overte/examples/toys/bubblewand/bubble.js
2015-09-18 15:40:39 -07:00

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3.2 KiB
JavaScript

// bubble.js
// part of bubblewand
//
// Script Type: Entity
// Created by James B. Pollack @imgntn -- 09/03/2015
// Copyright 2015 High Fidelity, Inc.
//
// example of a nested entity. plays a particle burst at the location where its deleted.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
(function() {
Script.include("../../utilities.js");
Script.include("../../libraries/utils.js");
var BUBBLE_PARTICLE_TEXTURE = "http://hifi-public.s3.amazonaws.com/james/bubblewand/textures/bubble_particle.png"
var BUBBLE_USER_DATA_KEY = "BubbleKey";
var _this = this;
var properties;
this.preload = function(entityID) {
_this.entityID = entityID;
Script.update.connect(_this.update);
};
this.update = function() {
// we want the position at unload but for some reason it keeps getting set to 0,0,0 -- so i just exclude that location. sorry origin bubbles.
var tmpProperties = Entities.getEntityProperties(_this.entityID);
if (tmpProperties.position.x !== 0 && tmpProperties.position.y !== 0 && tmpProperties.position.z !== 0) {
properties = tmpProperties;
}
//we want to play the particle burst exactly once, so we make sure that this is a bubble we own.
var entityData = getEntityCustomData(BUBBLE_USER_DATA_KEY, _this.entityID);
if (entityData && entityData.avatarID && entityData.avatarID === MyAvatar.sessionUUID) {
_this.bubbleCreator = true
}
};
this.unload = function(entityID) {
Script.update.disconnect(this.update);
//only play particle burst for our bubbles
if (this.bubbleCreator) {
this.createBurstParticles();
}
};
this.createBurstParticles = function() {
//get the current position and dimensions of the bubble
var position = properties.position;
var dimensions = properties.dimensions;
var animationSettings = JSON.stringify({
fps: 30,
frameIndex: 0,
running: true,
firstFrame: 0,
lastFrame: 30,
loop: false
});
var particleBurst = Entities.addEntity({
type: "ParticleEffect",
animationSettings: animationSettings,
emitRate: 100,
animationIsPlaying: true,
position: position,
lifespan: 0.2,
dimensions: {
x: 1,
y: 1,
z: 1
},
emitVelocity: {
x: 1,
y: 1,
z: 1
},
velocitySpread: {
x: 1,
y: 1,
z: 1
},
emitAcceleration: {
x: 0.25,
y: 0.25,
z: 0.25
},
radiusSpread: 0.01,
particleRadius: 0.02,
alphaStart: 1.0,
alpha: 0.5,
alphaFinish: 0,
textures: BUBBLE_PARTICLE_TEXTURE,
visible: true,
locked: false
});
};
});