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1149 lines
50 KiB
C++
1149 lines
50 KiB
C++
//
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// EntityItem.cpp
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// libraries/models/src
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//
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// Created by Brad Hefta-Gaub on 12/4/13.
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// Copyright 2013 High Fidelity, Inc.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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#include <QtCore/QObject>
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#include <ByteCountCoding.h>
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#include <GLMHelpers.h>
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#include <Octree.h>
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#include <PhysicsHelpers.h>
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#include <RegisteredMetaTypes.h>
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#include <SharedUtil.h> // usecTimestampNow()
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#include "EntityScriptingInterface.h"
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#include "EntityItem.h"
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#include "EntityTree.h"
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bool EntityItem::_sendPhysicsUpdates = true;
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void EntityItem::initFromEntityItemID(const EntityItemID& entityItemID) {
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_id = entityItemID.id;
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_creatorTokenID = entityItemID.creatorTokenID;
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// init values with defaults before calling setProperties
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quint64 now = usecTimestampNow();
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_lastSimulated = now;
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_lastUpdated = now;
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_lastEdited = 0;
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_lastEditedFromRemote = 0;
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_lastEditedFromRemoteInRemoteTime = 0;
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_created = UNKNOWN_CREATED_TIME;
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_changedOnServer = 0;
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_position = ENTITY_ITEM_ZERO_VEC3;
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_dimensions = ENTITY_ITEM_DEFAULT_DIMENSIONS;
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_density = ENTITY_ITEM_DEFAULT_DENSITY;
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_rotation = ENTITY_ITEM_DEFAULT_ROTATION;
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_glowLevel = ENTITY_ITEM_DEFAULT_GLOW_LEVEL;
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_localRenderAlpha = ENTITY_ITEM_DEFAULT_LOCAL_RENDER_ALPHA;
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_velocity = ENTITY_ITEM_DEFAULT_VELOCITY;
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_gravity = ENTITY_ITEM_DEFAULT_GRAVITY;
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_damping = ENTITY_ITEM_DEFAULT_DAMPING;
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_lifetime = ENTITY_ITEM_DEFAULT_LIFETIME;
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_script = ENTITY_ITEM_DEFAULT_SCRIPT;
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_registrationPoint = ENTITY_ITEM_DEFAULT_REGISTRATION_POINT;
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_angularVelocity = ENTITY_ITEM_DEFAULT_ANGULAR_VELOCITY;
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_angularDamping = ENTITY_ITEM_DEFAULT_ANGULAR_DAMPING;
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_visible = ENTITY_ITEM_DEFAULT_VISIBLE;
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_ignoreForCollisions = ENTITY_ITEM_DEFAULT_IGNORE_FOR_COLLISIONS;
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_collisionsWillMove = ENTITY_ITEM_DEFAULT_COLLISIONS_WILL_MOVE;
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_locked = ENTITY_ITEM_DEFAULT_LOCKED;
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_userData = ENTITY_ITEM_DEFAULT_USER_DATA;
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_attribution = ENTITY_ITEM_DEFAULT_ATTRIBUTION;
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}
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EntityItem::EntityItem(const EntityItemID& entityItemID) {
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_type = EntityTypes::Unknown;
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quint64 now = usecTimestampNow();
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_lastSimulated = now;
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_lastUpdated = now;
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_lastEdited = 0;
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_lastEditedFromRemote = 0;
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_lastEditedFromRemoteInRemoteTime = 0;
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_created = UNKNOWN_CREATED_TIME;
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_dirtyFlags = 0;
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_changedOnServer = 0;
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_element = NULL;
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initFromEntityItemID(entityItemID);
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}
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EntityItem::EntityItem(const EntityItemID& entityItemID, const EntityItemProperties& properties) {
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_type = EntityTypes::Unknown;
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quint64 now = usecTimestampNow();
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_lastSimulated = now;
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_lastUpdated = now;
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_lastEdited = 0;
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_lastEditedFromRemote = 0;
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_lastEditedFromRemoteInRemoteTime = 0;
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_created = UNKNOWN_CREATED_TIME;
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_dirtyFlags = 0;
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_changedOnServer = 0;
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_element = NULL;
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initFromEntityItemID(entityItemID);
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setProperties(properties);
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}
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EntityItem::~EntityItem() {
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// be sure to clean up _physicsInfo before calling this dtor
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assert(_physicsInfo == NULL);
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assert(_element == NULL);
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}
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EntityPropertyFlags EntityItem::getEntityProperties(EncodeBitstreamParams& params) const {
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EntityPropertyFlags requestedProperties;
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requestedProperties += PROP_POSITION;
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requestedProperties += PROP_DIMENSIONS; // NOTE: PROP_RADIUS obsolete
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requestedProperties += PROP_ROTATION;
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requestedProperties += PROP_DENSITY;
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requestedProperties += PROP_VELOCITY;
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requestedProperties += PROP_GRAVITY;
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requestedProperties += PROP_DAMPING;
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requestedProperties += PROP_LIFETIME;
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requestedProperties += PROP_SCRIPT;
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requestedProperties += PROP_REGISTRATION_POINT;
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requestedProperties += PROP_ANGULAR_VELOCITY;
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requestedProperties += PROP_ANGULAR_DAMPING;
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requestedProperties += PROP_VISIBLE;
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requestedProperties += PROP_IGNORE_FOR_COLLISIONS;
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requestedProperties += PROP_COLLISIONS_WILL_MOVE;
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requestedProperties += PROP_LOCKED;
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requestedProperties += PROP_USER_DATA;
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requestedProperties += PROP_ATTRIBUTION;
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return requestedProperties;
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}
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OctreeElement::AppendState EntityItem::appendEntityData(OctreePacketData* packetData, EncodeBitstreamParams& params,
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EntityTreeElementExtraEncodeData* entityTreeElementExtraEncodeData) const {
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// ALL this fits...
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// object ID [16 bytes]
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// ByteCountCoded(type code) [~1 byte]
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// last edited [8 bytes]
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// ByteCountCoded(last_edited to last_updated delta) [~1-8 bytes]
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// PropertyFlags<>( everything ) [1-2 bytes]
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// ~27-35 bytes...
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OctreeElement::AppendState appendState = OctreeElement::COMPLETED; // assume the best
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// encode our ID as a byte count coded byte stream
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QByteArray encodedID = getID().toRfc4122();
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// encode our type as a byte count coded byte stream
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ByteCountCoded<quint32> typeCoder = getType();
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QByteArray encodedType = typeCoder;
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// last updated (animations, non-physics changes)
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quint64 updateDelta = getLastUpdated() <= getLastEdited() ? 0 : getLastUpdated() - getLastEdited();
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ByteCountCoded<quint64> updateDeltaCoder = updateDelta;
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QByteArray encodedUpdateDelta = updateDeltaCoder;
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// last simulated (velocity, angular velocity, physics changes)
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quint64 simulatedDelta = getLastSimulated() <= getLastEdited() ? 0 : getLastSimulated() - getLastEdited();
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ByteCountCoded<quint64> simulatedDeltaCoder = simulatedDelta;
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QByteArray encodedSimulatedDelta = simulatedDeltaCoder;
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EntityPropertyFlags propertyFlags(PROP_LAST_ITEM);
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EntityPropertyFlags requestedProperties = getEntityProperties(params);
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EntityPropertyFlags propertiesDidntFit = requestedProperties;
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// If we are being called for a subsequent pass at appendEntityData() that failed to completely encode this item,
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// then our entityTreeElementExtraEncodeData should include data about which properties we need to append.
