overte/interface/resources/qml/ErrorDialog.qml
2015-06-01 11:06:33 -07:00

152 lines
3.9 KiB
QML

//
// ErrorDialog.qml
//
// Created by David Rowe on 30 May 2015
// Copyright 2015 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
import Hifi 1.0 as Hifi
import QtQuick 2.3
import QtQuick.Controls 1.2
import QtQuick.Dialogs 1.2
import "controls"
import "styles"
Item {
id: root
HifiConstants { id: hifi }
property int animationDuration: hifi.effects.fadeInDuration
property bool destroyOnInvisible: true
Component.onCompleted: {
enabled = true
}
onParentChanged: {
if (visible && enabled) {
forceActiveFocus();
}
}
implicitWidth: content.implicitWidth
implicitHeight: content.implicitHeight
x: parent ? parent.width / 2 - width / 2 : 0
y: parent ? parent.height / 2 - height / 2 : 0
Hifi.ErrorDialog {
id: content
implicitWidth: box.width
implicitHeight: icon.height + hifi.layout.spacing * 2
Border {
id: box
width: 512
color: "#ebebeb"
radius: 2
border.width: 1
border.color: "#000000"
Image {
id: icon
source: "../images/address-bar-error-icon.svg"
width: 40
height: 40
anchors {
left: parent.left
leftMargin: hifi.layout.spacing
verticalCenter: parent.verticalCenter
}
}
Text {
id: messageText
font.pointSize: 10
font.weight: Font.Bold
anchors {
horizontalCenter: parent.horizontalCenter
verticalCenter: parent.verticalCenter
}
text: content.text
}
Image {
source: "../images/address-bar-error-close.svg"
width: 20
height: 20
anchors {
right: parent.right
rightMargin: hifi.layout.spacing * 2
verticalCenter: parent.verticalCenter
}
MouseArea {
anchors.fill: parent
onClicked: {
content.accept();
}
}
}
}
}
// The UI enables an object, rather than manipulating its visibility, so that we can do animations in both directions.
// Because visibility and enabled are booleans, they cannot be animated. So when enabled is changed, we modify a property
// that can be animated, like scale or opacity, and then when the target animation value is reached, we can modify the
// visibility.
enabled: false
opacity: 0.0
onEnabledChanged: {
opacity = enabled ? 1.0 : 0.0
}
Behavior on opacity {
// Animate opacity.
NumberAnimation {
duration: animationDuration
easing.type: Easing.OutCubic
}
}
onOpacityChanged: {
// Once we're transparent, disable the dialog's visibility.
visible = (opacity != 0.0)
}
onVisibleChanged: {
if (!visible) {
// Some dialogs should be destroyed when they become invisible.
if (destroyOnInvisible) {
destroy()
}
}
}
Keys.onPressed: {
if (event.modifiers === Qt.ControlModifier)
switch (event.key) {
case Qt.Key_W:
event.accepted = true
content.accept()
break
} else switch (event.key) {
case Qt.Key_Escape:
case Qt.Key_Back:
case Qt.Key_Enter:
case Qt.Key_Return:
event.accepted = true
content.accept()
break
}
}
}