overte/examples/virtualKeyboard.js

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No EOL
12 KiB
JavaScript

//
// virtualKeyboard.js
// examples
//
// Created by Thijs Wenker on 11/18/14.
// Copyright 2014 High Fidelity, Inc.
//
// Control a virtual keyboard using your favorite HMD.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
const KBD_UPPERCASE_DEFAULT = 0;
const KBD_LOWERCASE_DEFAULT = 1;
const KBD_UPPERCASE_HOVER = 2;
const KBD_LOWERCASE_HOVER = 3;
const KBD_BACKGROUND = 4;
const KEYBOARD_URL = "http://test.thoys.nl/hifi/images/virtualKeyboard/keyboard.svg";
const CURSOR_URL = "http://test.thoys.nl/hifi/images/virtualKeyboard/cursor.svg";
const KEYBOARD_WIDTH = 1174.7;
const KEYBOARD_HEIGHT = 434.1;
const CURSOR_WIDTH = 33.9;
const CURSOR_HEIGHT = 33.9;
const VIEW_ANGLE = 60.0;
const BOUND_X = 0;
const BOUND_Y = 1;
const BOUND_W = 2;
const BOUND_H = 3;
const KEY_STATE_LOWER = 0;
const KEY_STATE_UPPER = 1;
function KeyboardKey(keyboard, key_properties) {
this.event = key_properties.event != undefined ?
key_properties.event : 'keypress';
this.bounds = key_properties.bounds;
this.states = key_properties.states;
this.keyboard = keyboard;
this.key_state = key_properties.key_state != undefined ? key_properties.key_state : KBD_LOWERCASE_HOVER;
// one overlay per bound vector [this.bounds]
this.overlays = [];
this.updatePosition = function() {
};
this.containsCoord = function(x, y) {
for (var i = 0; i < this.bounds.length; i++) {
if (x >= this.bounds[i][BOUND_X] &&
x <= (this.bounds[i][BOUND_X] + this.bounds[i][BOUND_W]) &&
y >= this.bounds[i][BOUND_Y] &&
y <= (this.bounds[i][BOUND_Y] + this.bounds[i][BOUND_H]))
{
return true;
}
}
return false;
};
this.remove = function() {
for (var i = 0; i < this.overlays.length; i++) {
Overlays.deleteOverlay(this.overlays[i]);
}
};
this.isLoaded = function() {
for (var i = 0; i < this.overlays.length; i++) {
if (!Overlays.isLoaded(this.overlays[i])) {
return false;
}
}
return true;
};
for (var i = 0; i < this.bounds.length; i++) {
var newOverlay = Overlays.cloneOverlay(this.keyboard.background);
Overlays.editOverlay(newOverlay, {
x: 50 + this.bounds[i][BOUND_X],
y: 50 + this.bounds[i][BOUND_Y],
width: this.bounds[i][BOUND_W],
height: this.bounds[i][BOUND_H],
subImage: {width: this.bounds[i][BOUND_W], height: this.bounds[i][BOUND_H], x: this.bounds[i][BOUND_X], y: (KEYBOARD_HEIGHT * this.key_state) + this.bounds[i][BOUND_Y]},
alpha: 1
});
this.overlays.push(newOverlay);
}
}
function Keyboard() {
this.background = Overlays.addOverlay("image", {
x: 50,
y: 50,
width: KEYBOARD_WIDTH,
height: KEYBOARD_HEIGHT,
subImage: {width: KEYBOARD_WIDTH, height: KEYBOARD_HEIGHT, y: KEYBOARD_HEIGHT * KBD_BACKGROUND},
imageURL: KEYBOARD_URL,
alpha: 1
});
this.updatePosition = function() {
};
this.getFocussedKey = function() {
};
this.remove = function() {
Overlays.deleteOverlay(this.background);
for (var i = 0; i < this.keys.length; i++) {
this.keys[i].remove();
}
};
this.onKeyPress = null;
this.onKeyDown = null;
this.onKeyUp = null;
this.onSubmit = null;
this.keys = [];
//
// keyProperties contains the key data
//
// coords [[x,y,w,h],[x,y,w,h]]
// states array of 1 or 2 objects [lowercase, uppercase] each object contains a charCode and a char
var keyProperties = [
{bounds: [[12, 12, 65, 52]], states: [{charCode: 192, char: '~'}]},
{bounds: [[84, 12, 65, 52]], states: [{charCode: 192, char: '!'}]},
{bounds: [[156, 12, 65, 52]], states: [{charCode: 192, char: '@'}]},
{bounds: [[228, 12, 65, 52]], states: [{charCode: 192, char: '#'}]},
{bounds: [[300, 12, 65, 52]], states: [{charCode: 192, char: '$'}]},
{bounds: [[372, 12, 65, 52]], states: [{charCode: 192, char: '%'}]},