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if (entityTreeElementExtraEncodeData && entityTreeElementExtraEncodeData->entities.contains(getEntityItemID())) {
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requestedProperties = entityTreeElementExtraEncodeData->entities.value(getEntityItemID());
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}
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LevelDetails entityLevel = packetData->startLevel();
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quint64 lastEdited = getLastEdited();
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#ifdef WANT_DEBUG
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float editedAgo = getEditedAgo();
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QString agoAsString = formatSecondsElapsed(editedAgo);
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qDebug() << "Writing entity " << getEntityItemID() << " to buffer, lastEdited =" << lastEdited
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<< " ago=" << editedAgo << "seconds - " << agoAsString;
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#endif
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bool successIDFits = false;
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bool successTypeFits = false;
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bool successCreatedFits = false;
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bool successLastEditedFits = false;
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bool successLastUpdatedFits = false;
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bool successLastSimulatedFits = false;
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bool successPropertyFlagsFits = false;
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int propertyFlagsOffset = 0;
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int oldPropertyFlagsLength = 0;
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QByteArray encodedPropertyFlags;
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int propertyCount = 0;
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successIDFits = packetData->appendValue(encodedID);
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if (successIDFits) {
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successTypeFits = packetData->appendValue(encodedType);
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}
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if (successTypeFits) {
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successCreatedFits = packetData->appendValue(_created);
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}
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if (successCreatedFits) {
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successLastEditedFits = packetData->appendValue(lastEdited);
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}
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if (successLastEditedFits) {
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successLastUpdatedFits = packetData->appendValue(encodedUpdateDelta);
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}
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if (successLastUpdatedFits) {
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successLastSimulatedFits = packetData->appendValue(encodedSimulatedDelta);
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}
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if (successLastSimulatedFits) {
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propertyFlagsOffset = packetData->getUncompressedByteOffset();
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encodedPropertyFlags = propertyFlags;
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oldPropertyFlagsLength = encodedPropertyFlags.length();
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successPropertyFlagsFits = packetData->appendValue(encodedPropertyFlags);
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}
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bool headerFits = successIDFits && successTypeFits && successCreatedFits && successLastEditedFits
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&& successLastUpdatedFits && successPropertyFlagsFits;
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int startOfEntityItemData = packetData->getUncompressedByteOffset();
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if (headerFits) {
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bool successPropertyFits;
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propertyFlags -= PROP_LAST_ITEM; // clear the last item for now, we may or may not set it as the actual item
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// These items would go here once supported....
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// PROP_PAGED_PROPERTY,
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// PROP_CUSTOM_PROPERTIES_INCLUDED,
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APPEND_ENTITY_PROPERTY(PROP_POSITION, appendPosition, getPosition());
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APPEND_ENTITY_PROPERTY(PROP_DIMENSIONS, appendValue, getDimensions()); // NOTE: PROP_RADIUS obsolete
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APPEND_ENTITY_PROPERTY(PROP_ROTATION, appendValue, getRotation());
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APPEND_ENTITY_PROPERTY(PROP_DENSITY, appendValue, getDensity());
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APPEND_ENTITY_PROPERTY(PROP_VELOCITY, appendValue, getVelocity());
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APPEND_ENTITY_PROPERTY(PROP_GRAVITY, appendValue, getGravity());
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APPEND_ENTITY_PROPERTY(PROP_DAMPING, appendValue, getDamping());
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APPEND_ENTITY_PROPERTY(PROP_LIFETIME, appendValue, getLifetime());
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APPEND_ENTITY_PROPERTY(PROP_SCRIPT, appendValue, getScript());
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APPEND_ENTITY_PROPERTY(PROP_REGISTRATION_POINT, appendValue, getRegistrationPoint());
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APPEND_ENTITY_PROPERTY(PROP_ANGULAR_VELOCITY, appendValue, getAngularVelocity());
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APPEND_ENTITY_PROPERTY(PROP_ANGULAR_DAMPING, appendValue, getAngularDamping());
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APPEND_ENTITY_PROPERTY(PROP_VISIBLE, appendValue, getVisible());
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APPEND_ENTITY_PROPERTY(PROP_IGNORE_FOR_COLLISIONS, appendValue, getIgnoreForCollisions());
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APPEND_ENTITY_PROPERTY(PROP_COLLISIONS_WILL_MOVE, appendValue, getCollisionsWillMove());
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APPEND_ENTITY_PROPERTY(PROP_LOCKED, appendValue, getLocked());
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APPEND_ENTITY_PROPERTY(PROP_USER_DATA, appendValue, getUserData());
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appendSubclassData(packetData, params, entityTreeElementExtraEncodeData,
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requestedProperties,
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propertyFlags,
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propertiesDidntFit,
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propertyCount,
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appendState);
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APPEND_ENTITY_PROPERTY(PROP_ATTRIBUTION, appendValue, getAttribution());
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}
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if (propertyCount > 0) {
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int endOfEntityItemData = packetData->getUncompressedByteOffset();
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encodedPropertyFlags = propertyFlags;
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int newPropertyFlagsLength = encodedPropertyFlags.length();
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packetData->updatePriorBytes(propertyFlagsOffset,
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(const unsigned char*)encodedPropertyFlags.constData(), encodedPropertyFlags.length());
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// if the size of the PropertyFlags shrunk, we need to shift everything down to front of packet.
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if (newPropertyFlagsLength < oldPropertyFlagsLength) {
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int oldSize = packetData->getUncompressedSize();
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const unsigned char* modelItemData = packetData->getUncompressedData(propertyFlagsOffset + oldPropertyFlagsLength);
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int modelItemDataLength = endOfEntityItemData - startOfEntityItemData;
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int newEntityItemDataStart = propertyFlagsOffset + newPropertyFlagsLength;
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packetData->updatePriorBytes(newEntityItemDataStart, modelItemData, modelItemDataLength);
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int newSize = oldSize - (oldPropertyFlagsLength - newPropertyFlagsLength);
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packetData->setUncompressedSize(newSize);
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} else {
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assert(newPropertyFlagsLength == oldPropertyFlagsLength); // should not have grown
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}
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packetData->endLevel(entityLevel);
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} else {
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packetData->discardLevel(entityLevel);
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appendState = OctreeElement::NONE; // if we got here, then we didn't include the item
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}
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// If any part of the model items didn't fit, then the element is considered partial
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if (appendState != OctreeElement::COMPLETED) {
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// add this item into our list for the next appendElementData() pass
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entityTreeElementExtraEncodeData->entities.insert(getEntityItemID(), propertiesDidntFit);
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}
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return appendState;
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}
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// TODO: My goal is to get rid of this concept completely. The old code (and some of the current code) used this
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// result to calculate if a packet being sent to it was potentially bad or corrupt. I've adjusted this to now
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// only consider the minimum header bytes as being required. But it would be preferable to completely eliminate
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// this logic from the callers.
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int EntityItem::expectedBytes() {
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// Header bytes
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// object ID [16 bytes]
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// ByteCountCoded(type code) [~1 byte]
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// last edited [8 bytes]
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// ByteCountCoded(last_edited to last_updated delta) [~1-8 bytes]
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// PropertyFlags<>( everything ) [1-2 bytes]
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// ~27-35 bytes...
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const int MINIMUM_HEADER_BYTES = 27;
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return MINIMUM_HEADER_BYTES;
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}
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int EntityItem::readEntityDataFromBuffer(const unsigned char* data, int bytesLeftToRead, ReadBitstreamToTreeParams& args) {
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if (args.bitstreamVersion < VERSION_ENTITIES_SUPPORT_SPLIT_MTU) {
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// NOTE: This shouldn't happen. The only versions of the bit stream that didn't support split mtu buffers should
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// be handled by the model subclass and shouldn't call this routine.
