overte/libraries/render-utils/src/RenderDeferredTask.h
2016-01-05 17:20:08 -08:00

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5.4 KiB
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Executable file

//
// RenderDeferredTask.h
// render-utils/src/
//
// Created by Sam Gateau on 5/29/15.
// Copyright 20154 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#ifndef hifi_RenderDeferredTask_h
#define hifi_RenderDeferredTask_h
#include "render/DrawTask.h"
#include "gpu/Pipeline.h"
#include "ShapeRender.h"
#include "ToneMappingEffect.h"
class SetupDeferred {
public:
void run(const render::SceneContextPointer& sceneContext, const render::RenderContextPointer& renderContext);
typedef render::Job::Model<SetupDeferred> JobModel;
};
class PrepareDeferred {
public:
void run(const render::SceneContextPointer& sceneContext, const render::RenderContextPointer& renderContext);
typedef render::Job::Model<PrepareDeferred> JobModel;
};
class RenderDeferred {
public:
void run(const render::SceneContextPointer& sceneContext, const render::RenderContextPointer& renderContext);
typedef render::Job::Model<RenderDeferred> JobModel;
};
class ToneMappingDeferred {
public:
void run(const render::SceneContextPointer& sceneContext, const render::RenderContextPointer& renderContext);
ToneMappingEffect _toneMappingEffect;
typedef render::Job::Model<ToneMappingDeferred> JobModel;
};
class DrawOpaqueDeferred {
class JobContext : public render::Job::Context, public ShapeRender {} _context;
public:
void run(const render::SceneContextPointer& sceneContext, const render::RenderContextPointer& renderContext, const render::ItemIDsBounds& inItems);
typedef render::Job::ModelI<DrawOpaqueDeferred, render::ItemIDsBounds> JobModel;
};
class DrawTransparentDeferred {
class JobContext : public render::Job::Context, public ShapeRender {} _context;
public:
void run(const render::SceneContextPointer& sceneContext, const render::RenderContextPointer& renderContext, const render::ItemIDsBounds& inItems);
typedef render::Job::ModelI<DrawTransparentDeferred, render::ItemIDsBounds> JobModel;
};
class DrawStencilDeferred {
static gpu::PipelinePointer _opaquePipeline; //lazy evaluation hence mutable
public:
static const gpu::PipelinePointer& getOpaquePipeline();
void run(const render::SceneContextPointer& sceneContext, const render::RenderContextPointer& renderContext);
typedef render::Job::Model<DrawStencilDeferred> JobModel;
};
class DrawBackgroundDeferred {
public:
void run(const render::SceneContextPointer& sceneContext, const render::RenderContextPointer& renderContext);
typedef render::Job::Model<DrawBackgroundDeferred> JobModel;
};
class DrawOverlay3D {
static gpu::PipelinePointer _opaquePipeline; //lazy evaluation hence mutable
class JobContext : public render::Job::Context, public ShapeRender {} _context;
public:
static const gpu::PipelinePointer& getOpaquePipeline();
void run(const render::SceneContextPointer& sceneContext, const render::RenderContextPointer& renderContext);
typedef render::Job::Model<DrawOverlay3D> JobModel;
};
class Blit {
public:
void run(const render::SceneContextPointer& sceneContext, const render::RenderContextPointer& renderContext);
typedef render::Job::Model<Blit> JobModel;
};
class RenderDeferredTask : public render::Task {
public:
RenderDeferredTask();
~RenderDeferredTask();
render::Jobs _jobs;
int _drawDebugDeferredBufferIndex = -1;
int _drawStatusJobIndex = -1;
int _drawHitEffectJobIndex = -1;
void setDrawDebugDeferredBuffer(int draw) {
if (_drawDebugDeferredBufferIndex >= 0) {
_jobs[_drawDebugDeferredBufferIndex].setEnabled(draw >= 0);
}
}
bool doDrawDebugDeferredBuffer() const { if (_drawDebugDeferredBufferIndex >= 0) { return _jobs[_drawDebugDeferredBufferIndex].isEnabled(); } else { return false; } }
void setDrawItemStatus(int draw) {
if (_drawStatusJobIndex >= 0) {
_jobs[_drawStatusJobIndex].setEnabled(draw > 0);
}
}
bool doDrawItemStatus() const { if (_drawStatusJobIndex >= 0) { return _jobs[_drawStatusJobIndex].isEnabled(); } else { return false; } }
void setDrawHitEffect(bool draw) { if (_drawHitEffectJobIndex >= 0) { _jobs[_drawHitEffectJobIndex].setEnabled(draw); } }
bool doDrawHitEffect() const { if (_drawHitEffectJobIndex >=0) { return _jobs[_drawHitEffectJobIndex].isEnabled(); } else { return false; } }
int _occlusionJobIndex = -1;
void setOcclusionStatus(bool draw) { if (_occlusionJobIndex >= 0) { _jobs[_occlusionJobIndex].setEnabled(draw); } }
bool doOcclusionStatus() const { if (_occlusionJobIndex >= 0) { return _jobs[_occlusionJobIndex].isEnabled(); } else { return false; } }
int _antialiasingJobIndex = -1;
void setAntialiasingStatus(bool draw) { if (_antialiasingJobIndex >= 0) { _jobs[_antialiasingJobIndex].setEnabled(draw); } }
bool doAntialiasingStatus() const { if (_antialiasingJobIndex >= 0) { return _jobs[_antialiasingJobIndex].isEnabled(); } else { return false; } }
int _toneMappingJobIndex = -1;
void setToneMappingExposure(float exposure);
float getToneMappingExposure() const;
void setToneMappingToneCurve(int toneCurve);
int getToneMappingToneCurve() const;
virtual void run(const render::SceneContextPointer& sceneContext, const render::RenderContextPointer& renderContext);
gpu::Queries _timerQueries;
int _currentTimerQueryIndex = 0;
};
#endif // hifi_RenderDeferredTask_h