overte/libraries/entities-renderer/src/RenderableModelEntityItem.h
2015-12-16 15:21:20 -08:00

96 lines
3.8 KiB
C++

//
// RenderableModelEntityItem.h
// interface/src/entities
//
// Created by Brad Hefta-Gaub on 8/6/14.
// Copyright 2014 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#ifndef hifi_RenderableModelEntityItem_h
#define hifi_RenderableModelEntityItem_h
#include <QString>
#include <QStringList>
#include <ModelEntityItem.h>
class Model;
class EntityTreeRenderer;
class RenderableModelEntityItem : public ModelEntityItem {
public:
static EntityItemPointer factory(const EntityItemID& entityID, const EntityItemProperties& properties);
RenderableModelEntityItem(const EntityItemID& entityItemID, bool dimensionsInitialized);
virtual ~RenderableModelEntityItem();
virtual void setDimensions(const glm::vec3& value) override;
virtual void setModelURL(const QString& url) override;
virtual EntityItemProperties getProperties(EntityPropertyFlags desiredProperties = EntityPropertyFlags()) const override;
virtual bool setProperties(const EntityItemProperties& properties) override;
virtual int readEntitySubclassDataFromBuffer(const unsigned char* data, int bytesLeftToRead,
ReadBitstreamToTreeParams& args,
EntityPropertyFlags& propertyFlags, bool overwriteLocalData,
bool& somethingChanged) override;
virtual void somethingChangedNotification() override {
// FIX ME: this is overly aggressive. We only really need to simulate() if something about
// the world space transform has changed and/or if some animation is occurring.
_needsInitialSimulation = true;
}
virtual bool readyToAddToScene(RenderArgs* renderArgs = nullptr);
virtual bool addToScene(EntityItemPointer self, std::shared_ptr<render::Scene> scene, render::PendingChanges& pendingChanges) override;
virtual void removeFromScene(EntityItemPointer self, std::shared_ptr<render::Scene> scene, render::PendingChanges& pendingChanges) override;
virtual void render(RenderArgs* args) override;
virtual bool supportsDetailedRayIntersection() const override { return true; }
virtual bool findDetailedRayIntersection(const glm::vec3& origin, const glm::vec3& direction,
bool& keepSearching, OctreeElementPointer& element, float& distance,
BoxFace& face, glm::vec3& surfaceNormal,
void** intersectedObject, bool precisionPicking) const override;
Model* getModel(EntityTreeRenderer* renderer);
virtual bool needsToCallUpdate() const override;
virtual void update(const quint64& now) override;
virtual void setCompoundShapeURL(const QString& url) override;
virtual bool isReadyToComputeShape() override;
virtual void computeShapeInfo(ShapeInfo& info) override;
virtual bool contains(const glm::vec3& point) const override;
// these are in the frame of this object (model space)
virtual glm::quat getAbsoluteJointRotationInObjectFrame(int index) const override;
virtual glm::vec3 getAbsoluteJointTranslationInObjectFrame(int index) const override;
virtual void loader() override;
virtual void locationChanged() override;
private:
void remapTextures();
Model* _model = nullptr;
bool _needsInitialSimulation = true;
bool _needsModelReload = true;
EntityTreeRenderer* _myRenderer = nullptr;
QString _currentTextures;
QStringList _originalTextures;
bool _originalTexturesRead = false;
QVector<QVector<glm::vec3>> _points;
bool _dimensionsInitialized = true;
render::ItemID _myMetaItem;
bool _showCollisionHull = false;
};
#endif // hifi_RenderableModelEntityItem_h