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qDebug() << "EntityItem::readEntityDataFromBuffer()... "
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"ERROR CASE...args.bitstreamVersion < VERSION_ENTITIES_SUPPORT_SPLIT_MTU";
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return 0;
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}
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// Header bytes
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// object ID [16 bytes]
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// ByteCountCoded(type code) [~1 byte]
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// last edited [8 bytes]
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// ByteCountCoded(last_edited to last_updated delta) [~1-8 bytes]
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// PropertyFlags<>( everything ) [1-2 bytes]
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// ~27-35 bytes...
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const int MINIMUM_HEADER_BYTES = 27;
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int bytesRead = 0;
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if (bytesLeftToRead >= MINIMUM_HEADER_BYTES) {
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int originalLength = bytesLeftToRead;
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QByteArray originalDataBuffer((const char*)data, originalLength);
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int clockSkew = args.sourceNode ? args.sourceNode->getClockSkewUsec() : 0;
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const unsigned char* dataAt = data;
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// id
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QByteArray encodedID = originalDataBuffer.mid(bytesRead, NUM_BYTES_RFC4122_UUID); // maximum possible size
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_id = QUuid::fromRfc4122(encodedID);
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_creatorTokenID = UNKNOWN_ENTITY_TOKEN; // if we know the id, then we don't care about the creator token
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_newlyCreated = false;
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dataAt += encodedID.size();
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bytesRead += encodedID.size();
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// type
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QByteArray encodedType = originalDataBuffer.mid(bytesRead); // maximum possible size
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ByteCountCoded<quint32> typeCoder = encodedType;
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encodedType = typeCoder; // determine true length
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dataAt += encodedType.size();
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bytesRead += encodedType.size();
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quint32 type = typeCoder;
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_type = (EntityTypes::EntityType)type;
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bool overwriteLocalData = true; // assume the new content overwrites our local data
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// _created
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quint64 createdFromBuffer = 0;
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memcpy(&createdFromBuffer, dataAt, sizeof(createdFromBuffer));
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dataAt += sizeof(createdFromBuffer);
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bytesRead += sizeof(createdFromBuffer);
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quint64 now = usecTimestampNow();
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if (_created == UNKNOWN_CREATED_TIME) {
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// we don't yet have a _created timestamp, so we accept this one
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createdFromBuffer -= clockSkew;
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if (createdFromBuffer > now || createdFromBuffer == UNKNOWN_CREATED_TIME) {
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createdFromBuffer = now;
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}
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_created = createdFromBuffer;
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}
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#ifdef WANT_DEBUG
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quint64 lastEdited = getLastEdited();
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float editedAgo = getEditedAgo();
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QString agoAsString = formatSecondsElapsed(editedAgo);
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QString ageAsString = formatSecondsElapsed(getAge());
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qDebug() << "------------------------------------------";
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qDebug() << "Loading entity " << getEntityItemID() << " from buffer...";
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qDebug() << "------------------------------------------";
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debugDump();
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qDebug() << "------------------------------------------";
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qDebug() << " _created =" << _created;
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qDebug() << " age=" << getAge() << "seconds - " << ageAsString;
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qDebug() << " lastEdited =" << lastEdited;
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qDebug() << " ago=" << editedAgo << "seconds - " << agoAsString;
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#endif
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quint64 lastEditedFromBuffer = 0;
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quint64 lastEditedFromBufferAdjusted = 0;
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// TODO: we could make this encoded as a delta from _created
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// _lastEdited
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memcpy(&lastEditedFromBuffer, dataAt, sizeof(lastEditedFromBuffer));
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dataAt += sizeof(lastEditedFromBuffer);
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bytesRead += sizeof(lastEditedFromBuffer);
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lastEditedFromBufferAdjusted = lastEditedFromBuffer - clockSkew;
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if (lastEditedFromBufferAdjusted > now) {
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lastEditedFromBufferAdjusted = now;
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}
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bool fromSameServerEdit = (lastEditedFromBuffer == _lastEditedFromRemoteInRemoteTime);
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#ifdef WANT_DEBUG
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qDebug() << "data from server **************** ";
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qDebug() << " entityItemID:" << getEntityItemID();
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qDebug() << " now:" << now;
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qDebug() << " getLastEdited:" << debugTime(getLastEdited(), now);
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qDebug() << " lastEditedFromBuffer:" << debugTime(lastEditedFromBuffer, now);
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qDebug() << " clockSkew:" << debugTimeOnly(clockSkew);
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qDebug() << " lastEditedFromBufferAdjusted:" << debugTime(lastEditedFromBufferAdjusted, now);
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qDebug() << " _lastEditedFromRemote:" << debugTime(_lastEditedFromRemote, now);
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qDebug() << " _lastEditedFromRemoteInRemoteTime:" << debugTime(_lastEditedFromRemoteInRemoteTime, now);
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qDebug() << " fromSameServerEdit:" << fromSameServerEdit;
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#endif
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bool ignoreServerPacket = false; // assume we'll use this server packet
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// If this packet is from the same server edit as the last packet we accepted from the server