{bounds: [[445, 12, 65, 52]], states: [{charCode: 192, char: '^'}]},
{bounds: [[517, 12, 65, 52]], states: [{charCode: 192, char: '&'}]},
{bounds: [[589, 12, 65, 52]], states: [{charCode: 192, char: '*'}]},
{bounds: [[662, 12, 65, 52]], states: [{charCode: 192, char: '('}]},
{bounds: [[734, 12, 65, 52]], states: [{charCode: 192, char: ')'}]},
{bounds: [[806, 12, 65, 52]], states: [{charCode: 192, char: '_'}]},
{bounds: [[881, 12, 65, 52]], states: [{charCode: 192, char: '{'}]},
{bounds: [[953, 12, 65, 52]], states: [{charCode: 192, char: '}'}]},
{bounds: [[1025, 12, 65, 52]], states: [{charCode: 192, char: '<'}]},
{bounds: [[1097, 12, 65, 52]], states: [{charCode: 192, char: '>'}]},
{bounds: [[12, 71, 65, 63]], states: [{charCode: 192, char: '`'}]},
{bounds: [[84, 71, 65, 63]], states: [{charCode: 192, char: '1'}]},
{bounds: [[156, 71, 65, 63]], states: [{charCode: 192, char: '2'}]},
{bounds: [[228, 71, 65, 63]], states: [{charCode: 192, char: '3'}]},
{bounds: [[300, 71, 65, 63]], states: [{charCode: 192, char: '4'}]},
{bounds: [[372, 71, 65, 63]], states: [{charCode: 192, char: '5'}]},
{bounds: [[445, 71, 65, 63]], states: [{charCode: 192, char: '6'}]},
{bounds: [[517, 71, 65, 63]], states: [{charCode: 192, char: '7'}], key_state: KBD_UPPERCASE_DEFAULT},
{bounds: [[589, 71, 65, 63]], states: [{charCode: 192, char: '8'}]},
{bounds: [[661, 71, 65, 63]], states: [{charCode: 192, char: '9'}]},
{bounds: [[733, 71, 65, 63]], states: [{charCode: 192, char: '0'}]},
{bounds: [[806, 71, 65, 63]], states: [{charCode: 192, char: '-'}]},
{bounds: [[880, 71, 65, 63]], states: [{charCode: 192, char: '='}]},
{bounds: [[953, 71, 65, 63]], states: [{charCode: 192, char: '+'}]},
{bounds: [[1024, 71, 139, 63]], event: 'delete'},
// enter key has 2 bounds and one state
{bounds: [[11, 143, 98, 71], [11, 213, 121, 62]], event: 'enter'},
{bounds: [[118, 142, 64, 63]], states: [{charCode: 192, char: 'q'}, {charCode: 192, char: 'Q'}]},
{bounds: [[190, 142, 64, 63]], states: [{charCode: 192, char: 'w'}, {charCode: 192, char: 'W'}]},
{bounds: [[262, 142, 64, 63]], states: [{charCode: 192, char: 'e'}, {charCode: 192, char: 'E'}]},
{bounds: [[334, 142, 64, 63]], states: [{charCode: 192, char: 'r'}, {charCode: 192, char: 'R'}]},
{bounds: [[407, 142, 64, 63]], states: [{charCode: 192, char: 't'}, {charCode: 192, char: 'T'}]},
{bounds: [[479, 142, 64, 63]], states: [{charCode: 192, char: 'y'}, {charCode: 192, char: 'Y'}]},
{bounds: [[551, 142, 65, 63]], states: [{charCode: 192, char: 'u'}, {charCode: 192, char: 'U'}]},
{bounds: [[623, 142, 65, 63]], states: [{charCode: 192, char: 'i'}, {charCode: 192, char: 'I'}]},
{bounds: [[695, 142, 65, 63]], states: [{charCode: 192, char: 'o'}, {charCode: 192, char: 'O'}]},
{bounds: [[768, 142, 64, 63]], states: [{charCode: 192, char: 'p'}, {charCode: 192, char: 'P'}]},
{bounds: [[840, 142, 64, 63]], states: [{charCode: 192, char: '['}]},
{bounds: [[912, 142, 65, 63]], states: [{charCode: 192, char: ']'}]},
{bounds: [[984, 142, 65, 63]], states: [{charCode: 192, char: '\\'}]},
{bounds: [[1055, 142, 65, 63]], states: [{charCode: 192, char: '|'}]},
{bounds: [[1126, 143, 35, 72], [1008, 214, 153, 62]], event: 'enter'},
{bounds: [[140, 213, 65, 63]], states: [{charCode: 192, char: 'a'}, {charCode: 192, char: 'A'}]},
{bounds: [[211, 213, 64, 63]], states: [{charCode: 192, char: 's'}, {charCode: 192, char: 'S'}]},
{bounds: [[283, 213, 65, 63]], states: [{charCode: 192, char: 'd'}, {charCode: 192, char: 'D'}]},
{bounds: [[355, 213, 65, 63]], states: [{charCode: 192, char: 'f'}, {charCode: 192, char: 'F'}]},
{bounds: [[428, 213, 64, 63]], states: [{charCode: 192, char: 'g'}, {charCode: 192, char: 'G'}]},
{bounds: [[500, 213, 64, 63]], states: [{charCode: 192, char: 'h'}, {charCode: 192, char: 'H'}]},
