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animation
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These are the squashed commits for the ik optimization for the Quest
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2019-02-22 11:21:36 -08:00 |
audio
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merge with master
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2019-02-14 09:57:13 -08:00 |
audio-client
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Add "Avatar Script" JSDoc API classification
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2019-02-12 11:49:49 +13:00 |
auto-updater
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avatars
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fix avatar deadlock
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2019-02-15 17:08:24 -08:00 |
avatars-renderer
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removed merge markers
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2019-02-22 11:55:14 -08:00 |
baking
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Have only one ColorChannel enum as header in image library
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2019-02-12 16:14:41 -08:00 |
controllers
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Add "Avatar Script" JSDoc API classification
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2019-02-12 11:49:49 +13:00 |
display-plugins
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Trying to fix the damn gamma
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2019-02-22 18:03:23 -08:00 |
embedded-webserver
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entities
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only update sub items on change
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2019-02-19 17:38:47 -08:00 |
entities-renderer
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fix quest ui elements
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2019-02-22 10:40:32 -08:00 |
fbx
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removed merge markers
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2019-02-22 11:55:14 -08:00 |
gl
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GL helpers cleanup
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2019-01-30 16:23:21 -08:00 |
gpu
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fixing compile errors
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2019-02-19 16:03:02 -08:00 |
gpu-gl
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Cleaning up differnces from master
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2019-02-07 13:33:28 -08:00 |
gpu-gl-common
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Merge pull request #14899 from samcake/brownBis
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2019-02-12 13:54:09 -08:00 |
gpu-gles
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Add the gles backend MS texture ad framebuffer support
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2019-02-11 22:52:35 -08:00 |
graphics
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Merge remote-tracking branch 'upstream/master' into materialMapping
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2019-02-11 16:35:05 -08:00 |
graphics-scripting
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Merge pull request #14905 from SamGondelman/materialMapping
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2019-02-15 11:21:51 -08:00 |
hfm
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Merge pull request #14913 from SamGondelman/pal
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2019-02-13 17:50:08 -08:00 |
image
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Remove unused duplicate ColorChannel enum
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2019-02-12 16:44:37 -08:00 |
input-plugins
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Merge pull request #13901 from Cristo86/android_handshake
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2019-02-20 13:33:52 -08:00 |
ktx
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material-networking
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WE DID IT FOLKS
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2019-02-19 15:02:36 -08:00 |
midi
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Add "Avatar Script" JSDoc API classification
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2019-02-12 11:49:49 +13:00 |
model-baker
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Add two missing CMake includes
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2019-02-12 16:24:13 -08:00 |
model-networking
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WE DID IT FOLKS
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2019-02-19 15:02:36 -08:00 |
networking
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WE DID IT FOLKS
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2019-02-19 15:02:36 -08:00 |
octree
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oculusMobile
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added esc key event to fire for the away animation when cycling pause/resume. Reverted change on surface destroy that nullified the surface. Forgot to remove that during testin. Removed comment in away.js with syntax error. Setting cpu/gpu levels back to 1/1 after vr mode is released. Noticed that OS stays in same cpu/gpu level after app closes. Hoping this will help reduce battery drain for user
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2019-02-22 09:11:24 -08:00 |
oculusMobilePlugin
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Trying to fix the damn gamma
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2019-02-22 18:03:23 -08:00 |
physics
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Merge pull request #14905 from SamGondelman/materialMapping
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2019-02-15 11:21:51 -08:00 |
plugins
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Add "Avatar Script" JSDoc API classification
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2019-02-12 11:49:49 +13:00 |
pointers
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making requested chantges
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2019-02-19 10:07:36 -08:00 |
procedural
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merge with master
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2019-02-13 16:30:22 -08:00 |
qml
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Support custom display / input plugin lists and small tweaks
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2019-02-07 15:15:26 -08:00 |
recording
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clement's comments from PR14858
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2019-02-12 09:51:11 -08:00 |
render
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render-utils
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requested changes
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2019-02-22 11:09:40 -08:00 |
script-engine
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Merge pull request #14905 from SamGondelman/materialMapping
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2019-02-15 11:21:51 -08:00 |
shaders
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Support Android app-specific extensions in shaders
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2019-02-15 14:16:58 -08:00 |
shared
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These are the squashed commits for the ik optimization for the Quest
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2019-02-22 11:21:36 -08:00 |
task
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Add "Avatar Script" JSDoc API classification
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2019-02-12 11:49:49 +13:00 |
test-utils
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trackers
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ui
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Merge pull request #13901 from Cristo86/android_handshake
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2019-02-20 13:33:52 -08:00 |
ui-plugins
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workload
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