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* When trigger is depressed, any entities that are marked with a wearable equip-point will become highlighted by a wireframe box (temporary art). * The grab state machine is now defined by the CONTROLLER_STATE_MACHINE object. this includes each state's name and updateMethod name. * Support was added for entry and exit methods when changing states, this functionality is used to draw and delete the hot spots when entering and exiting the searching state. |
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.. | ||
assets | ||
controllers | ||
html | ||
libraries | ||
particle_explorer | ||
attachedEntitiesManager.js | ||
away.js | ||
dialTone.js | ||
directory.js | ||
edit.js | ||
examples.js | ||
goto.js | ||
hmd.js | ||
notifications.js | ||
progress.js | ||
selectAudioDevice.js | ||
users.js | ||
voxels.js |