overte/conan-recipes/nvidia-texture-tools/all/conanfile.py
2025-05-14 17:21:30 +02:00

38 lines
1.1 KiB
Python

import os
from conan import ConanFile
from conan.tools.files import get, collect_libs
from conan.tools.cmake import CMakeToolchain, CMake, cmake_layout
class NTTConan(ConanFile):
name = "nvidia-texture-tools"
license = "MIT"
url = "https://github.com/JulianGro/nvidia-texture-tools"
description = "Texture processing tools with support for Direct3D 10 and 11 formats."
settings = "os", "compiler", "build_type", "arch"
def layout(self):
cmake_layout(self)
def source(self):
get(self, **self.conan_data["sources"][self.version], strip_root=True)
def generate(self):
tc = CMakeToolchain(self)
tc.variables["BUILD_TESTS"] = "OFF"
tc.variables["BUILD_TOOLS"] = "OFF"
tc.variables["USE_CUDA"] = "OFF"
if self.settings.os == "Linux":
tc.variables["CMAKE_CXX_FLAGS"] = "-march=msse3 -fPIC"
tc.generate()
def build(self):
cmake = CMake(self)
cmake.configure()
cmake.build()
def package(self):
cmake = CMake(self)
cmake.install()
def package_info(self):
self.cpp_info.libs = collect_libs(self)