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// we probably want to use it.
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if (fromSameServerEdit) {
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// If this is from the same sever packet, then check against any local changes since we got
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// the most recent packet from this server time
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if (_lastEdited > _lastEditedFromRemote) {
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ignoreServerPacket = true;
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}
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} else {
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// If this isn't from the same sever packet, then honor our skew adjusted times...
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// If we've changed our local tree more recently than the new data from this packet
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// then we will not be changing our values, instead we just read and skip the data
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if (_lastEdited > lastEditedFromBufferAdjusted) {
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ignoreServerPacket = true;
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}
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}
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if (ignoreServerPacket) {
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overwriteLocalData = false;
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#ifdef WANT_DEBUG
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qDebug() << "IGNORING old data from server!!! ****************";
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debugDump();
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#endif
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} else {
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#ifdef WANT_DEBUG
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qDebug() << "USING NEW data from server!!! ****************";
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debugDump();
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#endif
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// don't allow _lastEdited to be in the future
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_lastEdited = lastEditedFromBufferAdjusted;
|
|
_lastEditedFromRemote = now;
|
|
_lastEditedFromRemoteInRemoteTime = lastEditedFromBuffer;
|
|
|
|
// TODO: only send this notification if something ACTUALLY changed (hint, we haven't yet parsed
|
|
// the properties out of the bitstream (see below))
|
|
somethingChangedNotification(); // notify derived classes that something has changed
|
|
}
|
|
|
|
// last updated is stored as ByteCountCoded delta from lastEdited
|
|
QByteArray encodedUpdateDelta = originalDataBuffer.mid(bytesRead); // maximum possible size
|
|
ByteCountCoded<quint64> updateDeltaCoder = encodedUpdateDelta;
|
|
quint64 updateDelta = updateDeltaCoder;
|
|
if (overwriteLocalData) {
|
|
_lastUpdated = lastEditedFromBufferAdjusted + updateDelta; // don't adjust for clock skew since we already did that
|
|
#ifdef WANT_DEBUG
|
|
qDebug() << " _lastUpdated:" << debugTime(_lastUpdated, now);
|
|
qDebug() << " _lastEdited:" << debugTime(_lastEdited, now);
|
|
qDebug() << " lastEditedFromBufferAdjusted:" << debugTime(lastEditedFromBufferAdjusted, now);
|
|
#endif
|
|
}
|
|
encodedUpdateDelta = updateDeltaCoder; // determine true length
|
|
dataAt += encodedUpdateDelta.size();
|
|
bytesRead += encodedUpdateDelta.size();
|
|
|
|
// Newer bitstreams will have a last simulated and a last updated value
|
|
if (args.bitstreamVersion >= VERSION_ENTITIES_HAS_LAST_SIMULATED_TIME) {
|
|
// last simulated is stored as ByteCountCoded delta from lastEdited
|
|
QByteArray encodedSimulatedDelta = originalDataBuffer.mid(bytesRead); // maximum possible size
|
|
ByteCountCoded<quint64> simulatedDeltaCoder = encodedSimulatedDelta;
|
|
quint64 simulatedDelta = simulatedDeltaCoder;
|
|
if (overwriteLocalData) {
|
|
_lastSimulated = lastEditedFromBufferAdjusted + simulatedDelta; // don't adjust for clock skew since we already did that
|
|
#ifdef WANT_DEBUG
|
|
qDebug() << " _lastSimulated:" << debugTime(_lastSimulated, now);
|
|
qDebug() << " _lastEdited:" << debugTime(_lastEdited, now);
|
|
qDebug() << " lastEditedFromBufferAdjusted:" << debugTime(lastEditedFromBufferAdjusted, now);
|
|
#endif
|
|
}
|
|
encodedSimulatedDelta = simulatedDeltaCoder; // determine true length
|
|
dataAt += encodedSimulatedDelta.size();
|
|
bytesRead += encodedSimulatedDelta.size();
|
|
}
|
|
|
|
#ifdef WANT_DEBUG
|
|
if (overwriteLocalData) {
|
|
qDebug() << "EntityItem::readEntityDataFromBuffer()... changed entity:" << getEntityItemID();
|
|
qDebug() << " getLastEdited:" << debugTime(getLastEdited(), now);
|
|
qDebug() << " getLastSimulated:" << debugTime(getLastSimulated(), now);
|
|
qDebug() << " getLastUpdated:" << debugTime(getLastUpdated(), now);
|
|
}
|
|
#endif
|
|
|
|
|
|
// Property Flags
|
|
QByteArray encodedPropertyFlags = originalDataBuffer.mid(bytesRead); // maximum possible size
|
|
EntityPropertyFlags propertyFlags = encodedPropertyFlags;
|
|
dataAt += propertyFlags.getEncodedLength();
|
|
bytesRead += propertyFlags.getEncodedLength();
|
|
bool useMeters = (args.bitstreamVersion >= VERSION_ENTITIES_USE_METERS_AND_RADIANS);
|
|
if (useMeters) {
|
|
READ_ENTITY_PROPERTY_SETTER(PROP_POSITION, glm::vec3, updatePosition);
|
|
} else {
|
|
READ_ENTITY_PROPERTY_SETTER(PROP_POSITION, glm::vec3, updatePositionInDomainUnits);
|
|
}
|
|
|
|
// Old bitstreams had PROP_RADIUS, new bitstreams have PROP_DIMENSIONS
|
|
if (args.bitstreamVersion < VERSION_ENTITIES_SUPPORT_DIMENSIONS) {
|
|
if (propertyFlags.getHasProperty(PROP_RADIUS)) {
|
|
float fromBuffer;
|
|
memcpy(&fromBuffer, dataAt, sizeof(fromBuffer));
|
|
dataAt += sizeof(fromBuffer);
|
|
bytesRead += sizeof(fromBuffer);
|
|
if (overwriteLocalData) {
|
|
setRadius(fromBuffer);
|
|
}
|
|
}
|
|
} else {
|
|
if (useMeters) {
|
|
READ_ENTITY_PROPERTY_SETTER(PROP_DIMENSIONS, glm::vec3, setDimensions);
|
|
} else {
|
|
READ_ENTITY_PROPERTY_SETTER(PROP_DIMENSIONS, glm::vec3, setDimensionsInDomainUnits);
|
|
}
|
|
}
|
|
|
|
READ_ENTITY_PROPERTY_QUAT_SETTER(PROP_ROTATION, updateRotation);
|
|
READ_ENTITY_PROPERTY_SETTER(PROP_DENSITY, float, updateDensity);
|
|
if (useMeters) {
|
|
READ_ENTITY_PROPERTY_SETTER(PROP_VELOCITY, glm::vec3, updateVelocity);
|
|
READ_ENTITY_PROPERTY_SETTER(PROP_GRAVITY, glm::vec3, updateGravity);
|
|
} else {
|
|
READ_ENTITY_PROPERTY_SETTER(PROP_VELOCITY, glm::vec3, updateVelocityInDomainUnits);
|
|
READ_ENTITY_PROPERTY_SETTER(PROP_GRAVITY, glm::vec3, updateGravityInDomainUnits);
|
|
}
|
|
READ_ENTITY_PROPERTY(PROP_DAMPING, float, _damping);
|
|
READ_ENTITY_PROPERTY_SETTER(PROP_LIFETIME, float, updateLifetime);
|
|
READ_ENTITY_PROPERTY_STRING(PROP_SCRIPT, setScript);
|
|
READ_ENTITY_PROPERTY(PROP_REGISTRATION_POINT, glm::vec3, _registrationPoint);
|
|
if (useMeters) {
|
|
READ_ENTITY_PROPERTY_SETTER(PROP_ANGULAR_VELOCITY, glm::vec3, updateAngularVelocity);
|
|
} else {
|
|
READ_ENTITY_PROPERTY_SETTER(PROP_ANGULAR_VELOCITY, glm::vec3, updateAngularVelocityInDegrees);
|
|
}
|
|
READ_ENTITY_PROPERTY(PROP_ANGULAR_DAMPING, float, _angularDamping);
|
|
READ_ENTITY_PROPERTY(PROP_VISIBLE, bool, _visible);
|
|
READ_ENTITY_PROPERTY_SETTER(PROP_IGNORE_FOR_COLLISIONS, bool, updateIgnoreForCollisions);
|
|
READ_ENTITY_PROPERTY_SETTER(PROP_COLLISIONS_WILL_MOVE, bool, updateCollisionsWillMove);
|
|
READ_ENTITY_PROPERTY(PROP_LOCKED, bool, _locked);
|
|
READ_ENTITY_PROPERTY_STRING(PROP_USER_DATA, setUserData);
|
|
|
|
bytesRead += readEntitySubclassDataFromBuffer(dataAt, (bytesLeftToRead - bytesRead), args, propertyFlags, overwriteLocalData);
|
|
|
|
READ_ENTITY_PROPERTY_STRING(PROP_ATTRIBUTION, setAttribution);
|
|
|
|
if (overwriteLocalData && (getDirtyFlags() & (EntityItem::DIRTY_POSITION | EntityItem::DIRTY_VELOCITY))) {
|
|
// NOTE: This code is attempting to "repair" the old data we just got from the server to make it more
|
|
// closely match where the entities should be if they'd stepped forward in time to "now". The server
|
|
// is sending us data with a known "last simulated" time. That time is likely in the past, and therefore
|
|
// this "new" data is actually slightly out of date. We calculate the time we need to skip forward and
|
|
// use our simulation helper routine to get a best estimate of where the entity should be.
