix();
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glTranslatef(elementCenter.x, elementCenter.y, elementCenter.z);
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glutWireCube(elementSize);
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glPopMatrix();
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if (displayElementChildProxies) {
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// draw the children
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float halfSize = elementSize / 2.0f;
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float quarterSize = elementSize / 4.0f;
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glColor3f(1.0f, 1.0f, 0.0f);
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glPushMatrix();
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glTranslatef(elementCenter.x - quarterSize, elementCenter.y - quarterSize, elementCenter.z - quarterSize);
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glutWireCube(halfSize);
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glPopMatrix();
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glColor3f(1.0f, 0.0f, 1.0f);
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glPushMatrix();
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glTranslatef(elementCenter.x + quarterSize, elementCenter.y - quarterSize, elementCenter.z - quarterSize);
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glutWireCube(halfSize);
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glPopMatrix();
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glColor3f(0.0f, 1.0f, 0.0f);
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glPushMatrix();
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glTranslatef(elementCenter.x - quarterSize, elementCenter.y + quarterSize, elementCenter.z - quarterSize);
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glutWireCube(halfSize);
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glPopMatrix();
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glColor3f(0.0f, 0.0f, 1.0f);
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glPushMatrix();
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glTranslatef(elementCenter.x - quarterSize, elementCenter.y - quarterSize, elementCenter.z + quarterSize);
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glutWireCube(halfSize);
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glPopMatrix();
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glColor3f(1.0f, 1.0f, 1.0f);
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glPushMatrix();
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glTranslatef(elementCenter.x + quarterSize, elementCenter.y + quarterSize, elementCenter.z + quarterSize);
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glutWireCube(halfSize);
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glPopMatrix();
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glColor3f(0.0f, 0.5f, 0.5f);
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glPushMatrix();
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glTranslatef(elementCenter.x - quarterSize, elementCenter.y + quarterSize, elementCenter.z + quarterSize);
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glutWireCube(halfSize);
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glPopMatrix();
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glColor3f(0.5f, 0.0f, 0.0f);
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glPushMatrix();
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glTranslatef(elementCenter.x + quarterSize, elementCenter.y - quarterSize, elementCenter.z + quarterSize);
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glutWireCube(halfSize);
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glPopMatrix();
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glColor3f(0.0f, 0.5f, 0.0f);
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glPushMatrix();
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glTranslatef(elementCenter.x + quarterSize, elementCenter.y + quarterSize, elementCenter.z - quarterSize);
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glutWireCube(halfSize);
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glPopMatrix();
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}
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}
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for (uint16_t i = 0; i < numberOfModels; i++) {
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const ModelItem& modelItem = modelItems[i];
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// render modelItem aspoints
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AABox modelBox = modelItem.getAABox();
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modelBox.scale(TREE_SCALE);
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if (args->_viewFrustum->boxInFrustum(modelBox) != ViewFrustum::OUTSIDE) {
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glm::vec3 position = modelItem.getPosition() * (float)TREE_SCALE;
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float radius = modelItem.getRadius() * (float)TREE_SCALE;
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float size = modelItem.getSize() * (float)TREE_SCALE;
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bool drawAsModel = modelItem.hasModel();
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args->_renderedItems++;
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if (drawAsModel) {
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glPushMatrix();
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const float alpha = 1.0f;
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Model* model = getModel(modelItem.getModelURL());
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model->setScaleToFit(true, radius * 2.0f);
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model->setSnapModelToCenter(true);
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// set the rotation
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glm::quat rotation = modelItem.getModelRotation();
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model->setRotation(rotation);
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// set the position
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model->setTranslation(position);
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model->simulate(0.0f);
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// TODO: should we allow modelItems to have alpha on their models?
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Model::RenderMode modelRenderMode = args->_renderMode == OctreeRenderer::SHADOW_RENDER_MODE
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? Model::SHADOW_RENDER_MODE : Model::DEFAULT_RENDER_MODE;
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model->render(alpha, modelRenderMode);
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if (!isShadowMode && displayModelBounds) {
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glColor3f(0.0f, 1.0f, 0.0f);
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glPushMatrix();
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glTranslatef(position.x, position.y, position.z);
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glutWireCube(size);
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glPopMatrix();
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}
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glPopMatrix();
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} else {
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glColor3ub(modelItem.getColor()[RED_INDEX],modelItem.getColor()[GREEN_INDEX],modelItem.getColor()[BLUE_INDEX]);
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glPushMatrix();
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glTranslatef(position.x, position.y, position.z);
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glutSolidSphere(radius, 15, 15);
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glPopMatrix();
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}
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}
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}
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}
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float ModelTreeRenderer::getSizeScale() const {
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return Menu::getInstance()->getVoxelSizeScale();
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}
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int ModelTreeRenderer::getBoundaryLevelAdjust() const {
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return Menu::getInstance()->getBoundaryLevelAdjust();
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}
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void ModelTreeRenderer::processEraseMessage(const QByteArray& dataByteArray, const SharedNodePointer& sourceNode) {
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static_cast<ModelTree*>(_tree)->processEraseMessage(dataByteArray, sourceNode);
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}
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