overte/libraries/shared/src/NetworkPacket.cpp
2014-02-07 10:03:23 -08:00

51 lines
1.4 KiB
C++

//
// NetworkPacket.cpp
// shared
//
// Created by Brad Hefta-Gaub on 8/9/13.
// Copyright (c) 2013 High Fidelity, Inc. All rights reserved.
//
// A really simple class that stores a network packet between being received and being processed
//
#include <cstring>
#include <QtDebug>
#include <cassert>
#include "NetworkPacket.h"
void NetworkPacket::copyContents(const HifiSockAddr& sockAddr, const QByteArray& packet) {
if (packet.size() && packet.size() <= MAX_PACKET_SIZE) {
_sockAddr = sockAddr;
_byteArray = packet;
} else {
qDebug(">>> NetworkPacket::copyContents() unexpected length = %d", packet.size());
}
}
NetworkPacket::NetworkPacket(const NetworkPacket& packet) {
copyContents(packet.getSockAddr(), packet.getByteArray());
}
NetworkPacket::NetworkPacket(const HifiSockAddr& sockAddr, const QByteArray& packet) {
copyContents(sockAddr, packet);
};
// copy assignment
NetworkPacket& NetworkPacket::operator=(NetworkPacket const& other) {
copyContents(other.getSockAddr(), other.getByteArray());
return *this;
}
#ifdef HAS_MOVE_SEMANTICS
// move, same as copy, but other packet won't be used further
NetworkPacket::NetworkPacket(NetworkPacket && packet) {
copyContents(packet.getAddress(), packet.getByteArray());
}
// move assignment
NetworkPacket& NetworkPacket::operator=(NetworkPacket&& other) {
copyContents(other.getAddress(), other.getByteArray());
return *this;
}
#endif