|
|
const float MIN_TIME_SKIP = 0.0f;
|
|
const float MAX_TIME_SKIP = 1.0f; // in seconds
|
|
float skipTimeForward = glm::clamp((float)(now - _lastSimulated) / (float)(USECS_PER_SECOND),
|
|
MIN_TIME_SKIP, MAX_TIME_SKIP);
|
|
if (skipTimeForward > 0.0f) {
|
|
#ifdef WANT_DEBUG
|
|
qDebug() << "skipTimeForward:" << skipTimeForward;
|
|
#endif
|
|
simulateKinematicMotion(skipTimeForward);
|
|
}
|
|
_lastSimulated = now;
|
|
}
|
|
}
|
|
return bytesRead;
|
|
}
|
|
|
|
void EntityItem::debugDump() const {
|
|
qDebug() << "EntityItem id:" << getEntityItemID();
|
|
qDebug(" edited ago:%f", getEditedAgo());
|
|
qDebug(" position:%f,%f,%f", _position.x, _position.y, _position.z);
|
|
qDebug() << " dimensions:" << _dimensions;
|
|
}
|
|
|
|
// adjust any internal timestamps to fix clock skew for this server
|
|
void EntityItem::adjustEditPacketForClockSkew(unsigned char* editPacketBuffer, size_t length, int clockSkew) {
|
|
unsigned char* dataAt = editPacketBuffer;
|
|
int octets = numberOfThreeBitSectionsInCode(dataAt);
|
|
int lengthOfOctcode = bytesRequiredForCodeLength(octets);
|
|
dataAt += lengthOfOctcode;
|
|
|
|
// lastEdited
|
|
quint64 lastEditedInLocalTime;
|
|
memcpy(&lastEditedInLocalTime, dataAt, sizeof(lastEditedInLocalTime));
|
|
quint64 lastEditedInServerTime = lastEditedInLocalTime + clockSkew;
|
|
memcpy(dataAt, &lastEditedInServerTime, sizeof(lastEditedInServerTime));
|
|
#ifdef WANT_DEBUG
|
|
qDebug("EntityItem::adjustEditPacketForClockSkew()...");
|
|
qDebug() << " lastEditedInLocalTime: " << lastEditedInLocalTime;
|
|
qDebug() << " clockSkew: " << clockSkew;
|
|
qDebug() << " lastEditedInServerTime: " << lastEditedInServerTime;
|
|
#endif
|
|
}
|
|
|
|
float EntityItem::computeMass() const {
|
|
return _density * _volumeMultiplier * _dimensions.x * _dimensions.y * _dimensions.z;
|
|
}
|
|
|
|
void EntityItem::setDensity(float density) {
|
|
_density = glm::max(glm::min(density, ENTITY_ITEM_MAX_DENSITY), ENTITY_ITEM_MIN_DENSITY);
|
|
}
|
|
|
|
void EntityItem::updateDensity(float density) {
|
|
const float MIN_DENSITY_CHANGE_FACTOR = 0.001f; // 0.1 percent
|
|
float newDensity = glm::max(glm::min(density, ENTITY_ITEM_MAX_DENSITY), ENTITY_ITEM_MIN_DENSITY);
|
|
if (fabsf(_density - newDensity) / _density > MIN_DENSITY_CHANGE_FACTOR) {
|
|
_density = newDensity;
|
|
_dirtyFlags |= EntityItem::DIRTY_MASS;
|
|
}
|
|
}
|
|
|
|
void EntityItem::setMass(float mass) {
|
|
// Setting the mass actually changes the _density (at fixed volume), however
|
|
// we must protect the density range to help maintain stability of physics simulation
|
|
// therefore this method might not accept the mass that is supplied.
|
|
|
|
float volume = _volumeMultiplier * _dimensions.x * _dimensions.y * _dimensions.z;
|
|
|
|
// compute new density
|
|
const float MIN_VOLUME = 1.0e-6f; // 0.001mm^3
|
|
if (volume < 1.0e-6f) {
|
|
// avoid divide by zero
|
|
_density = glm::min(mass / MIN_VOLUME, ENTITY_ITEM_MAX_DENSITY);
|
|
} else {
|
|
_density = glm::max(glm::min(mass / volume, ENTITY_ITEM_MAX_DENSITY), ENTITY_ITEM_MIN_DENSITY);
|
|
}
|
|
}
|
|
|
|
void EntityItem::simulate(const quint64& now) {
|
|
if (_lastSimulated == 0) {
|
|
_lastSimulated = now;
|
|
}
|
|
|
|
float timeElapsed = (float)(now - _lastSimulated) / (float)(USECS_PER_SECOND);
|
|
|
|
#ifdef WANT_DEBUG
|
|
qDebug() << "********** EntityItem::simulate()";
|
|
qDebug() << " entity ID=" << getEntityItemID();
|
|
qDebug() << " now=" << now;
|
|
qDebug() << " _lastSimulated=" << _lastSimulated;
|
|
qDebug() << " timeElapsed=" << timeElapsed;
|
|
qDebug() << " hasVelocity=" << hasVelocity();
|
|
qDebug() << " hasGravity=" << hasGravity();
|
|
qDebug() << " hasAngularVelocity=" << hasAngularVelocity();
|
|
qDebug() << " getAngularVelocity=" << getAngularVelocity();
|
|
qDebug() << " isMortal=" << isMortal();
|
|
qDebug() << " getAge()=" << getAge();
|
|
qDebug() << " getLifetime()=" << getLifetime();
|
|
|
|
|
|
if (hasVelocity() || hasGravity()) {
|
|
qDebug() << " MOVING...=";
|
|
qDebug() << " hasVelocity=" << hasVelocity();
|
|
qDebug() << " hasGravity=" << hasGravity();
|
|
qDebug() << " hasAngularVelocity=" << hasAngularVelocity();
|
|
qDebug() << " getAngularVelocity=" << getAngularVelocity();
|
|
}
|
|
if (hasAngularVelocity()) {
|
|
qDebug() << " CHANGING...=";
|
|
qDebug() << " hasAngularVelocity=" << hasAngularVelocity();
|
|
qDebug() << " getAngularVelocity=" << getAngularVelocity();
|
|
}
|
|
if (isMortal()) {
|
|
qDebug() << " MORTAL...=";
|
|
qDebug() << " isMortal=" << isMortal();
|
|
qDebug() << " getAge()=" << getAge();
|
|
qDebug() << " getLifetime()=" << getLifetime();
|
|
}
|
|
qDebug() << " ********** EntityItem::simulate() .... SETTING _lastSimulated=" << _lastSimulated;
|
|
#endif
|
|
|
|
simulateKinematicMotion(timeElapsed);
|
|
_lastSimulated = now;
|
|
}
|
|
|
|
void EntityItem::simulateKinematicMotion(float timeElapsed) {
|
|
if (hasAngularVelocity()) {
|
|
// angular damping
|
|
if (_angularDamping > 0.0f) {
|
|
_angularVelocity *= powf(1.0f - _angularDamping, timeElapsed);
|
|
#ifdef WANT_DEBUG
|
|
qDebug() << " angularDamping :" << _angularDamping;
|
|
qDebug() << " newAngularVelocity:" << _angularVelocity;
|
|
#endif
|
|
}
|
|
|
|
float angularSpeed = glm::length(_angularVelocity);
|
|
|
|
const float EPSILON_ANGULAR_VELOCITY_LENGTH = 0.0017453f; // 0.0017453 rad/sec = 0.1f degrees/sec
|
|
if (angularSpeed < EPSILON_ANGULAR_VELOCITY_LENGTH) {
|
|
if (angularSpeed > 0.0f) {
|
|
_dirtyFlags |= EntityItem::DIRTY_MOTION_TYPE;
|
|
}
|
|
_angularVelocity = ENTITY_ITEM_ZERO_VEC3;
|
|
} else {
|
|
// for improved agreement with the way Bullet integrates rotations we use an approximation
|
|
// and break the integration into bullet-sized substeps
|
|
glm::quat rotation = getRotation();
|
|
float dt = timeElapsed;
|
|
while (dt > PHYSICS_ENGINE_FIXED_SUBSTEP) {
|
|
glm::quat dQ = computeBulletRotationStep(_angularVelocity, PHYSICS_ENGINE_FIXED_SUBSTEP);
|
|
rotation = glm::normalize(dQ * rotation);
|
|
dt -= PHYSICS_ENGINE_FIXED_SUBSTEP;
|
|
}
|
|
// NOTE: this final partial substep can drift away from a real Bullet simulation however
|
|
// it only becomes significant for rapidly rotating objects
|
|
// (e.g. around PI/4 radians per substep, or 7.5 rotations/sec at 60 substeps/sec).
