overte/interface/src/ui/overlays/Base3DOverlay.h

90 lines
3.2 KiB
C++

//
// Base3DOverlay.h
// interface/src/ui/overlays
//
// Copyright 2014 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#ifndef hifi_Base3DOverlay_h
#define hifi_Base3DOverlay_h
#include <Transform.h>
#include <SpatiallyNestable.h>
#include "Overlay.h"
class Base3DOverlay : public Overlay, public SpatiallyNestable {
Q_OBJECT
public:
Base3DOverlay();
Base3DOverlay(const Base3DOverlay* base3DOverlay);
virtual OverlayID getOverlayID() const override { return OverlayID(getID().toString()); }
void setOverlayID(OverlayID overlayID) override { setID(overlayID); }
virtual QString getName() const override { return QString("Overlay:") + _name; }
void setName(QString name) { _name = name; }
// getters
virtual bool is3D() const override { return true; }
// TODO: consider implementing registration points in this class
glm::vec3 getCenter() const { return getPosition(); }
float getLineWidth() const { return _lineWidth; }
bool getIsSolid() const { return _isSolid; }
bool getIsDashedLine() const { return _isDashedLine; }
bool getIsSolidLine() const { return !_isDashedLine; }
bool getIgnoreRayIntersection() const { return _ignoreRayIntersection; }
bool getDrawInFront() const { return _drawInFront; }
bool getIsGrabbable() const { return _isGrabbable; }
void setLineWidth(float lineWidth) { _lineWidth = lineWidth; }
void setIsSolid(bool isSolid) { _isSolid = isSolid; }
void setIsDashedLine(bool isDashedLine) { _isDashedLine = isDashedLine; }
void setIgnoreRayIntersection(bool value) { _ignoreRayIntersection = value; }
void setDrawInFront(bool value) { _drawInFront = value; }
void setIsGrabbable(bool value) { _isGrabbable = value; }
virtual AABox getBounds() const override = 0;
void update(float deltatime) override;
void notifyRenderTransformChange() const;
void setProperties(const QVariantMap& properties) override;
QVariant getProperty(const QString& property) override;
virtual bool findRayIntersection(const glm::vec3& origin, const glm::vec3& direction, float& distance,
BoxFace& face, glm::vec3& surfaceNormal);
virtual bool findRayIntersectionExtraInfo(const glm::vec3& origin, const glm::vec3& direction,
float& distance, BoxFace& face, glm::vec3& surfaceNormal, QString& extraInfo) {
return findRayIntersection(origin, direction, distance, face, surfaceNormal);
}
protected:
virtual void locationChanged(bool tellPhysics = true) override;
virtual void parentDeleted() override;
mutable Transform _renderTransform;
virtual Transform evalRenderTransform();
virtual void setRenderTransform(const Transform& transform);
const Transform& getRenderTransform() const { return _renderTransform; }
float _lineWidth;
bool _isSolid;
bool _isDashedLine;
bool _ignoreRayIntersection;
bool _drawInFront;
bool _isGrabbable { false };
mutable bool _renderTransformDirty{ true };
QString _name;
};
#endif // hifi_Base3DOverlay_h