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90 lines
3.2 KiB
C++
90 lines
3.2 KiB
C++
//
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// Base3DOverlay.h
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// interface/src/ui/overlays
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//
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// Copyright 2014 High Fidelity, Inc.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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#ifndef hifi_Base3DOverlay_h
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#define hifi_Base3DOverlay_h
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#include <Transform.h>
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#include <SpatiallyNestable.h>
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#include "Overlay.h"
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class Base3DOverlay : public Overlay, public SpatiallyNestable {
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Q_OBJECT
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public:
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Base3DOverlay();
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Base3DOverlay(const Base3DOverlay* base3DOverlay);
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virtual OverlayID getOverlayID() const override { return OverlayID(getID().toString()); }
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void setOverlayID(OverlayID overlayID) override { setID(overlayID); }
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virtual QString getName() const override { return QString("Overlay:") + _name; }
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void setName(QString name) { _name = name; }
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// getters
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virtual bool is3D() const override { return true; }
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// TODO: consider implementing registration points in this class
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glm::vec3 getCenter() const { return getPosition(); }
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float getLineWidth() const { return _lineWidth; }
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bool getIsSolid() const { return _isSolid; }
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bool getIsDashedLine() const { return _isDashedLine; }
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bool getIsSolidLine() const { return !_isDashedLine; }
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bool getIgnoreRayIntersection() const { return _ignoreRayIntersection; }
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bool getDrawInFront() const { return _drawInFront; }
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bool getIsGrabbable() const { return _isGrabbable; }
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void setLineWidth(float lineWidth) { _lineWidth = lineWidth; }
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void setIsSolid(bool isSolid) { _isSolid = isSolid; }
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void setIsDashedLine(bool isDashedLine) { _isDashedLine = isDashedLine; }
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void setIgnoreRayIntersection(bool value) { _ignoreRayIntersection = value; }
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void setDrawInFront(bool value) { _drawInFront = value; }
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void setIsGrabbable(bool value) { _isGrabbable = value; }
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virtual AABox getBounds() const override = 0;
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void update(float deltatime) override;
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void notifyRenderTransformChange() const;
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void setProperties(const QVariantMap& properties) override;
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QVariant getProperty(const QString& property) override;
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virtual bool findRayIntersection(const glm::vec3& origin, const glm::vec3& direction, float& distance,
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BoxFace& face, glm::vec3& surfaceNormal);
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virtual bool findRayIntersectionExtraInfo(const glm::vec3& origin, const glm::vec3& direction,
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float& distance, BoxFace& face, glm::vec3& surfaceNormal, QString& extraInfo) {
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return findRayIntersection(origin, direction, distance, face, surfaceNormal);
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}
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protected:
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virtual void locationChanged(bool tellPhysics = true) override;
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virtual void parentDeleted() override;
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mutable Transform _renderTransform;
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virtual Transform evalRenderTransform();
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virtual void setRenderTransform(const Transform& transform);
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const Transform& getRenderTransform() const { return _renderTransform; }
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float _lineWidth;
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bool _isSolid;
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bool _isDashedLine;
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bool _ignoreRayIntersection;
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bool _drawInFront;
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bool _isGrabbable { false };
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mutable bool _renderTransformDirty{ true };
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QString _name;
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};
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#endif // hifi_Base3DOverlay_h
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