|
|
glm::quat dQ = computeBulletRotationStep(_angularVelocity, dt);
|
|
rotation = glm::normalize(dQ * rotation);
|
|
|
|
setRotation(rotation);
|
|
}
|
|
}
|
|
|
|
if (hasVelocity()) {
|
|
// linear damping
|
|
glm::vec3 velocity = getVelocity();
|
|
if (_damping > 0.0f) {
|
|
velocity *= powf(1.0f - _damping, timeElapsed);
|
|
#ifdef WANT_DEBUG
|
|
qDebug() << " damping:" << _damping;
|
|
qDebug() << " velocity AFTER dampingResistance:" << velocity;
|
|
qDebug() << " glm::length(velocity):" << glm::length(velocity);
|
|
qDebug() << " velocityEspilon :" << ENTITY_ITEM_EPSILON_VELOCITY_LENGTH;
|
|
#endif
|
|
}
|
|
|
|
// integrate position forward
|
|
glm::vec3 position = getPosition();
|
|
glm::vec3 newPosition = position + (velocity * timeElapsed);
|
|
|
|
#ifdef WANT_DEBUG
|
|
qDebug() << " EntityItem::simulate()....";
|
|
qDebug() << " timeElapsed:" << timeElapsed;
|
|
qDebug() << " old AACube:" << getMaximumAACube();
|
|
qDebug() << " old position:" << position;
|
|
qDebug() << " old velocity:" << velocity;
|
|
qDebug() << " old getAABox:" << getAABox();
|
|
qDebug() << " newPosition:" << newPosition;
|
|
qDebug() << " glm::distance(newPosition, position):" << glm::distance(newPosition, position);
|
|
#endif
|
|
|
|
position = newPosition;
|
|
|
|
// apply gravity
|
|
if (hasGravity()) {
|
|
// handle resting on surface case, this is definitely a bit of a hack, and it only works on the
|
|
// "ground" plane of the domain, but for now it's what we've got
|
|
velocity += getGravity() * timeElapsed;
|
|
}
|
|
|
|
float speed = glm::length(velocity);
|
|
const float EPSILON_LINEAR_VELOCITY_LENGTH = 0.001f; // 1mm/sec
|
|
if (speed < EPSILON_LINEAR_VELOCITY_LENGTH) {
|
|
setVelocity(ENTITY_ITEM_ZERO_VEC3);
|
|
if (speed > 0.0f) {
|
|
_dirtyFlags |= EntityItem::DIRTY_MOTION_TYPE;
|
|
}
|
|
} else {
|
|
setPosition(position);
|
|
setVelocity(velocity);
|
|
}
|
|
|
|
#ifdef WANT_DEBUG
|
|
qDebug() << " new position:" << position;
|
|
qDebug() << " new velocity:" << velocity;
|
|
qDebug() << " new AACube:" << getMaximumAACube();
|
|
qDebug() << " old getAABox:" << getAABox();
|
|
#endif
|
|
}
|
|
}
|
|
|
|
bool EntityItem::isMoving() const {
|
|
return hasVelocity() || hasAngularVelocity();
|
|
}
|
|
|
|
bool EntityItem::lifetimeHasExpired() const {
|
|
return isMortal() && (getAge() > getLifetime());
|
|
}
|
|
|
|
quint64 EntityItem::getExpiry() const {
|
|
return _created + (quint64)(_lifetime * (float)USECS_PER_SECOND);
|
|
}
|
|
|
|
EntityItemProperties EntityItem::getProperties() const {
|
|
EntityItemProperties properties;
|
|
properties._id = getID();
|
|
properties._idSet = true;
|
|
properties._created = _created;
|
|
|
|
properties._type = getType();
|
|
|
|
COPY_ENTITY_PROPERTY_TO_PROPERTIES(position, getPosition);
|
|
COPY_ENTITY_PROPERTY_TO_PROPERTIES(dimensions, getDimensions); // NOTE: radius is obsolete
|
|
COPY_ENTITY_PROPERTY_TO_PROPERTIES(rotation, getRotation);
|
|
COPY_ENTITY_PROPERTY_TO_PROPERTIES(density, getDensity);
|
|
COPY_ENTITY_PROPERTY_TO_PROPERTIES(velocity, getVelocity);
|
|
COPY_ENTITY_PROPERTY_TO_PROPERTIES(gravity, getGravity);
|
|
COPY_ENTITY_PROPERTY_TO_PROPERTIES(damping, getDamping);
|
|
COPY_ENTITY_PROPERTY_TO_PROPERTIES(lifetime, getLifetime);
|
|
COPY_ENTITY_PROPERTY_TO_PROPERTIES(script, getScript);
|
|
COPY_ENTITY_PROPERTY_TO_PROPERTIES(registrationPoint, getRegistrationPoint);
|
|
COPY_ENTITY_PROPERTY_TO_PROPERTIES(angularVelocity, getAngularVelocity);
|
|
COPY_ENTITY_PROPERTY_TO_PROPERTIES(angularDamping, getAngularDamping);
|
|
COPY_ENTITY_PROPERTY_TO_PROPERTIES(glowLevel, getGlowLevel);
|
|
COPY_ENTITY_PROPERTY_TO_PROPERTIES(localRenderAlpha, getLocalRenderAlpha);
|
|
COPY_ENTITY_PROPERTY_TO_PROPERTIES(visible, getVisible);
|
|
COPY_ENTITY_PROPERTY_TO_PROPERTIES(ignoreForCollisions, getIgnoreForCollisions);
|
|
COPY_ENTITY_PROPERTY_TO_PROPERTIES(collisionsWillMove, getCollisionsWillMove);
|
|
COPY_ENTITY_PROPERTY_TO_PROPERTIES(locked, getLocked);
|
|
COPY_ENTITY_PROPERTY_TO_PROPERTIES(userData, getUserData);
|
|
COPY_ENTITY_PROPERTY_TO_PROPERTIES(attribution, getAttribution);
|
|
|
|
properties._defaultSettings = false;
|
|
|
|
return properties;
|
|
}
|
|
|
|
bool EntityItem::setProperties(const EntityItemProperties& properties) {
|
|
bool somethingChanged = false;
|
|
|
|
SET_ENTITY_PROPERTY_FROM_PROPERTIES(position, updatePosition); // this will call recalculate collision shape if needed
|
|
SET_ENTITY_PROPERTY_FROM_PROPERTIES(dimensions, updateDimensions); // NOTE: radius is obsolete
|
|
SET_ENTITY_PROPERTY_FROM_PROPERTIES(rotation, updateRotation);
|
|
SET_ENTITY_PROPERTY_FROM_PROPERTIES(density, updateDensity);
|
|
SET_ENTITY_PROPERTY_FROM_PROPERTIES(velocity, updateVelocity);
|
|
SET_ENTITY_PROPERTY_FROM_PROPERTIES(gravity, updateGravity);
|
|
SET_ENTITY_PROPERTY_FROM_PROPERTIES(damping, updateDamping);
|
|
SET_ENTITY_PROPERTY_FROM_PROPERTIES(lifetime, updateLifetime);
|
|
SET_ENTITY_PROPERTY_FROM_PROPERTIES(script, setScript);
|
|
SET_ENTITY_PROPERTY_FROM_PROPERTIES(registrationPoint, setRegistrationPoint);
|
|
SET_ENTITY_PROPERTY_FROM_PROPERTIES(angularVelocity, updateAngularVelocity);
|
|
SET_ENTITY_PROPERTY_FROM_PROPERTIES(angularDamping, updateAngularDamping);
|
|
SET_ENTITY_PROPERTY_FROM_PROPERTIES(glowLevel, setGlowLevel);
|
|
SET_ENTITY_PROPERTY_FROM_PROPERTIES(localRenderAlpha, setLocalRenderAlpha);
|
|
SET_ENTITY_PROPERTY_FROM_PROPERTIES(visible, setVisible);
|
|
SET_ENTITY_PROPERTY_FROM_PROPERTIES(ignoreForCollisions, updateIgnoreForCollisions);
|
|
SET_ENTITY_PROPERTY_FROM_PROPERTIES(collisionsWillMove, updateCollisionsWillMove);
|
|
SET_ENTITY_PROPERTY_FROM_PROPERTIES(locked, setLocked);
|
|
SET_ENTITY_PROPERTY_FROM_PROPERTIES(userData, setUserData);
|
|
SET_ENTITY_PROPERTY_FROM_PROPERTIES(attribution, setAttribution);
|
|
|
|
if (somethingChanged) {
|
|
somethingChangedNotification(); // notify derived classes that something has changed
|
|
uint64_t now = usecTimestampNow();
|
|
#ifdef WANT_DEBUG
|
|
int elapsed = now - getLastEdited();
|
|
qDebug() << "EntityItem::setProperties() AFTER update... edited AGO=" << elapsed <<
|
|
"now=" << now << " getLastEdited()=" << getLastEdited();
|
|
#endif
|
|
if (_created != UNKNOWN_CREATED_TIME) {
|
|
setLastEdited(now);
|
|
}
|
|
if (getDirtyFlags() & (EntityItem::DIRTY_POSITION | EntityItem::DIRTY_VELOCITY)) {
|
|
// TODO: Andrew & Brad to discuss. Is this correct? Maybe it is. Need to think through all cases.