{bounds: [[572, 213, 65, 63]], states: [{charCode: 192, char: 'j'}, {charCode: 192, char: 'J'}]},
{bounds: [[644, 213, 65, 63]], states: [{charCode: 192, char: 'k'}, {charCode: 192, char: 'K'}]},
{bounds: [[716, 213, 65, 63]], states: [{charCode: 192, char: 'l'}, {charCode: 192, char: 'L'}]},
{bounds: [[789, 213, 64, 63]], states: [{charCode: 192, char: ';'}]},
{bounds: [[861, 213, 64, 63]], states: [{charCode: 192, char: '\''}]},
{bounds: [[934, 213, 65, 63]], states: [{charCode: 192, char: ':'}]},
{bounds: [[12, 283, 157, 63]], event: 'shift'},
{bounds: [[176, 283, 65, 63]], states: [{charCode: 192, char: 'z'}, {charCode: 192, char: 'Z'}]},
{bounds: [[249, 283, 64, 63]], states: [{charCode: 192, char: 'x'}, {charCode: 192, char: 'X'}]},
{bounds: [[321, 283, 64, 63]], states: [{charCode: 192, char: 'c'}, {charCode: 192, char: 'C'}]},
{bounds: [[393, 283, 64, 63]], states: [{charCode: 192, char: 'v'}, {charCode: 192, char: 'V'}]},
{bounds: [[465, 283, 65, 63]], states: [{charCode: 192, char: 'b'}, {charCode: 192, char: 'B'}]},
{bounds: [[537, 283, 65, 63]], states: [{charCode: 192, char: 'n'}, {charCode: 192, char: 'N'}]},
{bounds: [[610, 283, 64, 63]], states: [{charCode: 192, char: 'm'}, {charCode: 192, char: 'M'}]},
{bounds: [[682, 283, 64, 63]], states: [{charCode: 192, char: ','}]},
{bounds: [[754, 283, 65, 63]], states: [{charCode: 192, char: '.'}]},
{bounds: [[826, 283, 65, 63]], states: [{charCode: 192, char: '/'}]},
{bounds: [[899, 283, 64, 63]], states: [{charCode: 192, char: '?'}], key_state: KBD_UPPERCASE_DEFAULT},
{bounds: [[972, 283, 190, 63]], event: 'shift'},
{bounds: [[249, 355, 573, 67]], states: [{charCode: 192, char: ' '}]},
{bounds: [[899, 355, 263, 67]], event: 'submit'}
];
this.keys_in_waitingline = [];
this.keys_being_downloaded = [];
for (var i = 0; i < keyProperties.length; i++) {
//this.keys_in_waitingline.push(keyProperties[i]);
//this.keys.push(new KeyboardKey(this, keyProperties[i]));
}
var tthis = this;
this.keyboardtextureloaded = function() {
if (Overlays.isLoaded(tthis.background)) {
Script.clearInterval(tthis.keyboardtextureloaded_timer);
for (var i = 0; i < keyProperties.length; i++) {
tthis.keys.push(new KeyboardKey(tthis, keyProperties[i]));
}
}
};
this.keyboardtextureloaded_timer = Script.setInterval(this.keyboardtextureloaded, 250);
}
var keyboard = new Keyboard();
keyboard.onKeyPress = function() {
print("Key press event test");
};
function Cursor() {
var tthis = this;
var dimensions = Controller.getViewportDimensions();
this.overlay = Overlays.addOverlay("image", {
x: dimensions.x / 2,
y: dimensions.y / 2,
width: CURSOR_WIDTH,
height: CURSOR_HEIGHT,
imageURL: CURSOR_URL,
alpha: 1
});
this.remove = function() {
Overlays.deleteOverlay(this.overlay);
};
this.update = function() {
var screen_angle = 60;
var dimensions = Controller.getViewportDimensions();
var editobject = {};//{x: dimensions.x / 2, y: dimensions.y / 2};
if (MyAvatar.getHeadFinalYaw() <= (VIEW_ANGLE / 2) && MyAvatar.getHeadFinalYaw() >= -1 * (VIEW_ANGLE / 2)) {
angle = ((-1 * MyAvatar.getHeadFinalYaw()) + (VIEW_ANGLE / 2)) / VIEW_ANGLE;
editobject.x = angle * dimensions.x;
}
if (MyAvatar.getHeadFinalPitch() <= (VIEW_ANGLE / 2) && MyAvatar.getHeadFinalPitch() >= -1 * (VIEW_ANGLE / 2)) {
angle = ((-1 * MyAvatar.getHeadFinalPitch()) + (VIEW_ANGLE / 2)) / VIEW_ANGLE;
// print(angle * dimensions.y);
editobject.y = angle * dimensions.y;
}
Overlays.editOverlay(tthis.overlay, editobject);
};
Script.update.connect(this.update);
}
var cursor = new Cursor();
function scriptEnding() {
keyboard.remove();
cursor.remove();
Overlays.deleteOverlay(cursor);
}
Script.scriptEnding.connect(scriptEnding);