overte/libraries/shared/src/AABox.h
SamGondelman d01b438cb3 CR
2018-08-31 11:25:17 -07:00

185 lines
6.9 KiB
C++

//
// AABox.h
// libraries/octree/src
//
// Created by Brad Hefta-Gaub on 04/11/13.
// Copyright 2013 High Fidelity, Inc.
//
// Originally from lighthouse3d. Modified to utilize glm::vec3 and clean up to our coding standards
// Simple axis aligned box class.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#ifndef hifi_AABox_h
#define hifi_AABox_h
#include <glm/glm.hpp>
#include <QDebug>
#include "BoxBase.h"
#include "GeometryUtil.h"
#include "StreamUtils.h"
class AACube;
class Extents;
class Transform;
class AABox {
public:
AABox(const AACube& other);
AABox(const Extents& other);
AABox(const glm::vec3& corner, float size);
AABox(const glm::vec3& corner, const glm::vec3& dimensions);
AABox();
~AABox() {};
void setBox(const glm::vec3& corner, const glm::vec3& scale);
void setBox(const glm::vec3& corner, float scale);
glm::vec3 getFarthestVertex(const glm::vec3& normal) const; // return vertex most parallel to normal
glm::vec3 getNearestVertex(const glm::vec3& normal) const; // return vertex most anti-parallel to normal
const glm::vec3& getCorner() const { return _corner; }
const glm::vec3& getScale() const { return _scale; }
const glm::vec3& getDimensions() const { return _scale; }
float getLargestDimension() const { return glm::max(_scale.x, glm::max(_scale.y, _scale.z)); }
glm::vec3 calcCenter() const;
glm::vec3 calcTopFarLeft() const { return _corner + _scale; }
const glm::vec3& getMinimum() const { return _corner; }
glm::vec3 getMaximum() const { return _corner + _scale; }
glm::vec3 getVertex(BoxVertex vertex) const;
const glm::vec3& getMinimumPoint() const { return _corner; }
glm::vec3 getMaximumPoint() const { return calcTopFarLeft(); }
bool contains(const Triangle& triangle) const;
bool contains(const glm::vec3& point) const;
bool contains(const AABox& otherBox) const;
bool touches(const AABox& otherBox) const;
bool contains(const AACube& otherCube) const;
bool touches(const AACube& otherCube) const;
bool expandedContains(const glm::vec3& point, float expansion) const;
bool expandedIntersectsSegment(const glm::vec3& start, const glm::vec3& end, float expansion) const;
bool findRayIntersection(const glm::vec3& origin, const glm::vec3& direction, const glm::vec3& invDirection, float& distance,
BoxFace& face, glm::vec3& surfaceNormal) const;
bool findParabolaIntersection(const glm::vec3& origin, const glm::vec3& velocity, const glm::vec3& acceleration,
float& parabolicDistance, BoxFace& face, glm::vec3& surfaceNormal) const;
bool rayHitsBoundingSphere(const glm::vec3& origin, const glm::vec3& direction) const;
bool parabolaPlaneIntersectsBoundingSphere(const glm::vec3& origin, const glm::vec3& velocity, const glm::vec3& acceleration, const glm::vec3& normal) const;
bool touchesSphere(const glm::vec3& center, float radius) const; // fast but may generate false positives
bool touchesAAEllipsoid(const glm::vec3& center, const glm::vec3& radials) const;
bool findSpherePenetration(const glm::vec3& center, float radius, glm::vec3& penetration) const;
bool findCapsulePenetration(const glm::vec3& start, const glm::vec3& end, float radius, glm::vec3& penetration) const;
bool isNull() const { return _scale == glm::vec3(0.0f, 0.0f, 0.0f); }
AABox clamp(const glm::vec3& min, const glm::vec3& max) const;
AABox clamp(float min, float max) const;
inline AABox& operator+=(const glm::vec3& point) {
// Branchless version of:
//if (isInvalid()) {
// _corner = glm::min(_corner, point);
//} else {
// glm::vec3 maximum(_corner + _scale);
// _corner = glm::min(_corner, point);
// maximum = glm::max(maximum, point);
// _scale = maximum - _corner;
//}
float blend = (float)isInvalid();
glm::vec3 maximumScale(glm::max(_scale, point - _corner));
_corner = glm::min(_corner, point);
_scale = blend * _scale + (1.0f - blend) * maximumScale;
return (*this);
}
inline AABox& operator+=(const AABox& box) {
if (!box.isInvalid()) {
(*this) += box._corner;
(*this) += box.calcTopFarLeft();
}
return (*this);
}
// Translate the AABox just moving the corner
void translate(const glm::vec3& translation) { _corner += translation; }
// Rotate the AABox around its frame origin
// meaning rotating the corners of the AABox around the point {0,0,0} and reevaluating the min max
void rotate(const glm::quat& rotation);
/// Scale the AABox
void scale(float scale);
void scale(const glm::vec3& scale);
/// make the AABox bigger (scale about it's center)
void embiggen(float scale);
void embiggen(const glm::vec3& scale);
// Set a new scale for the Box, but keep it centered at its current location
void setScaleStayCentered(const glm::vec3& scale);
// Transform the extents with transform
void transform(const Transform& transform);
// Transform the extents with matrix
void transform(const glm::mat4& matrix);
static const glm::vec3 INFINITY_VECTOR;
bool isInvalid() const { return _corner == INFINITY_VECTOR; }
void clear() { _corner = INFINITY_VECTOR; _scale = glm::vec3(0.0f); }
typedef enum {
topLeftNear,
topLeftFar,
topRightNear,
topRightFar,
bottomLeftNear,
bottomLeftFar,
bottomRightNear,
bottomRightFar
} OctreeChild;
AABox getOctreeChild(OctreeChild child) const; // returns the AABox of the would be octree child of this AABox
glm::vec4 getPlane(BoxFace face) const;
private:
glm::vec3 getClosestPointOnFace(const glm::vec3& point, BoxFace face) const;
glm::vec3 getClosestPointOnFace(const glm::vec4& origin, const glm::vec4& direction, BoxFace face) const;
static BoxFace getOppositeFace(BoxFace face);
void checkPossibleParabolicIntersection(float t, int i, float& minDistance,
const glm::vec3& origin, const glm::vec3& velocity, const glm::vec3& acceleration, bool& hit) const;
glm::vec3 _corner;
glm::vec3 _scale;
};
inline bool operator==(const AABox& a, const AABox& b) {
return a.getCorner() == b.getCorner() && a.getDimensions() == b.getDimensions();
}
inline QDebug operator<<(QDebug debug, const AABox& box) {
debug << "AABox[ ("
<< box.getCorner().x << "," << box.getCorner().y << "," << box.getCorner().z << " ) to ("
<< box.calcTopFarLeft().x << "," << box.calcTopFarLeft().y << "," << box.calcTopFarLeft().z << ") size: ("
<< box.getDimensions().x << "," << box.getDimensions().y << "," << box.getDimensions().z << ")"
<< "]";
return debug;
}
#endif // hifi_AABox_h