|
|
_lastSimulated = now;
|
|
}
|
|
}
|
|
|
|
// timestamps
|
|
quint64 timestamp = properties.getCreated();
|
|
if (_created == UNKNOWN_CREATED_TIME && timestamp != UNKNOWN_CREATED_TIME) {
|
|
quint64 now = usecTimestampNow();
|
|
if (timestamp > now) {
|
|
timestamp = now;
|
|
}
|
|
_created = timestamp;
|
|
|
|
timestamp = properties.getLastEdited();
|
|
if (timestamp > now) {
|
|
timestamp = now;
|
|
} else if (timestamp < _created) {
|
|
timestamp = _created;
|
|
}
|
|
_lastEdited = timestamp;
|
|
}
|
|
|
|
return somethingChanged;
|
|
}
|
|
|
|
void EntityItem::recordCreationTime() {
|
|
assert(_created == UNKNOWN_CREATED_TIME);
|
|
_created = usecTimestampNow();
|
|
_lastEdited = _created;
|
|
_lastUpdated = _created;
|
|
_lastSimulated = _created;
|
|
}
|
|
|
|
|
|
// TODO: doesn't this need to handle rotation?
|
|
glm::vec3 EntityItem::getCenter() const {
|
|
return _position + (_dimensions * (glm::vec3(0.5f,0.5f,0.5f) - _registrationPoint));
|
|
}
|
|
|
|
/// The maximum bounding cube for the entity, independent of it's rotation.
|
|
/// This accounts for the registration point (upon which rotation occurs around).
|
|
///
|
|
AACube EntityItem::getMaximumAACube() const {
|
|
// * we know that the position is the center of rotation
|
|
glm::vec3 centerOfRotation = _position; // also where _registration point is
|
|
|
|
// * we know that the registration point is the center of rotation
|
|
// * we can calculate the length of the furthest extent from the registration point
|
|
// as the dimensions * max (registrationPoint, (1.0,1.0,1.0) - registrationPoint)
|
|
glm::vec3 registrationPoint = (_dimensions * _registrationPoint);
|
|
glm::vec3 registrationRemainder = (_dimensions * (glm::vec3(1.0f, 1.0f, 1.0f) - _registrationPoint));
|
|
glm::vec3 furthestExtentFromRegistration = glm::max(registrationPoint, registrationRemainder);
|
|
|
|
// * we know that if you rotate in any direction you would create a sphere
|
|
// that has a radius of the length of furthest extent from registration point
|
|
float radius = glm::length(furthestExtentFromRegistration);
|
|
|
|
// * we know that the minimum bounding cube of this maximum possible sphere is
|
|
// (center - radius) to (center + radius)
|
|
glm::vec3 minimumCorner = centerOfRotation - glm::vec3(radius, radius, radius);
|
|
|
|
AACube boundingCube(minimumCorner, radius * 2.0f);
|
|
return boundingCube;
|
|
}
|
|
|
|
/// The minimum bounding cube for the entity accounting for it's rotation.
|
|
/// This accounts for the registration point (upon which rotation occurs around).
|
|
///
|
|
AACube EntityItem::getMinimumAACube() const {
|
|
// _position represents the position of the registration point.
|
|
glm::vec3 registrationRemainder = glm::vec3(1.0f, 1.0f, 1.0f) - _registrationPoint;
|
|
|
|
glm::vec3 unrotatedMinRelativeToEntity = - (_dimensions * _registrationPoint);
|
|
glm::vec3 unrotatedMaxRelativeToEntity = _dimensions * registrationRemainder;
|
|
Extents unrotatedExtentsRelativeToRegistrationPoint = { unrotatedMinRelativeToEntity, unrotatedMaxRelativeToEntity };
|
|
Extents rotatedExtentsRelativeToRegistrationPoint = unrotatedExtentsRelativeToRegistrationPoint.getRotated(getRotation());
|
|
|
|
// shift the extents to be relative to the position/registration point
|
|
rotatedExtentsRelativeToRegistrationPoint.shiftBy(_position);
|
|
|
|
// the cube that best encompasses extents is...
|
|
AABox box(rotatedExtentsRelativeToRegistrationPoint);
|
|
glm::vec3 centerOfBox = box.calcCenter();
|
|
float longestSide = box.getLargestDimension();
|
|
float halfLongestSide = longestSide / 2.0f;
|
|
glm::vec3 cornerOfCube = centerOfBox - glm::vec3(halfLongestSide, halfLongestSide, halfLongestSide);
|
|
|
|
|
|
// old implementation... not correct!!!
|
|
return AACube(cornerOfCube, longestSide);
|
|
}
|
|
|
|
AABox EntityItem::getAABox() const {
|
|
// _position represents the position of the registration point.
|
|
glm::vec3 registrationRemainder = glm::vec3(1.0f, 1.0f, 1.0f) - _registrationPoint;
|
|
|
|
glm::vec3 unrotatedMinRelativeToEntity = - (_dimensions * _registrationPoint);
|
|
glm::vec3 unrotatedMaxRelativeToEntity = _dimensions * registrationRemainder;
|
|
Extents unrotatedExtentsRelativeToRegistrationPoint = { unrotatedMinRelativeToEntity, unrotatedMaxRelativeToEntity };
|
|
Extents rotatedExtentsRelativeToRegistrationPoint = unrotatedExtentsRelativeToRegistrationPoint.getRotated(getRotation());
|
|
|
|
// shift the extents to be relative to the position/registration point
|
|
rotatedExtentsRelativeToRegistrationPoint.shiftBy(_position);
|
|
|
|
return AABox(rotatedExtentsRelativeToRegistrationPoint);
|
|
}
|
|
|
|
AABox EntityItem::getAABoxInDomainUnits() const {
|
|
AABox box = getAABox();
|
|
box.scale(1.0f / (float)TREE_SCALE);
|
|
return box;
|
|
}
|
|
|
|
// NOTE: This should only be used in cases of old bitstreams which only contain radius data
|
|
// 0,0,0 --> maxDimension,maxDimension,maxDimension
|
|
// ... has a corner to corner distance of glm::length(maxDimension,maxDimension,maxDimension)
|
|
// ... radius = cornerToCornerLength / 2.0f
|
|
// ... radius * 2.0f = cornerToCornerLength
|
|
// ... cornerToCornerLength = sqrt(3 x maxDimension ^ 2)
|
|
// ... cornerToCornerLength = sqrt(3 x maxDimension ^ 2)
|
|
// ... radius * 2.0f = sqrt(3 x maxDimension ^ 2)
|
|
// ... (radius * 2.0f) ^2 = 3 x maxDimension ^ 2
|
|
// ... ((radius * 2.0f) ^2) / 3 = maxDimension ^ 2
|
|
// ... sqrt(((radius * 2.0f) ^2) / 3) = maxDimension
|
|
// ... sqrt((diameter ^2) / 3) = maxDimension
|
|
//
|
|
void EntityItem::setRadius(float value) {
|
|
float diameter = value * 2.0f;
|
|
float maxDimension = sqrt((diameter * diameter) / 3.0f);
|
|
_dimensions = glm::vec3(maxDimension, maxDimension, maxDimension);
|
|
}
|
|
|
|
// TODO: get rid of all users of this function...
