overte/scripts/system/mute.js
2016-07-01 10:17:17 -07:00

39 lines
1.1 KiB
JavaScript

//
// goto.js
// scripts/system/
//
// Created by Howard Stearns on 2 Jun 2016
// Copyright 2016 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
var toolBar = Toolbars.getToolbar("com.highfidelity.interface.toolbar.system");
var button = toolBar.addButton({
objectName: "mute",
imageURL: Script.resolvePath("assets/images/tools/mic.svg"),
visible: true,
buttonState: 1,
alpha: 0.9
});
function onMuteToggled() {
// We could just toggle state, but we're less likely to get out of wack if we read the AudioDevice.
// muted => button "on" state => 1. go figure.
button.writeProperty('buttonState', AudioDevice.getMuted() ? 0 : 1);
}
onMuteToggled();
function onClicked(){
var menuItem = "Mute Microphone";
Menu.setIsOptionChecked(menuItem, !Menu.isOptionChecked(menuItem));
}
button.clicked.connect(onClicked);
AudioDevice.muteToggled.connect(onMuteToggled);
Script.scriptEnding.connect(function () {
button.clicked.disconnect(onClicked);
AudioDevice.muteToggled.disconnect(onMuteToggled);
});