|
|
// ... radius = cornerToCornerLength / 2.0f
|
|
// ... cornerToCornerLength = sqrt(3 x maxDimension ^ 2)
|
|
// ... radius = sqrt(3 x maxDimension ^ 2) / 2.0f;
|
|
float EntityItem::getRadius() const {
|
|
return 0.5f * glm::length(_dimensions);
|
|
}
|
|
|
|
void EntityItem::computeShapeInfo(ShapeInfo& info) {
|
|
info.setParams(getShapeType(), 0.5f * getDimensions());
|
|
}
|
|
|
|
const float MIN_POSITION_DELTA = 0.0001f;
|
|
const float MIN_DIMENSIONS_DELTA = 0.0005f;
|
|
const float MIN_ALIGNMENT_DOT = 0.999999f;
|
|
const float MIN_VELOCITY_DELTA = 0.01f;
|
|
const float MIN_DAMPING_DELTA = 0.001f;
|
|
const float MIN_GRAVITY_DELTA = 0.001f;
|
|
const float MIN_SPIN_DELTA = 0.0003f;
|
|
|
|
void EntityItem::updatePositionInDomainUnits(const glm::vec3& value) {
|
|
glm::vec3 position = value * (float)TREE_SCALE;
|
|
updatePosition(position);
|
|
}
|
|
|
|
void EntityItem::updatePosition(const glm::vec3& value) {
|
|
if (glm::distance(_position, value) > MIN_POSITION_DELTA) {
|
|
_position = value;
|
|
_dirtyFlags |= EntityItem::DIRTY_POSITION;
|
|
}
|
|
}
|
|
|
|
void EntityItem::updateDimensionsInDomainUnits(const glm::vec3& value) {
|
|
glm::vec3 dimensions = value * (float)TREE_SCALE;
|
|
updateDimensions(dimensions);
|
|
}
|
|
|
|
void EntityItem::updateDimensions(const glm::vec3& value) {
|
|
if (glm::distance(_dimensions, value) > MIN_DIMENSIONS_DELTA) {
|
|
_dimensions = value;
|
|
_dirtyFlags |= (EntityItem::DIRTY_SHAPE | EntityItem::DIRTY_MASS);
|
|
}
|
|
}
|
|
|
|
void EntityItem::updateRotation(const glm::quat& rotation) {
|
|
if (glm::dot(_rotation, rotation) < MIN_ALIGNMENT_DOT) {
|
|
_rotation = rotation;
|
|
_dirtyFlags |= EntityItem::DIRTY_POSITION;
|
|
}
|
|
}
|
|
|
|
void EntityItem::updateMass(float mass) {
|
|
// Setting the mass actually changes the _density (at fixed volume), however
|
|
// we must protect the density range to help maintain stability of physics simulation
|
|
// therefore this method might not accept the mass that is supplied.
|
|
|
|
float volume = _volumeMultiplier * _dimensions.x * _dimensions.y * _dimensions.z;
|
|
|
|
// compute new density
|
|
float newDensity = _density;
|
|
const float MIN_VOLUME = 1.0e-6f; // 0.001mm^3
|
|
if (volume < 1.0e-6f) {
|
|
// avoid divide by zero
|
|
newDensity = glm::min(mass / MIN_VOLUME, ENTITY_ITEM_MAX_DENSITY);
|
|
} else {
|
|
newDensity = glm::max(glm::min(mass / volume, ENTITY_ITEM_MAX_DENSITY), ENTITY_ITEM_MIN_DENSITY);
|
|
}
|
|
|
|
const float MIN_DENSITY_CHANGE_FACTOR = 0.001f; // 0.1 percent
|
|
if (fabsf(_density - newDensity) / _density > MIN_DENSITY_CHANGE_FACTOR) {
|
|
_density = newDensity;
|
|
_dirtyFlags |= EntityItem::DIRTY_MASS;
|
|
}
|
|
}
|
|
|
|
void EntityItem::updateVelocityInDomainUnits(const glm::vec3& value) {
|
|
glm::vec3 velocity = value * (float)TREE_SCALE;
|
|
updateVelocity(velocity);
|
|
}
|
|
|
|
void EntityItem::updateVelocity(const glm::vec3& value) {
|
|
if (glm::distance(_velocity, value) > MIN_VELOCITY_DELTA) {
|
|
if (glm::length(value) < MIN_VELOCITY_DELTA) {
|
|
_velocity = ENTITY_ITEM_ZERO_VEC3;
|
|
} else {
|
|
_velocity = value;
|
|
}
|
|
_dirtyFlags |= EntityItem::DIRTY_VELOCITY;
|
|
}
|
|
}
|
|
|
|
void EntityItem::updateDamping(float value) {
|
|
if (fabsf(_damping - value) > MIN_DAMPING_DELTA) {
|
|
_damping = glm::clamp(value, 0.0f, 1.0f);
|
|
_dirtyFlags |= EntityItem::DIRTY_VELOCITY;
|
|
}
|
|
}
|
|
|
|
void EntityItem::updateGravityInDomainUnits(const glm::vec3& value) {
|
|
glm::vec3 gravity = value * (float) TREE_SCALE;
|
|
updateGravity(gravity);
|
|
}
|
|
|
|
void EntityItem::updateGravity(const glm::vec3& value) {
|
|
if ( glm::distance(_gravity, value) > MIN_GRAVITY_DELTA) {
|
|
_gravity = value;
|
|
_dirtyFlags |= EntityItem::DIRTY_VELOCITY;
|
|
}
|
|
}
|
|
|
|
void EntityItem::updateAngularVelocity(const glm::vec3& value) {
|
|
if (glm::distance(_angularVelocity, value) > MIN_SPIN_DELTA) {
|
|
_angularVelocity = value;
|
|
_dirtyFlags |= EntityItem::DIRTY_VELOCITY;
|
|
}
|
|
}
|
|
|
|
void EntityItem::updateAngularDamping(float value) {
|
|
if (fabsf(_angularDamping - value) > MIN_DAMPING_DELTA) {
|
|
_angularDamping = glm::clamp(value, 0.0f, 1.0f);
|
|
_dirtyFlags |= EntityItem::DIRTY_VELOCITY;
|
|
}
|
|
}
|
|
|
|
void EntityItem::updateIgnoreForCollisions(bool value) {
|
|
if (_ignoreForCollisions != value) {
|
|
_ignoreForCollisions = value;
|
|
_dirtyFlags |= EntityItem::DIRTY_COLLISION_GROUP;
|
|
}
|
|
}
|
|
|
|
void EntityItem::updateCollisionsWillMove(bool value) {
|
|
if (_collisionsWillMove != value) {
|
|
_collisionsWillMove = value;
|
|
_dirtyFlags |= EntityItem::DIRTY_MOTION_TYPE;
|
|
}
|
|
}
|
|
|
|
void EntityItem::updateLifetime(float value) {
|
|
if (_lifetime != value) {
|
|
_lifetime = value;
|
|
_dirtyFlags |= EntityItem::DIRTY_LIFETIME;
|
|
}
|
|
}
|
|
|